15897 cards found
Cresting Bay

Cresting Bay

Land
Cresting Bay enters tapped unless you control a basic Island.
{T}: Add {U}.
{2}{U}{U}: Until end of turn, Cresting Bay becomes a 3/3 blue Elemental creature with “Whenever this creature attacks, you may draw a card then discard a card.” It's still a land.
Crimson Masquerade

Crimson Masquerade {3}{R}

Sorcery
Create three 2/2 red Noble creature tokens with disgraced 1. (Each enters with a -1/-1 counter. Whenever one deals combat damage to a player, remove all -1/-1 counters from it.)
“The dance is at its end, ‘Conway'. Whatever you truly are, it is time for the mask to fall.”
—Lettie Wormwood to Okus
  • The Empty Throne of Feanav
Crimson Plague

Crimson Plague {3}{B}

Sorcery
Distribute four -1/-1 counters among any number of target creatures.
“They choked on their misdeeds in life; I hold no sympathy for them. I wish only my creators will face such justice.”
—Animus; or, The Mistake
  • Feanav: The Apothecary's Progress
Crimson Sunrise

Crimson Sunrise {4}{R}{R}

Sorcery
Crimson Sunrise deals 4 damage to each creature. Each player sacrifices four nonbasic lands.
“On that day, the dawn ceased to be a symbol of hope.”
—Fable of the Scarlet Haze
Crippling Fear

Crippling Fear {3}{B}

Instant
Choose one or both—
• Target creature has base toughness 1 until end of turn.
• Remove all but one loyalty counter from target planeswalker.
  • Surging Tide
Crippling Illness

Crippling Illness {1}{B}

Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks, put a -1/-1 counter on it.
Those few who survived the Evil One's touch died shortly after to its corruption.
  • Khaliz-Dorahn
Crippling Spirit

Crippling Spirit {2}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets -6/-0.
Mirage {1}{U} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
  • Pyramids of Atuum
Crisis in Avaz

Crisis in Avaz {2}{G}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it while you and other players attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Crisis in Avaz enters, search your library for a basic land or Satrapy card, put it onto the battlefield tapped, then shuffle.
  • Alkabah: The Rise of Soli
Crisis in Danaj

Crisis in Danaj {U}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Crisis in Danaj enters, return target creature an opponent controls to its owner's hand.
  • Alkabah: The Rise of Soli
Crisis in Kaneh

Crisis in Kaneh {1}{B}{B}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Crisis in Kaneh enters, destroy up to one target creature or planeswalker.
  • Alkabah: The Rise of Soli
Crisis in Nizev

Crisis in Nizev {3}{R}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Crisis in Nizev enters, exile the top three cards of your library. Until the end of your next turn, you may play those cards.
  • Alkabah: The Rise of Soli
Crisis in Soli

Crisis in Soli {2}{W}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Crisis in Soli enters, amass Soldiers 3. (Put three +1/+1 counters on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
  • Alkabah: The Rise of Soli
Crisis of Body

Crisis of Body {B}

Instant
Trial 3 (As you cast this spell, an opponent of your choice may pay 3 life. If they don't, they fail the trial.)
Target creature gets -1/-1 until end of turn. If that creature's controller failed the trial, it gets -4/-4 until end of turn instead.
“What do you value more, planeswalker: your body or your soul?”
  • Mious
Critical Acclaim

Critical Acclaim {1}{W}{U}

Instant
You gain 2 life and draw two cards.
There's no feeling sweeter than that of being heard and understood.
  • The Stage Presents: The Neverending Act
Critical Focus

Critical Focus {2}{B}

Enchantment - Aura
Enchant creature
You may cast this spell from your graveyard if it targets a legendary creature you control.
Enchanted creature gets +2/+2 and has deathtouch.
  • Seasons of War
Critical Strike

Critical Strike {2}{B}

Instant
Target creature gets +1/+0 and gains first strike until end of turn. Put a deathtouch counter on it.
“Not all Ensouled are heroes, you know. But then, you probably realized that when I ripped out your spine.”
—Taran Joy
  • Arkadai
Croak Tales

Croak Tales {2}{U}

Sorcery
This spell costs {2} less to cast if you control a creature with a Tale.
Draw two cards.
Pugwa's fables have morals only to those who choose to search for them.
  • Kahembo: Olde Dawn
Croaking Chorus

Croaking Chorus {4}{U}

Sorcery - Adventure
Shuffle your hand and graveyard into your library, then draw a card for each spell you cast this turn.
Card has other part: Tongue Twister
  • Adventurers of Onora
Crooked Growth

Crooked Growth {2}{G}

Sorcery
You may play an additional land this turn.
Draw a card.
Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
  • Beyond Our Ken
Crossed Fire

Crossed Fire {2}{W}

Instant
Distribute four -1/-1 counters among any number of target attacking or blocking creatures.
Once you've earned your wings, an angel's pact can provide all manner of silver bullets.
  • Feanav: The Apothecary's Progress
Crossfire

Crossfire {R}

Sorcery
Crossfire deals 1 damage to each creature.
Quickdraw {2}{R} (When a creature you control blocks or becomes blocked, you may cast this spell for {2}{R}.)
  • High Noon
Crossing the Fog

Crossing the Fog {U}

Sorcery
Journey three times. (Exile the top three cards of your library face up. Whenever a creature you control deals combat damage to an opponent, put a journeyed card you own into your hand.)
Crossing the Rifts

Crossing the Rifts {2}{R}

Sorcery
Search your library for up to two land cards with basic land types, put them onto the battlefield, then shuffle. Sacrifice two lands at the beginning of the next end step.
Crossridge Commerce

Crossridge Commerce {2}{G}{G}{G}

Sorcery
Look at the top six cards of your library. For each permanent type, you may reveal a card of that type from among them and put it into your hand. Put the rest on the bottom of your library in any order.
  • Al Tabaq
Crossroads Town

Crossroads Town

Land
You may have Crossroads Town enter tapped. If you do, search your library for a basic land card, reveal it, then shuffle and put that card on top.
{T}: Add {C}.
  • Adventurers of Onora