Choose one or both — • Create two 1/1 white Soldier creature tokens. They gain haste until end of turn. • Create an 8/0 green Scorpion creature token with trample.
Deathtouch As long as there are five or more different creature types among creatures you control, Itinerant Stalker gets +1/+0 and must be blocked if able.
Double strike, menace, trample At the beginning of your end step, sacrifice Juddering Mishap unless you've cast a spell with no creature types this turn. (Noncreature spells have no creature types.)
Trample {T}: Draw a card. Put a charge counter on Kilani, Awakened Colossus. Remove a charge counter from Kilani: Double Kilani's power until end of turn.
Whenever you cast a spell that targets one or more permanents you don't control, gain control of those permanents until end of turn. Untap them. They gain haste until end of turn.
“The first rule of adventuring: Take everything not nailed down.”
Whenever one or more other creatures you control enter, upgrade each creature you control. (Give each one of the listed counters it doesn't already have. Upgrades are independent.) • +1/+1 • Flying • First strike • Vigilance • Lifelink
Whenever you upgrade another creature you control, upgrade Lelin, the Wise. (Give it one of the listed counters it doesn't already have.) • +1/+1 • Flying • First strike • Vigilance • Lifelink • Hexproof
When Library Infiltrator enters, target creature can't be blocked by creatures with lesser power this turn. Whenever one or more creatures you control deal combat damage to a player or planeswalker, draw a card.
Choose target creature, then flip a coin. If you win the flip, Long Shot deals 5 damage to that creature. Otherwise, return Long Shot to its owner's hand.
“The odds are fifty-fifty. Either I hit, or I don't.”