15897 cards found
Hot Streak

Hot Streak {R}

Instant
Target creature you control gets +2/+0 until end of turn. If that creature is attacking, you may aetherize it. (To aetherize, create a token that's a copy of it, then exile that token.)
“Once you get started, the worst thing you could do is stop.”
—Kamika, Voliv ritualist
  • Worlds Away
Brutalizer Gear

Brutalizer Gear {2}{G}

Artifact - Equipment
Flash
When Brutalizer Gear enters, attach it to target creature you control.
Enchanted creature gets +3/+3 and has trample.
Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)
  • Innistrad In Memoriam
Onward to War

Onward to War {1}{W}{W}

Enchantment - Road
When Onward to War enters, draw a card, then choose a card name.
Whenever one or more creatures you control with the chosen name attack, look at the top four cards of your library. Put a creature or enchantment card with mana value 3 or less from among them into your hand. Put the rest on the bottom of your library in any order.
  • Road to Carü Mapu
Lamech, Seeking Apocolypse

Lamech, Seeking Apocolypse {3}{U}{U}

Legendary Planeswalker - Lamech
Fleeting {2}{U} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
[+1]: Any number of other target nonland permanents lose all abilities until your next turn.
[0]: You may tap an untapped creature you control. If you do, draw two cards.
[–2]: Create a token that's a copy of target creature, except it loses all abilities until end of turn.
Loyalty:
4
  • End of Wollensie
Hero's Command

Hero's Command {2}{W}{W}

Instant
Choose two —
• Create two 1/1 white Soldier creature tokens.
• Creatures you control get +1/+1 until end of turn.
• You gain 5 life.
• Choose a creature. It gains indestructible until end of turn.
Travel by Starlight

Travel by Starlight {1}{U}

Sorcery
Draw two cards. Then discard a card unless you attacked this turn.
“For 30 days we traveled, with barely any water between us.”
  • Riddles of Revio
Gloomhollow Woodlurker

Gloomhollow Woodlurker {G}

Creature - Elk Shaman
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
{3}{G}: Gloomhollow Woodlurker must be blocked this turn if able.
Venture not into Gloomhollow,
Death and more are soon to follow.
1/1
  • Adventurers of Onora
Sacred Heirloom
Blade of Ancestors

Sacred Heirloom {1}{W}

Sorcery
Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
Monument {3}{W} (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
Card has other part: Blade of Ancestors
  • Alkabah
Swiftspear Ambusher

Swiftspear Ambusher {1}{G}

Creature - Mouse Soldier
Whenever Swiftspear Ambusher and exactly one other creature attack, put a +1/+1 counter on target attacking creature.
2/2
Card has other part: Furry Friend
  • Adventurers of Onora
Horse Thief

Horse Thief {2}{R}{R}

Creature - Human Rogue
Haste
When Horse Thief enters, you may gain control of target creature or Steed until end of turn. It gains haste until end of turn. If it's a Steed, attach it to Horse Thief.
2/1
  • Quest for the Roseblade
Past Unresolved

Past Unresolved {B}{B}

Sorcery
You draw two cards, lose 2 life, and mill two cards.
Some joined the Midnight Order to bring humanity towards a more perfect future; others to make the world suffer for bygone slights.
Runes of Ralora

Runes of Ralora {3}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+0 and has menace.
Whenever enchanted creature deals combat damage to a player, discard a card, then draw a card.
  • Novea
Deserter's Disdain

Deserter's Disdain {2}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn.
“If there's something the Omenspeakers hate more than an Insurgent, it's a deserter.”
—Vorreia, Omenspeaker deserter
  • K15 Core Set
Bjarndyr Venerable

Bjarndyr Venerable {4}{G}

Creature - Bear Monk
Trample
Other Bears you control get +2/+2.
Many in Glacia look up to the Bjarndyr as examples of respect and glory. The Bjarndyr look up to him.
5/5
  • Glacia: Hail to the Queen
Admirable Admiral

Admirable Admiral {3}{R}

Creature - Human Pirate
Whenever you cast a Pirate spell, create a 1/1 blue and red Pirate creature token with haste.
It takes a worthy and fearsome man to command the respect of an entire fleet.
4/3
  • Dark Seas of Shiryen
Become Oneself

Become Oneself {3}{W}{W}{W}

Sorcery
If you control ten or more nonland permanents, you get an emblem with “At the beginning of your end step, return target permanent card from your graveyard to the battlefield.”
Destroy all nonland permanents.
  • End of Wollensie
Yamisaran Bladedancer

Yamisaran Bladedancer {2}{R}

Creature - Human Samurai
When Yamisaran Bladedancer enters, you may attach an Equipment you control to target creature you control.
3/2
  • Path of Shadows
Hrexa Enforcer

Hrexa Enforcer {1}{W}

Artifact Creature - Human Soldier
Advance {3}{W} (Cast this for {3}{W} to advance it as it enters. {3}{W}: Advance this as a sorcery.)
Whenever Hrexa Enforcer advances, put a +1/+1 counter on it.
“Once, the hand you were dealt at birth defined you for life. Now, one may define themselves.”
—Valera, constructed angel
2/2
  • Karina's Explorations
Glimpse Your Fate

Glimpse Your Fate {2}{B}{B}

Sorcery
Search your library for a card and reveal it. If it has mana value X or less and this spell was foretold, you may play it without paying its mana cost. Otherwise, put it into your hand. Then shuffle.
Foretell {X}{B}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
  • The Petals Wilt
The Unhinging Project

The Unhinging Project {U}{B}{R}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Whenever you cast a spell from anywhere other than your hand, remove a lore counter from The Unhinging Project.
I, II — The Unhinging Project deals 2 damage to any target. You gain 2 life.
III — Discard your hand. Surveil 3.
  • The Stage Presents: The Neverending Act
Bugrund, Firehearth's Last

Bugrund, Firehearth's Last {R}{W}

Legendary Creature - Dwarf Noble
Double strike, trample
Arise {3}{R}{W} ({3}{R}{W}, Exile this from your graveyard as a sorcery: Create a black token copy of it that's also a Zombie and can't block.)
When Bugrund arises, you may put an Equipment card from your hand or graveyard onto the battlefield attached to it.
1/1
  • The Petals Wilt
Endrison Harvester

Endrison Harvester {3}{B}

Creature - Elf Rogue
When Endrison Harvester enters, you may search your library for a Swamp card, reveal it, put it into your hand, then shuffle.
{1}{B}: Endrison Harvester gets +1/+1 until end of turn.
1/2
  • Aftermath
Bramblemane
Desperate Botanist

Bramblemane

Creature - Werewolf
(Color indicator: Bramblemane is green)
At the beginning of your end step, if Bramblemane didn't attack this turn, transform it.
. . . but even the pure at heart go putrid when the wolfbane blooms.
7/7
Card has other part: Desperate Botanist
  • Innistrad In Memoriam
Kahroba, Forefather of All
Atieh, Savior of Destiny

Kahroba, Forefather of All {3}{G}{W}

Legendary Creature - Elder Demon
If a creature would die, exile it instead with an ancestry counter on it.
Kahroba gets +X/+X, where X is the total power of creature cards exiled with ancestry counters on them.
At the beginning of your upkeep, if there are four or more cards exiled with ancestry counters on them, transform Kahroba.
3/3
Card has other part: Atieh, Savior of Destiny
  • Alkabah
Lightcrafter

Lightcrafter {3}{W}

Creature - Reflection Wizard
Whenever a token enters, you may have it become a 3/3 green Elemental creature.
0/5
  • Oirohpo