11976 cards found
Sofia's Stormchaser

Sofia's Stormchaser {2}{R}

Creature - Human Pirate
Whenever you cast a noncreature spell, this creature gets +1/+0 and gains first strike until end of turn. Surveil 1.
“My captain feels ill winds blowing, and I'm not one to argue with fate.”
2/3
  • The Petals Wilt
Sofia's Swashbucklers

Sofia's Swashbucklers {2}{U}

Creature - Human Pirate
When Sofia's Swashbucklers enters, you may return target card with foretell from your graveyard to your hand.
“We'll follow Captain Sofia to the edge of the world, prophecy or no prophecy!” —Camilo, pirate crewman
3/2
  • Quest for the Roseblade
Sofia, Fortune's Fated

Sofia, Fortune's Fated {B}{R}

Legendary Creature - Human Pirate
Foretell {B}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Haste
Whenever Sofia deals combat damage to an opponent, exile the top card of that player's library face down and look at it. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell. Then foretell Sofia. It costs {0} to foretell this way.
3/4
Sofia, Haunted by Fortune

Sofia, Haunted by Fortune {R}{W}{B}

Legendary Creature - Human Pirate
When Sofia enters, if it wasn't cast from your hand, it gains lifelink and haste until end of turn.
Whenever Sofia deals combat damage to a player, exile the top card of that player's library face down and look at it. After the current turn has ended, you may cast that spell from exile by paying life equal to its mana value rather than paying its mana cost. If you do, the spell is foretold.
Foretell {B}{R/W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
3/4
  • The Petals Wilt
Sojourner of the Beyond
Liminal Medium

Sojourner of the Beyond

Creature - Spirit Cleric
(Color indicator: Sojourner of the Beyond is white)
Lifelink
When you attain Sojourner of the Beyond, create two 1/1 white Spirit creature tokens with flying. They gain haste until end of turn.
So many of her friends had gone beyond the veil that she scarcely ever returned.
3/3
Card has other part: Liminal Medium
  • The Empty Throne of Feanav
Solar Flair

Solar Flair {W}

Creature - Reflection
Flying
Reflections can't help but to show off the advantages of being living sunlight.
1/1
  • Ophorio
Solar Pact

Solar Pact {2}{G}{W}

Enchantment
When Solar Pact enters, return up to two cards with different mana values from your graveyard to your hand.
Each player can't draw more than one card each turn.
  • Feanav: The Apothecary's Progress
Solar Wisp

Solar Wisp {W}

Creature - Elemental
When Solar Wisp enters, put a +1/+1 counter on target creature.
Even the rays of Elama's sun are blessed by its unique mana, spawning new life wherever they fall.
0/1
  • Kaleidoscope
Solari's Faithful

Solari's Faithful {4}{W}{W}

Creature - Elf Cleric
Whenever you make first contact, return target creature card from your graveyard to the battlefield. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.)
4/4
Solarian Avenger

Solarian Avenger {3}{W}{W}

Creature - Angel
Flying, vigilance
Whenever one or more other creatures you control attack, those creatures get +0/+2 until end of turn.
Whenever one or more other creatures you control block, those creatures get +2/+0 until end of turn.
4/4
  • Seasons of War
Solemn Bastion

Solemn Bastion

Land
Solemn Bastion enters tapped. When it enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{T}: Add {W} or {B}.
At day, an ancient ruin. At night, a haunt for the desperate.
  • Innistrad In Memoriam
Solemn Cleaver

Solemn Cleaver {3}{W}

Creature - Dwarf Warrior
First strike
As the dead rose, Jalro steadied his hand. There would be days in the future for remorse, but today was for courage.
3/2
  • Dark Seas of Shiryen
Solemn Deputy

Solemn Deputy {W}

Creature - Human Soldier
Sandbluff carefully balances the security of civilization and the freedom of the frontier, decrying judges and outlaws alike for their extreme views.
0/4
  • High Noon
Solemn Stag

Solemn Stag {4}{G}

Creature - Elk
Whenever Solemn Stag perseveres, put two +1/+1 counters on it. (A creature perseveres when it survives damage.)
The elk is the symbol of the forest's permanence, eternally marching forward on weathered hooves.
4/5
  • Surging Tide
Solemn Teacher

Solemn Teacher {1}{B}{R}

Creature - Human Warrior
Menace
Whenever a nontoken Warrior you control dies, create a token that's a copy of it, except it's 1/1.
“Every moment I spend with the children, I devote to making sure they'll be able to spend more with their own.”
3/2
  • Road to Carü Mapu
Soli Arbalist

Soli Arbalist {3}{W}

Creature - Nephilim Ranger
Whenever Soli Arbalist or a nontoken Angel or Nephilim you control enters, amass Soldiers 2. If it was an Angel, amass Soldiers 4 instead. (To amass Soldiers {2}, put two +1/+1 counters on an Army you control. It's also a Soldier. If you don't control one, create a 0/0 black Soldier Army creature token first.)
2/2
  • Alkabah: The Rise of Soli
Soli Chronicler

Soli Chronicler {1}{W}

Creature - Nephilim Cleric
When Soli Chronicler enters, judge another target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
“For the faithful, a reading...”
2/2
  • Alkabah
Soli Citadel

Soli Citadel

Land - Satrapy
{T}: Add {C}.
Satrapies you control have “{1}{W}, {T}, Exile a card from your graveyard: Create a 1/1 white Soldier creature token.”
“Remember the past and how glorious we were. Remember the times of safety and solace. Remember when...”
—Kahroba, Forefather of All
  • Alkabah
Soli Fortress

Soli Fortress

Land - Satrapy
As Soli Fortress enters, you may pay 1 life. If you don't, Soli Fortress enters tapped.
Satrapies you control have “{T}: Add {W}.”
“The sunbird seeks a new bower when its nest tears asunder. I am Hope, I have heard this city's pleas, and I will guide it to safety if all else falls.”
—Winged-Wit Parastu
  • Alkabah: The Rise of Soli
Soli Rising

Soli Rising {1}{G}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Soli Rising enters, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
  • Alkabah: The Rise of Soli
Soli Sanctuary

Soli Sanctuary

Land - Satrapy
Soli Sanctuary enters tapped.
Satrapies you control have “{T}: Add {W} or {U}.”
“Bless this voyage and the future it will bring.”
—Prayer to Atieh
Soli Temple

Soli Temple

Land - Satrapy
Soli Temple enters tapped.
Satrapies you control have “{T}: Add {G} or {W}.”
“I beg thee for the lineage to outlive.”
—Prayer to Kahroba
Soli Windreader

Soli Windreader {2}{W}

Creature - Nephilim Knight
Flying
Whenever Soli Windreader attacks, tap target creature without flying you don't control.
“Cloudreading isn't as impressive as stargazing, but it sure is a lot more exciting!”
2/1
  • Alkabah
Soli's Blessed

Soli's Blessed {3}{W}

Creature - Angel Soldier
Flying
When Soli's Blessed enters, judge another target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
3/1
  • Alkabah
Solitary Guardian

Solitary Guardian {2}{W}{U}

Creature - Human Wizard
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
{3}{W}{U}: Tap target creature and put a +1/+1 counter on Solitary Guardian.
1/1
  • Survive the Night