Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.) Return each nonland permanent your opponents control to its owner's hand.
Put target instant or sorcery card from your graveyard on top of your library. Inscribe {3}{U}({3}{U}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Surveil 1, then draw a card. (To surveil 1, look at the top card of your library. You may put that card into your graveyard.) Create a tapped Treasure token.
Enchant creature You may cast this spell from your graveyard if it targets a legendary creature you control. Enchanted creature gets +2/+2 and has flying.
Exile the top five cards of your library. An opponent separates them into two piles. You may put one pile into your hand or draw two cards. Then put the rest of the piles into your graveyard.
Gain control of target creature if its power is less than or equal to the number of cards in your hand. Quickdraw {4}{U}{U}(When a creature you control blocks or becomes blocked, you may cast this spell for {4}{U}{U}.)
If a permanent you control with mana value 5 or greater entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Whenever you cast a noncreature spell, you may pay {1}. If you do, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
If you would draw one or more cards, you may have each player draw an additional card. Spells cost {1} less to cast if a player cast a spell this turn.
Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.) 1 | Counter target permanent spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. 3 | You gain life equal to its mana value.
Draw two cards. Memento {5}{U}{U}(You may cast this from your graveyard for {5}{U}{U}. If you do, put it onto the battlefield transformed after it resolves. Exile it if it would leave the battlefield or not resolve.)
Enchant creature you control Enchanted creature gets +1/+1 and has hexproof and “{T}: Target player mills two cards.” Whenever you play a land, untap enchanted creature.
Foretell {1}{U}{U}(During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) Counter target spell. If this spell was foretold, draw a card.
Foretell {2}{U}{U}(During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) Choose one. If this spell was foretold, you may choose both instead — • Draw three cards, then discard two cards. • The owner of target nonland permanent puts it on the top or bottom of their library.