14928 cards found
Due Judgement

Due Judgement {1}{W}

Instant
Destroy target creature that dealt damage to a creature you control this turn.
“Guilty.”
  • Zero
Due Judgment

Due Judgment {B}{B}

Instant
Target creature gets -3/-3 until end of turn.
“Steal bread, you fed your starving family. Kill a man, you defended your honor. But touch a woman who does not desire your touch? For that, there is no excuse.”
  • Al Tabaq
Due of the Estate

Due of the Estate {G/W}{G/W}

Sorcery
If an opponent controls more lands than you, search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
“Small freedoms we have granted the masses, but we will never abolish nobility.”
—Prince Regent Edgar
  • Feanav: The Apothecary's Progress
Duel Amongst Dunes

Duel Amongst Dunes {1}{G}

Sorcery
Put a +1/+1 counter on target creature you control if it's enchanted or equipped. It deals damage equal to its power to up to one other target creature.
  • Riddles of Revio
Duel of Intellect

Duel of Intellect {1}{U}{U}

Instant
Counter target spell.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, that spell's controller reveals their hand. You may exile a nonland card from that player's hand. If you do, that player draws a card.
  • MSEM Masters 2019
  • Spark of Revolution 31 189
Duela Science Kit

Duela Science Kit {3}

Artifact
Whenever you cast an instant or sorcery spell, you may untap Duela Science Kit.
{T}, Tap an untapped creature you control: Catalyze. (The next spell you cast this turn costs {1} less to cast.)
  • Oirohpo
Dueling Blades

Dueling Blades {1}{R}

Artifact - Equipment
Equipped creature gets +1/+0 and has first strike.
As long as another artifact named Dueling Blades is attached to a creature you control, equipped creature has double strike.
Equip {1}
You're just never fully dressed without a blade in each hand.
  • Sparks of a Multiverse
Duelist's Choice

Duelist's Choice {1}

Artifact - Equipment
Equipped creature gets +1/+1.
Equipped creature can't be blocked by more than one creature.
Equip {1}
Duelist's Forms

Duelist's Forms {1}{U/R}

Sorcery
Target creature gets +2/+0 until end of turn and can't be blocked except by three or more creatures this turn.
Flashback {U/R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
“You've got an unconventional fighting style? That's the best kind!”
—Admiral Olson Stout
Duelist's Poise

Duelist's Poise {1}{W}

Enchantment
Untapped creatures you control get +1/+1.
Soldiers you control have vigilance.
“Come one, come all! This sack of gold to the one who bests me!”
  • Adventurers of Onora
Duelist's Wings

Duelist's Wings {1}{U}

Enchantment - Aura
Enchant creature
When Duelist's Wings enters, put two +1/+1 counters on enchanted creature.
Enchanted creature has flying.
Dune Peregrination

Dune Peregrination {2}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and can't be blocked as long as defending player controls a Desert.
  • Pyramids of Atuum
Dunesea Expanse

Dunesea Expanse

Land - Desert
Dunesea Expanse enters tapped unless you control another Desert.
{T}: Add {W} or {U}.
The Dunesea connects all of the great Satrapies of Alkabah, making it a perfect route for merchants and armies alike.
  • Over the Horizon
Duplicate

Duplicate {U}{R}{W}

Instant
Copy target spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
  • Monsters of Chikyu
Duress

Duress {B}

Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Duskwood Thicket

Duskwood Thicket

Land - Swamp Forest
({T}: Add {B} or {G}.)
Duskwood Thicket enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Dust Barrens

Dust Barrens

Land - Desert
{T}: Add {C}.
{T}: Target player exiles a nonland card from their graveyard.
  • Descent from the Highlands
Dustchoked Outpost

Dustchoked Outpost

Land
Dustchoked Outpost enters tapped.
When Dustchoked Outpost enters, create a 1/1 Scout creature token that's all colors. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
{T}: Add {R}.
  • Worlds Away
Dustridden Sepulcher

Dustridden Sepulcher

Land - Desert
{T}: Add {C}.
{1}, {T}: Target player exiles a card from their graveyard. If a creature or planeswalker card is exiled this way, create a Vessel token. (It's an enchantment with “{2}, Sacrifice this enchantment: Create a 1/1 white Spirit creature token with flying.”)
  • MSEM Masters Cube
Dusty Record

Dusty Record {1}

Artifact
{T}: Target player mills a card.
{4}, {T}, Exile Dusty Record: Target player shuffles their graveyard into their library.
Dwarven War Hatchet

Dwarven War Hatchet {2}{R}

Artifact - Equipment
Equipped creature gets +1/+1 and has double strike.
Equip {2}{R}
Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
When Dwarven War Hatchet enters, if you cast it for its madness cost, attach it to target creature you control.
  • Dark Seas of Shiryen
Dwindling Peace

Dwindling Peace {2}{U}

Enchantment
Vanishing 3 (This permanent enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Creatures get -1/-0.
{1}{W}: You gain 1 life for each time counter on Dwindling Peace.
  • Plagues of Fretport
Dwindling Stores

Dwindling Stores {2}{R/G}

Enchantment
Vanishing 3 (This permanent enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Remove a time counter from Dwindling Stores: Add one mana of any color.
  • Plagues of Fretport
Dying Breath

Dying Breath {1}{B}

Instant
Investigate, then target creature gets -1/-1 until end of turn for each Clue you control. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
“May my last words mark yours.”
  • Villains: The Musical
Dying Wishes

Dying Wishes {2}{G}{G}

Instant
Until end of turn, creatures you control gain “When this creature dies, return a noncreature card from your graveyard to your hand.”
  • Novea