11493 cards found
Street Raider

Street Raider {1}{R}

Creature - Human Rogue
Menace
Deploy 4 (As this enters, you may tap any number of other creatures you control with total power 4 or more.)
When Street Raider enters deployed, discard your hand, then draw three cards.
“We'll teach the occupiers what it's like to starve.”
—Madame Beatrice
2/2
  • The Empty Throne of Feanav
Street Smarts

Street Smarts {U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and can't be blocked by creatures with greater mana values.
  • High Noon
Street Stalker

Street Stalker {B}

Creature - Vampire Rogue
When Street Stalker enters, target opponent loses 1 life for each creature you control named Street Stalker.
“The city's thieves seem to be more focused on drawing blood than coin these days...”
—Inspector Vivian Dymra
1/1
  • Villains: The Musical
Street Stray

Street Stray {U}

Creature - Cat
Whenever you make first contact, target creature you control can't be blocked by Humans this turn. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.)
You can take the girl out of the street but you can't take the street out of the girl.
1/1
  • Karina's Explorations
Streets of Mustasheen

Streets of Mustasheen {1}{W}{B}{G}

Enchantment
At the beginning of your upkeep, return target creature or enchantment card with mana value 2 or less from your graveyard to the battlefield.
At the beginning of your end step, you may sacrifice a creature or enchantment. If you do, draw a card.
  • Over the Horizon
Streetside Entertainer

Streetside Entertainer {R}

Creature - Human Bard
Harmony — Target creature gains haste until end of turn.
When Streetside Entertainer enters, harmonize. (Trigger up to one harmony of one permanent you control.)
1/1
  • Eralou
Streetslipper

Streetslipper {3}{U}

Creature - Human Rogue
Ward {1}
Streetslipper can't be blocked.
Whenever you foretell a card or cast a foretold spell, put a +1/+1 counter on Streetslipper.
“One-way, I'm afraid — away from you!”
2/2
  • Quest for the Roseblade
Streetwise Investigator

Streetwise Investigator {1}{U}

Creature - Human Detective
Improve {1} ({1}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
At the beginning of combat on your turn, target creature you control with mana value 3 or less can't be blocked this turn. If Streetwise Investigator has two or more counters on it, that creature gains vigilance until end of turn.
1/1
  • Toll Midnight
Streetwise Spellseeker

Streetwise Spellseeker {1}{U}

Creature - Human Wizard
At the beginning of each end step, if you've cast a noncreature spell this turn, put a +1/+1 counter on Streetwise Spellseeker. Then if its power is 5 or greater, create a 4/4 white Angel Soldier creature token with flying.
1/3
  • Alkabah: The Rise of Soli
Strength in Imagining

Strength in Imagining {1}{G}{U}

Enchantment - Aura
Enchant creature
When Strength in Imagining enters, if it enchants a face-down creature, put a +1/+1 counter on that creature.
Enchanted creature has flying and trample.
“The body is a plaything of the mind.”
—Tunys, cherub of Ifram
  • Mious
Strength of the Devout

Strength of the Devout {2}{R}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+0 and has first strike.
  • Plagues of Fretport
Strength of the Patient

Strength of the Patient {1}{W}

Creature - Elk Spirit
When Strength of the Patient enters, if it was revived, put four +1/+1 counters on it.
Revive {4}{W}{W}{W} ({4}{W}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
2/3
  • Descent from the Highlands
Strength of the Phalanx

Strength of the Phalanx {W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2.
“Prosanian phalanxes rely on their precision and tightness, they clearly have to have some sort of Danuri ancestry.”
—Omenn of the Triumvirate
  • Aftermath
Strict Instructor

Strict Instructor {U}

Creature - Human Wizard Advisor
Whenever Strict Instructor attacks, harmonize. (Trigger up to one harmony of a permanent you control.)
Harmony — Tap or untap another target permanent.
“Try again.”
1/1
  • Arcanum Academia
Strict Tutor

Strict Tutor {U}

Creature - Rat Monk
Whenever you cast a spell, if it isn't your main phase, scry 1.
“You lack discipline.”
1/1
Card has other part: Quiet Moment
  • Adventurers of Onora
Strident Retainer

Strident Retainer {1}{W}{W}

Creature - Human Soldier
Strident Retainer's power and toughness are each equal to the number of creatures you control.
Art of war — At the beginning of your end step, if Strident Retainer dealt damage to an opponent this turn, create a 1/1 colorless Samurai creature token.
*/*
Strider Engine

Strider Engine {6}

Artifact Creature - Construct
Strider Engine enters tapped and with a -1/-1 counter on it unless you spent at least three colors of mana to cast it.
Devonport's engineers found that with minimal modifications, factory machinery could be just as deadly on the battlefields.
7/6
  • The Empty Throne of Feanav
Strider Harness

Strider Harness {3}

Artifact - Equipment
Equipped creature gets +1/+1 and has haste.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Riding a camel is easy. Riding it into war requires some persuasion.
  • Al Tabaq
Strike Fear

Strike Fear {2}{R}

Enchantment - Aura
Enchant creature
When Strike Fear enters, draw a card.
When enchanted creature attacks, target creature can't block this turn.
  • Quest for the Roseblade
Strikebreaker

Strikebreaker {2}{U}

Creature - Construct Actor
You may have Strikebreaker enter as a copy of a non-Aura enchantment you control, except it's a 2/2 Construct Actor creature in addition to its types.
No actor is ever irreplaceable.
2/2
  • The Stage Presents: The Neverending Act
Strive for the Heavens

Strive for the Heavens {2}{W}

Enchantment
Transformed creatures you control get +2/+2.
“Even if you never reach Langan, you'll still have risen above who you were before.”
—Matatanda, Danawan elder
  • Kaleidoscope
Strix of Dark Omens

Strix of Dark Omens {2}{U}

Creature - Bird
Flying
Whenever you cast a noncreature spell, note its mana value.
When Strix of Dark Omens dies, draw a card and create a 1/1 blue Bird creature token with flying for each different number noted with it.
1/1
  • Survive the Night
Stronghold Recruit

Stronghold Recruit {2}{G}

Creature - Human Soldier
Bulwark — {2}{G}: Stronghold Recruit gets +2/+2 until end of turn. Activate only once each turn and only if you control a creature with toughness 4 or greater.
“Each one of us is trained to fight a group of ten and emerge victorious.”
3/3
  • Aftermath
Struck by Epiphany

Struck by Epiphany {2}{U}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +1/+1 and has “Whenever this creature deals combat damage to an opponent, draw a card.”
Keranos can deliver both epiphany and ruination on the same bolts of lighting.
  • Theros Triumphant
Structured Debate

Structured Debate {1}{W}{W}

Enchantment
Players can cast spells only during their own turns.
Each player can't cast more than one spell each turn.
Structured, but not fair.
  • End of Wollensie