14930 cards found
Traverse Boundless Space

Traverse Boundless Space {2}{U}

Sorcery
Exile any number of nonland permanents you control. Return them to the battlefield at the beginning of the next end step.
Reconstruct {7}{U} (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
Nothing left but stars sinking into dreams.
  • Animus Vox
Trawl the Annals

Trawl the Annals {3}{U}

Instant
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
Scry 2, then draw two cards. If you're in a renaissance, instead scry 2, then draw three cards.
  • Nangjiao In Bloom
Treacherous Conditions

Treacherous Conditions {U}

Instant
Choose one —
• Return target creature to its owner's hand unless that player pays {1}.
• Counter target noncreature spell unless its controller pays {1}.
  • Glacia: Hail to the Queen
Treasure Dive

Treasure Dive {2}{U}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever you scry or search your library, add a quest counter.
Target creature you don't control gets -3/-0 until your next turn.
Reveal cards from the top of your library until you reveal a nonland card, then put the revealed cards into your hand.
Reveal the top card of your library. If its mana value is less than or equal to the number of cards in your hand, you may cast it without paying its mana cost.
  • Adventurers of Onora
Trusty Spyglass

Trusty Spyglass {U}

Artifact - Equipment
Equipped creature gets +1/+1.
Whenever equipped creature attacks, tap up to one target creature.
Equip {1}
“The best way to win a fight is to not get into the fight in the first place.”
—Reyhsia
  • Karina's Explorations
Truth Beyond Belief

Truth Beyond Belief {5}{U}{U}

Instant
Pressure—{2}{U}{U}, Discard your hand. (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
Reveal the top seven cards of your library. Put any number of noncreature, nonland cards from among them into your hand and the rest into your graveyard.
  • Elmare: Into the Abyss
Turbulent Journey

Turbulent Journey {3}{U}{U}

Instant
Return up to two target creatures to their owners' hands.
They had conquered bears, zombies, and even giants, but they met their match in mere snow and wind.
  • Glacia: Hail to the Queen
Turn Back Time

Turn Back Time {3}{U}{U}

Sorcery
Return all nonland permanents to their owners' hands. Each player shuffles their graveyard into their library. Exile Turn Back Time.
“I think we almost had them. What say we try one more time before turning in?”
—Hallos, Battlefield Sorcerer
  • Seasons of War
Turn the Record Over

Turn the Record Over {3}{U}{U}

Sorcery
Each player chooses three permanents they control, then returns the others to their owners' hands. Each player loses all unspent mana.
Exile Turn the Record Over.
“I'll see you on the flip side.”
—Remi Amber, Unlimited
  • Animus Vox
Turn to Argument

Turn to Argument {1}{U}

Instant
Until end of turn, target creature loses all abilities and has base power and toughness 1/1. If it's attacking, counter all triggered abilities from that source.
“For the last time, these cells will not work! Bask in your glory once you have a real solution in place.”
  • End of Wollensie
Turn to Fountain

Turn to Fountain {1}{U}{U}

Enchantment - Aura
Flash
Enchant artifact or creature
Enchanted permanent is an artifact with “{T}: Draw a card, then discard a card” and loses all other card types and abilities.
“Not my best spell, even I have to admit.”
—Lord Yaran
  • Quest for the Roseblade
Turn to Salt

Turn to Salt {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Exposure to the ankulith fields can leave careless Seekers to nasty fates.
  • Scriptures of Urshad
Turtle Up

Turtle Up {1}{U}

Instant
Choose one —
• Target creature gets +0/+3 until end of turn.
• Exile target creature you control. For as long as it remains exiled, you may cast it, and it costs {2} less to cast.
Monty knew he'd have to come out of his shell eventually, but today was not that day.
  • Adventurers of Onora
Twin Trifles

Twin Trifles {1}{U}{U}

Sorcery
Choose one —
• Scry 3. Draw a card.
• Fateseal 3. That player draws a card. (To fateseal 3, look at the top three cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)
  • Oirohpo
Twisted Mist

Twisted Mist {3}{U}

Sorcery
Create two 1/1 blue Bird creature tokens with flying and “When this creature dies, draw a card.”
The dream becomes clouds, the clouds become birds, and the birds become reality, which fades into a dream.
  • Goliaths of Nangjiao
Unbalance

Unbalance {2}{U}

Instant - Adventure
Target creature gets -5/-0 until end of turn. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Highpoint Guru
  • Adventurers of Onora
Unbalancing Strike

Unbalancing Strike {1}{U}

Instant
Choose one —
• Counter target spell unless its controller pays {2}.
• Tap target creature. It doesn't untap during its controller's next untap step.
  • Panxiou
Unbeholden to Death

Unbeholden to Death {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked.
{1}{G}: Enchanted creature gets +1/+1 and gains hexproof until end of turn.
  • Plagues of Fretport
Unbound Horizons

Unbound Horizons {1}{U}

Instant
Escalate—Return another spell you control to its owner's hand. (Pay this cost for each mode chosen beyond the first.)
Choose one or both —
• Draw a card.
• Draw a card.
  • Memorium Arcanum
Unbracing Rain

Unbracing Rain {3}{U}

Instant
Up to two target creatures each get -3/-0 until end of turn. Tap those creatures. They don't untap during their controller's next untap step.
The jungle brings shelter from the sun, but with it comes even greater dangers.
  • Kahembo: Olde Dawn
Uncomfortable Chill

Uncomfortable Chill {2}{U}

Instant
Creatures your opponents control get -2/-0 until end of turn.
Draw a card.
In his last moments, he yearned for the glory and warmth of enemy fire.
  • Feanav: The Apothecary's Progress
Uncover Malevolence

Uncover Malevolence {U}

Sorcery
Target creature can't be blocked this turn.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
“And so Eleanor found the truth, in all its bloody terror and muffled screams.”
—The Malevolence Chronicles, Act III
  • The Stage Presents: The Neverending Act
Uncover the Truth

Uncover the Truth {1}{U}

Sorcery
Look at the top two cards of your library. Put one of them into your hand, then you may have any number of players each mill three cards.
“I fear this mission's success. We're so close to something better left unknown.”
—Captain's log, entry 17
  • Love Song
Undeniable Prophecy

Undeniable Prophecy {3}{U}

Instant
If you've scried this turn, this spell costs {2} less to cast and can't be countered.
Draw two cards.
“The god once shamed rises to power . . .
As a hero breaks the horizon's edge . . .
Hoping to change the world forever . . .”
  • Theros Triumphant
Unearthly Grace

Unearthly Grace {2}{U}

Enchantment
Whenever a creature you control dies, you may return all cards that were inscribed onto that creature and all Auras that were attached to that creature to their owners' hands.