15282 cards found
Hunting Experience

Hunting Experience {2}{G}{G}

Sorcery
Wanderlust — When you cast this spell, you may copy it if you control four or more differently named lands. You may choose new targets for the copy.
Search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
  • Worlds Away
Hunting Ground

Hunting Ground {3}{G}{G}

Enchantment
When Hunting Ground enters, create four 1/1 green Saproling creature tokens.
Whenever a creature you control dies, creatures you control get +1/+1 until end of turn.
  • End of Wollensie
Huolin Ranger

Huolin Ranger {2}{G}

Creature - Fox Archer
Reach
When a creature you control scavenges Huolin Ranger, put a reach counter on that creature.
Scavenge {3}{G} ({3}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
2/3
  • Panxiou
Hurried Scavenger

Hurried Scavenger {1}{G}

Creature - Beast
Whenever Hurried Scavenger attacks or blocks, you may mill two cards.
Hurried Scavenger gets +4/+4 as long as you have five or more card types among cards in your graveyard.
2/2
  • Animus Vox
Husbandry

Husbandry {3}{G}

Enchantment - Discovery
I, II — Create a 3/3 green Beast creature token with defender.
Discovery — Creatures you control with defender can attack as though they didn't have defender.
  • Scriptures of Urshad
Hyden, Form Philosopher
The Finest Specimen

Hyden, Form Philosopher {2}{G}

Legendary Creature - Human Noble
Creatures you control have “{T}: Add {C} or one mana of any of this creature's colors.”
Attain {5}{G} ({5}{G}: Transform this. Spend at least three colors of mana to activate this, and only as a sorcery.)
1/2
Card has other part: The Finest Specimen
  • The Empty Throne of Feanav
Hyper Beam

Hyper Beam {1}{G}

Sorcery
Double the power and toughness of target creature you control until end of turn. It doesn't untap during its controller's next untap step.
“The attack is so devastating that it hurts the monster using it too, so the trick is to make sure it ends the fight.”
—Masaru, aspiring champion
  • Monsters of Chikyu
Icefang Wurm

Icefang Wurm {2}{G}

Creature - Wurm
You may have Icefang Wurm assign its combat damage as though it weren't blocked.
{4}{G}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
3/2
  • Glacia: Hail to the Queen
Ichorsap Dryad

Ichorsap Dryad {G}

Creature - Dryad
{T}: Add one mana of any color. You can't spend this mana to cast spells with mana value 3 or greater.
Revive {2}{G} ({2}{G}, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.)
1/1
  • Beyond Our Ken
Ifram's Greenfur

Ifram's Greenfur {4}{G}

Creature - Beast
Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.)
Ifram's Greenfur must be blocked each combat if able.
4/5
  • Mious
Illustrious Qilin

Illustrious Qilin {1}{G}

Creature - Kirin
{G}: Exile target card from a graveyard. If a creature card with flying is exiled this way, put a flying counter on Illustrious Qilin. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
3/2
  • Panxiou
Ilysian Bounty

Ilysian Bounty {G}

Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Mill three cards.
When trees bear fruit in the Underworld, their counterparts in the realm of the living wither and die.
  • Theros Triumphant
Imisti's Commando

Imisti's Commando {1}{G}

Creature - Elf Warrior
Vigilance
Imisti's Commando can't be blocked by creatures with lesser power.
Whenever Imisti's Commando deals combat damage to a player, draw a card.
2/1
  • Quest for the Roseblade
Immaculate Attunement

Immaculate Attunement {3}{G}

Sorcery
Distribute three +1/+1 counters among any number of creatures you control.
Metamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it at any time for its metamorph cost.)
  • Surging Tide
Imperial Chimera

Imperial Chimera {4}{G}{G}

Creature - Chimera
At the beginning of your upkeep, scry 2.
Reveal the top card of your library: If a creature card with flying was revealed this way, Imperial Chimera gains flying until end of turn. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
7/7
  • Glacia: Hail to the Queen
Imperial Legion

Imperial Legion {2}{G}{G}

Creature - Human Samurai
Trample
Art of war — At the beginning of your end step, if Imperial Legion dealt damage to an opponent this turn, put two +1/+1 counters on it.
4/4
Imperious Ram

Imperious Ram {5}{G}

Creature - Ox
Reach
Imperious Ram can't be blocked by more than one creature.
As the wilderness exploded from the once-isolated parks, beasts Lovi had never seen before took their rightful places.
5/5
  • Lovi Awoken
Imperious Wurm

Imperious Wurm {4}{G}

Creature - Wurm
Trample
Madness {2}{G} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
5/3
  • Dark Seas of Shiryen
Imposing Bulkvine

Imposing Bulkvine {4}{G}{G}

Creature - Elemental
Motivate 2 (When this creature enters, you may motivate target creature with less power than this by putting two +1/+1 counters on it.)
4/5
  • Tides of War
Impressible Cub

Impressible Cub {1}{G}

Creature - Bear
Ferocious — At the beginning of each combat, if you control a creature with power 4 or greater, Impressible Cub gets +1/+1 until end of turn.
Like mother, like cub.
2/2
  • Surging Tide
Inborn Instincts

Inborn Instincts {5}{G}

Enchantment - Aura
Enchant creature
When Inborn Instincts enters, enchanted creature deals damage equal to its power to target creature an opponent controls.
Enchanted creature gets +6/+6.
  • Glacia: Hail to the Queen
Inconspicuous Sheep

Inconspicuous Sheep {G}

Creature - Sheep
Spells and abilities you control that target Inconspicuous Sheep cost {1} less.
As long as Inconspicuous Sheep is enchanted or equipped, they're a 3/3 legendary Sheep Rogue named Agent S.
Karina wasn't sure which adorable sheep was supposed to be her contact, so she was just going to have to check every single one.
1/1
  • Karina's Explorations
Incubated Energy

Incubated Energy {G}

Sorcery
Create a tapped colorless Powercell artifact token with “{T}: Add {C}.” It doesn't untap during its controller's next untap step.
“We all know power can be drawn from the sun. An artificial substitute, however . . .”
  • Over the Horizon
Indomitable Anchorite

Indomitable Anchorite {5}{G}{G}

Creature - Elephant Monk
This spell costs {X} less to cast, where X is the greatest power among creatures you control.
{1}: Target creature in Indomitable Anchorite's pack gains indestructible until end of turn. (Two or more creatures you control with equal power are in a pack.)
5/5
  • Panxiou
Indomitable Mercenary

Indomitable Mercenary {2}{G}{G}

Creature - Human Warrior
As panic and sickness spread throughout Fretport, those with more courage than sense and more steel than mercy found themselves with ample opportunities for employment.
5/4
  • Plagues of Fretport