14930 cards found
Eyes of Endless Fates

Eyes of Endless Fates {2}{B}{B}

Enchantment
At the beginning of your upkeep, each player loses 3 life unless they sacrifice a creature.
Sacrifice a creature: Fateseal 1. (Look at the top one cards of an opponent's library, then put any number on the bottom and the rest on top in any order.)
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Fallen Fanatic

Fallen Fanatic {2}{B}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Create three 1/1 black Worm creature tokens.
Even failures are useful in death.
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Fickle Feeder

Fickle Feeder {2}{B}{B}

Creature - Vampire
Whenever Fickle Feeder blocks, fateseal 1. (To fateseal 1, look at the top card of an opponent's library, then you may put it on the bottom of that player's library.)
She steals only the darkest of thoughts.
3/3
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Forgotten Fall

Forgotten Fall {1}{B}

Sorcery
Reveal the bottom card of your library. You may put it on top of your library. Target creature gets -0/-X until end of turn, where X is that card's mana value.
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Infiltrate Memory

Infiltrate Memory {1}{B}

Instant
Search target player's library for a card and exile it. Then that player shuffles.
Surgical strikes can draw more blood than any other.
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Last-Thought Feeder

Last-Thought Feeder {3}{B}

Creature - Vampire Rogue
When Last-Thought Feeder dies, fateseal 2. (To fateseal 2, look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)
Mei's students require new knowledge more than food, sleep, or society.
3/2
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Obliterate Flesh

Obliterate Flesh {2}{B}

Enchantment
Whenever a creature enters, destroy it unless its controller pays 3 life.
Let nothing stay your hand.
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Poisoned Pupil

Poisoned Pupil {B}

Creature - Vampire Rogue
Deathtouch
Not every student is faithful.
1/1
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Portent of Doom

Portent of Doom {2}{B}

Instant
Target player sacrifices a creature. Fateseal 1. (To fateseal 1, look at the top card of an opponent's library, then you may put it on the bottom of that player's library.)
Every symbol spells doom to someone.
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Rangewalker Giant

Rangewalker Giant {4}{B}{B}

Creature - Reflection Giant
The Lha of the deserts prefer to use their shimmer to spread across the sands, while those from the distant lands beyond the mountains have chosen size over speed.
4/5
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Ravencaller

Ravencaller {3}{B}

Creature - Reflection Shaman
Whenever Ravencaller or another creature enters from your graveyard, create a 1/1 blue Bird creature token with flying.
As if the birds needed encouraging.
3/2
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Reflected Worldwalker

Reflected Worldwalker {4}{B}{B}{B}

Creature - Avatar
Indestructible
When Reflected Worldwalker enters, each player puts their hand into their sideboard.
There is no whence from where it comes.
4/5
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Reformed Seeker

Reformed Seeker {B}{B}

Creature - Vampire Shaman
Flying, lifelink
Life changed by a passing archivist, the cultist sought new and better ways to dispose of its victims.
2/1
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Revived Colpah

Revived Colpah {1}{B}

Creature - Cat Horror
Menace
Revive {3}{B} ({3}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Just wait for the other seven lives.
2/1
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Ritesinger Shaman

Ritesinger Shaman {2}{B}

Creature - Shaman
When Ritesinger Shaman dies, each player discards a card.
1/2
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Rot Invoker

Rot Invoker {3}{B}{B}

Creature - Reflection Shaman
{6}: Create a 1/1 black Worm creature token.
The best sacrifices keep on giving.
4/4
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Sever Existence

Sever Existence {2}{B}{B}

Sorcery
For each player, exile target creature or planeswalker they control.
Reflections can survive anything so long as their counterpart survives. To be rid of them for good, you have to kill them both.
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Sluiceway Shrieker

Sluiceway Shrieker {1}{B}

Creature - Bird Horror
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
{2}{B}, Sacrifice Sluiceway Shrieker: Put the bottom card of your library into your hand.
The forgotten dwarven sewers are often filled with the screams of experiments old and new.
2/1
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Twisted Echo

Twisted Echo {B}

Creature - Reflection Shaman
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
Revive {1}{B} ({1}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
1/1
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Unhallowed Singers

Unhallowed Singers {2}{B}

Creature - Vampire
Menace
{3}{B}, Discard a card: Unhallowed Singers gets +3/+0 until end of turn. Whenever it deals combat damage to a player this turn, they discard a card.
1/4
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Vampiric Rise

Vampiric Rise {4}{B}

Enchantment - Aura
Enchant creature
When Vampiric Rise enters, fateseal 2. (Look at the top two cards of an opponent's library, then put any number on the bottom and the rest on top in any order.)
Enchanted creature gets +1/+0 and has flying.
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Vaneir, Necromaster

Vaneir, Necromaster {2}{B}{B}

Legendary Creature - Vampire
Lifelink
Whenever a creature enters from a graveyard, gain control of that creature.
3/2
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Analyze the Deep

Analyze the Deep {1}{R}

Sorcery
As an additional cost to cast this spell, discard two cards.
Put the bottom three cards of your library into your hand.
Subject 41: Poor armor, but great explosive. Requesting further subjects for more testing.
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Blazing Mirage

Blazing Mirage {R}

Sorcery
Target creature gets +2/+2 and gains menace until end of turn.
The line between mirage and fire is a painful one to walk.
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Chain of Decimation

Chain of Decimation {R}{R}{R}

Instant
Chain of Decimation deals 4 damage to target creature, 3 damage to two other target creatures, 2 damage to three other target creatures and 1 damage to four other target creatures. (You can't cast Chain of Decimation unless it has ten targets.)
The skies are feared with good reason.
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