15282 cards found
Tales of the Lingering

Tales of the Lingering {3}{W}

Instant
Create three 1/1 colorless Spirit creature tokens.
“Before we found aether, every ghost hung around forever. You could contain em, chase em off, but never be rid of em for good. Now we've got a fighting chance.”
  • High Noon
Taleweaver

Taleweaver {1}{G}

Creature - Elf Bard
{G}, {T}: Create a 1/1 green Elf creature token.
{3}{G}{G}, {T}: Create a 3/3 green Beast creature token.
“As the hunt became a game, the once fierce enemies became the greatest of friends.”
2/2
  • Seasons of War
Talks in Hidden Hollows

Talks in Hidden Hollows {2}{U}

Instant
Bleed—{B}, Pay 2 life. (You may cast this spell for its bleed cost if an opponent has lost life this turn.)
Draw two cards, then discard a card.
“Give us no reason to doubt your loyalty, and you will rule Daeland.”
—Lady Genvieve to Duke Hoff
  • A Tourney at Whiterun
Tamaak's Mouth

Tamaak's Mouth {3}{B}{G}

Creature - Azra Shaman
Menace
Whenever Tamaak's Mouth attacks, defending player sacrifices a nonland permanent.
Tamaak, grasping air, gullet unending, commands only that his followers feed, and feed, and never stop.
4/3
  • Alkabah
Tanager Typhoon

Tanager Typhoon {1}{U}

Enchantment
Prismatic — Whenever you cast a multicolored spell, you may pay {1}. If you do, exile target nonland permanent, then return it to the battlefield tapped under its owner's control.
  • Kahembo: Olde Dawn
Tandem Glory

Tandem Glory {G}{W}

Instant
Until end of turn, target creature gets +2/+2, then an additional +2/+2 for each card and token merged with it.
The individual is a curse. A denial of the self. Only together can we experience the world in full. Only as one are we made whole.
  • Beyond Our Ken
Tangled Pathfinder

Tangled Pathfinder {1}{G}

Creature - Nymph Scout
{2}{U}, {T}: Reveal the top two cards of your library. Put all land cards revealed this way onto the battlefield and the rest into your graveyard.
The depths of the jungle are impenetrable to all but the craftiest of spirits.
2/2
  • Novea
Tankard of Grog

Tankard of Grog {3}

Artifact
{1}, {T}: Tap target nonartifact creature.
If there's one thing dwarves and humans agree on, it's a good drink.
  • Dark Seas of Shiryen
Tantalizing Glutton

Tantalizing Glutton {5}{G}{G}

Creature - Giant Aurashaper
When Tantalizing Glutton enters, create a green Aura Curse enchantment token named Just Out of Reach attached to target player. The token has enchant player and “At the beginning of each of enchanted player's opponents' upkeeps, if that player doesn't control a Food, they create a Food token.”
7/6
  • Over the Horizon
Tattered Wisp

Tattered Wisp {3}{U}{U}

Creature - Spirit
Flying
When Tattered Wisp enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
4/3
  • Feanav: The Apothecary's Progress
Taunting Manticore

Taunting Manticore {3}{R}{R}

Creature - Manticore
Flying
{2}{R}: Target creature attacks this turn if able.
Rumor says great fortune comes to one skilled enough to steal a manticore's tooth. Others say that's what the hungry manticore wants you to think.
4/3
  • Alkabah
Tavern Brokerage

Tavern Brokerage {3}{B}{B}

Sorcery
You may pay {2}{B}{B} and tap an untapped Pirate you control rather than pay this spell's mana cost.
Target player draws three cards and loses 3 life.
  • Adventurers of Onora
Tawny Lemmings

Tawny Lemmings {2}{G}

Creature - Lemming
Whenever a creature you control becomes monstrous, draw a card.
“The weak serve the strong, and the strong protect and inspire the weak. So it is, and so it should forever be.”
—Scalhun, Bjarndyr militant
2/3
  • Glacia: Hail to the Queen
Tawny Prophet

Tawny Prophet {3}{W}{U}

Creature - Bird Wizard
Flying
Tawny Prophet enters with three +1/+1 counters on it.
{W/U}, Remove a +1/+1 counter from Tawny Prophet: Scry 1, then draw a card.
0/0
  • Kahembo: Olde Dawn
Tear the Veil

Tear the Veil {2}{U}

Instant
Exile target permanent, then return that card to the battlefield under its owner's control.
Draw a card.
What separates the mortal coil from beyond is, in truth, very little.
  • Feanav: The Apothecary's Progress
Technology Transfer

Technology Transfer {W}{U}

Enchantment - Project
At the beginning of your end step, you may put a progress counter on Technology Transfer.
[progress 2-5] Whenever an enchantment you control enters, draw a card.
[progress 6+] Whenever an enchantment you control enters, draw three cards.
Whenever an enchantment you control enters, draw three cards.
  • Rail War
Tectonic Chateau

Tectonic Chateau

Land
You may play Tectonic Chateau from your graveyard as long as seven or more cards are in your graveyard.
Tectonic Chateau enters tapped.
{T}: Add {R} or {W}.
Cycling {1}{R}{W} ({1}{R}{W}, Discard this card: Draw a card.)
  • Elmare: Into the Abyss
Teikoku Daimyo

Teikoku Daimyo {1}{W}{W}

Creature - Human Samurai
Art of war — At the beginning of your end step, if Teikoku Daimyo dealt damage to an opponent this turn, put a +1/+1 counter on each creature you control that attacked this turn.
3/3
  • Imperial Legacies
Telemin Architect

Telemin Architect {1}{W}{U}

Artifact Creature - Human Artificer
{T}: Tap target creature.
{T}: Draw a card, then discard a card.
Whenever another artifact you control enters, untap Telemin Architect.
“All must fall instrument to the grand designs of the sphinxes.”
1/1
  • Alara
Temperate Gazebo

Temperate Gazebo {2}{W}

Creature - Wall
Defender
Whenever another creature deals damage to Temperate Gazebo, you gain 3 life.
Not swords, nor spears, nor even the best of arrows phase the dreaded gazebo.
0/6
  • Goliaths of Nangjiao
Tempest Termagant
Garish Gillian

Tempest Termagant

Creature - Merfolk Wizard
(Color indicator: Tempest Termagant is blue and red)
When you unveil Tempest Termagant, you may put target land on top of its owner's library.
The mer pact granted her power over storms, therefore trade, and wealth enough to ignore the pact's cost.
3/3
Card has other part: Garish Gillian
  • Feanav: The Apothecary's Progress
Tempest Wyvern

Tempest Wyvern {4}{U}

Creature - Drake
Flying
Other creatures you control with flying get +1/+1.
“Looks like a dragon. Fights like a dragon. Doesn't hoard treasure. The gods must've had a twisted sense of humor.”
—Selvar, the Seeker
3/3
  • Arkadai
Temple Attendant

Temple Attendant {2}

Artifact Creature - Golem
Concord — Temple Attendant gets +1/+1 and has indestructible as long as there are four or more card types among permanents you control.
Always watching, always listening. Never cracking.
1/1
  • Al Tabaq
Temple of Brilliance

Temple of Brilliance

Land
{T}: Add {C}.
{2}, {T}: Add two mana in any combination of colors.
Temple's Facade

Temple's Facade {4}{W}

Creature - Wall
Defender
Other untapped creatures you control get +0/+1.
Each other creature you control can block an additional creature each combat.
0/6
  • Khaliz-Dorahn