14561 cards found
Protean Jar

Protean Jar {2}

Artifact
As Protean Jar enters, choose a creature type.
Each creature you control of the chosen type enters with an additional +1/+1 counter on it.
{2}: If Protean Jar isn't a creature, it becomes a copy of target creature you control of the chosen type, except it has Protean Jar's other abilities. Activate only as a sorcery.
  • Theros Triumphant
Protect the Farm

Protect the Farm {G}{W}

Enchantment
Whenever a land you control enters, create a 1/1 white Soldier creature token with vigilance.
{4}{G}{W}, Sacrifice Protect the Farm: Creatures you control get +2/+2 until end of turn.
  • Scriptures of Urshad
Protect the Treasure

Protect the Treasure {2}{R}

Enchantment
As Protect the Treasure enters, choose offense or defense.
Whenever an artifact you control enters for the first time each turn,
• Offense — Protect the Treasure deals 2 damage to each opponent.
• Defense — Add {R}{R}.
  • Riddles of Revio
Protective Memory

Protective Memory {W}{W}

Creature - Reflection Cleric
Each other creature you control that's a Cleric or a Reflection gets +1/+1.
Protective Memory gets +3/+3 as long as you've gained life this turn.
Etched in glass, her legacy was sure to last for lifetimes.
1/1
  • New Horizons
Protective Patron

Protective Patron {1}{W}

Creature - Human Cleric
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Whenever Protective Patron extorts a creature spell, that creature gains indestructible until your next turn.
0/4
  • Villains: The Musical
Protector of the City

Protector of the City {2}{W}{U}

Creature - Bird Spirit
Flash
Flying
When Protector of the City enters, choose target nonland permanent. Counter all activated abilities from that source and it can't attack, block, or activate abilities until Protector of the City leaves the battlefield.
3/3
  • End of Wollensie
Protector of the Gates

Protector of the Gates {W}

Creature - Human Samurai
Protector of the Gates can't attack unless it's equipped, enchanted, or has a card inscribed onto it.
2/2
  • Imperial Legacies
Protector of the Innocent

Protector of the Innocent {5}

Artifact Creature - Golem
Vigilance, haste
At the beginning of each player's upkeep, if that player has the lowest life total or is tied for the lowest life total, they gain control of Protector of the Innocent.
5/5
  • Mious
Protector of the League

Protector of the League {3}{W}{W}

Creature - Angel
Flying
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
Other creatures you control get +1/+1 for each +1/+1 counter on Protector of the League.
3/3
Prototype Engine

Prototype Engine {4}

Artifact
{T}: Add one mana of any color.
{4}, {T}, Sacrifice Prototype Engine: Put four -1/-1 counters on target creature.
Devonport thought the design necessitated risk for opportunity—but the opportunity it provided was for his enemies' schemes.
  • The Empty Throne of Feanav
Prototype Rice Thresher

Prototype Rice Thresher {4}

Artifact Creature - Construct
{1}: Prototype Rice Thresher gets +1/-1 or -1/+1 until end of turn.
“If one cannot trust divine authority to protect their own world, one can only turn to themselves,” Shi Hou mused.
But Barx was half listening. All he heard was “defy authority” and “own worlds.”
3/4
  • Panxiou
Proud Lion
Mount of Heroes

Proud Lion {W}

Creature - Cat
Sacrifice Proud Lion: Counter target spell that targets you.
Ride {1}{W} ({1}{W}: Transform this and attach it to target creature you control without a Steed. Ride only as a sorcery.)
Lions will only be ridden by those with a pure heart and a shining will.
2/1
Card has other part: Mount of Heroes
  • Quest for the Roseblade
Prove Worthy

Prove Worthy {R}{W}{B}

Instant
Choose two or four —
• Prove Worthy has lifelink and can't be countered.
• Prove Worthy deals 3 damage to target player or planeswalker.
• Prove Worthy deals 3 damage to target creature or planeswalker.
• Conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
Related card: Fatigue
Prove Your Worth

Prove Your Worth {G}{U}{R}

Enchantment
At the beginning of combat on your turn, target creature you control explores three times. It attacks this combat if able and other creatures you control can't attack this combat. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
  • Karina's Explorations
Provincial Hamlet

Provincial Hamlet

Land
{T}, Pay 1 life: Add {G} or {W}.
{2}, {T}, Sacrifice Provincial Hamlet and another permanent: Draw a card. Activate only during your turn.
For over six-hundred days, from the war of succession until the arrival of the Coalition of Rebellions, the river was besieged.
  • The Empty Throne of Feanav
Provincial Herbalist

Provincial Herbalist {1}{G}

Creature - Lizard Druid
{T}: Add one mana of any color.
{2}{G}: Provincial Herbalist gains deathtouch until end of turn.
“Properly tended, the lotus gives life. With the right intent, it can take life away. Be malleable, like the lotus.”
—Master Tzu, Martial Artisan
1/2
  • Panxiou
Provincial Loyalty

Provincial Loyalty {2}{W}

Enchantment
When Provincial Loyalty enters, put a vigilance counter on each of up to two target creatures you control.
At the beginning of combat on your turn, permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
  • Kahembo: Olde Dawn
Provisional Order

Provisional Order {2}{W}

Enchantment
At the beginning of your end step, if you control two or more tapped creatures, you may exile target creature. If you do, return that card to the battlefield under its owner's control.
Spymaster Joane's mediation of the succession only succeeded in making her enemies.
  • The Empty Throne of Feanav
Provoke the Gods

Provoke the Gods {1}{R}{W}{B}

Sorcery
As an additional cost to cast this spell, pay any amount of life.
Search your library for a card. If you have 10 or less life, search your library for two cards instead. Put those cards into your hand, then shuffle.
Provoker of Mountains

Provoker of Mountains {R}

Creature - Human Shaman
{R}, {T}, Exert Provoker of Mountains: Create an X/X red Elemental creature token, where X is the number of spells you've cast this turn. (An exerted creature won't untap during your next untap step.)
{X}{X}{R}, {T}, Sacrifice Provoker of Mountains: Provoker of Mountains deals X damage to any target.
1/2
  • End of Wollensie
Prowling Agamid

Prowling Agamid {G}

Creature - Lizard Beast
Trample
Resolute — {G}: Prowling Agamid gets +3/+3 until end of turn. Activate only once each turn and only if Prowling Agamid's power is greater than its base power.
1/1
  • Dark Seas of Shiryen
Prowling Beastmaster

Prowling Beastmaster {2}{R}

Creature - Human Warrior
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
{2}{R}, Sacrifice Prowling Beastmaster: It deals 2 damage to target player or planeswalker.
3/2
  • Riddles of Revio
Prowling Frost-Tiger

Prowling Frost-Tiger {1}{U}

Creature - Cat
Whenever you cast a noncreature spell, Prowling Frost-Tiger gets +1/+1 and gains hexproof until end of turn.
Monsters poured out from the tundra, ruthless, vicious, and ice-cold.
2/1
  • Survive the Night
Prying Inquiry

Prying Inquiry {1}{B}

Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 1 life.
Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
Psionic Rebuke

Psionic Rebuke {1}{U}

Instant
Counter target spell unless its controller pays {2}.
Put a +1/+1 counter on a creature you control.
“I'm not going to be a footnote in someone else's happiness.”
  • Animus Vox