2547 cards found
Guawu the Untamed

Guawu the Untamed {1}{R}{G}

Legendary Creature - Beast
Alpha (You may have this creature enter with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.)
Whenever a creature you control attacks alone, target creature an opponent controls blocks this turn if able.
3/3
  • Goliaths of Nangjiao
Guided Hunter

Guided Hunter {2}{G}

Creature - Elf Scout Avatar
Whenever Guided Hunter attacks, upgrade it. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Deathtouch
2/3
  • Arkadai
Guided Sniper

Guided Sniper {1}{G}

Creature - Elf Archer Avatar
This spell can't be countered.
Whenever one or more creatures with flying attack, upgrade Guided Sniper. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Reach
• Hexproof
3/2
  • Arkadai
Gusma's Artisan

Gusma's Artisan {U}

Creature - Human Wizard
When Gusma's Artisan enters, search your library for a card, then shuffle and put that card on the bottom of it.
{2}{U}, Sacrifice Gusma's Artisan: Manifest the bottom card of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
“My vision will not be compromised.”
1/1
  • Mious
Gusma's Emissary

Gusma's Emissary {U}

Creature - Human Cleric
Prowess
Gusma's Emissary gets +1/+1 as long as you control a black or green permanent.
“Give me inspiration to spread renaissance in this world.”
1/1
  • Mious
Guzheng Instructor

Guzheng Instructor {2}{W}

Creature - Human Bard
Whenever an artifact enters or leaves the battlefield under your control, you gain 1 life.
“Of course you may take it home, Xinyi, but you must first promise me that you will practice!”
2/3
  • Nangjiao In Bloom
Gym Leader

Gym Leader {1}{W}

Creature - Human Ranger
No more than one creature can attack each combat.
No more than one creature can block each combat.
“Let me see your best. If you're lucky, you'll get to see me at mine.”
2/2
  • Monsters of Chikyu 13 254
Gyr, Awoken World

Gyr, Awoken World {1}{R}{G}

Legendary Creature - Elemental
Haste
Gyr, Awoken World has all activated abilities of other lands you control.
As long as Gyr, Awoken World is on the battlefield or in your graveyard, it's a land in addition to its other types.
3/3
  • Worlds Away
Gyrewood Drakkis

Gyrewood Drakkis {2}{G}{G}

Creature - Lizard Beast
Reach, trample
{1}{G}: You may remove a counter from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.
“Take care of the Gyrewood, and it will go above and beyond taking care of you.”
—Ehlaris, Fury of the Wilds
5/4
  • Seasons of War
Gyrewood Invoker

Gyrewood Invoker {2}{G}

Creature - Elf Druid
{7}{G}: Distribute three +1/+1 counters among up to three target creatures you control. This ability costs {2} less to activate if you control a legendary creature.
“Wild and roaring, the rhythms of Gyrewood ring through our ears loud and clear.”
2/3
  • Seasons of War
H-9K Prototype

H-9K Prototype {W}{B}

Artifact Creature - Drone
Refine {3}{W}{B} (You may cast this spell by sacrificing an artifact and paying the refine cost reduced by that artifact's mana value.)
When H-9K Prototype enters, if it was refined, destroy target nonland permanent.
3/2
  • MSEM Masters: Legends
Ha'Eng, Figure of Greed

Ha'Eng, Figure of Greed {1}{B}

Legendary Creature - Human Wizard
Deathtouch
Whenever a creature an opponent owns dies, exile the top two cards of that player's library face down. For as long as those cards remain exiled, you may look at them, you may cast them, and you may spend mana as though it were mana of any type to cast them.
1/2
  • Surging Tide
Hadak, End of Progress

Hadak, End of Progress {B}{R}{G}{W}

Legendary Creature - Dragon Shaman
Flying
If a source you control would deal noncombat damage to a permanent or player, you may have it deal damage equal to Hadak's power instead.
4/4
Hadik's Striker

Hadik's Striker {B}

Creature - Human Warrior
Whenever Hadik's Striker is dealt damage, you gain that much life.
With every week, more twisted things came from the wilds. Yet the Silver-Dawn clan survived. Not due to Hadik's martial prowess, nor Mishka's tricks, but from the stubbornness of its people.
1/1
  • Beyond Our Ken
Haggler's Hound

Haggler's Hound {1}{G}

Creature - Dog
Foresight — Whenever you draw your second card each turn, Haggler's Hound gets +1/+1 and can't be blocked by creatures with power 2 or less until end of turn.
2/2
  • Riddles of Revio
Hajir Sentinel

Hajir Sentinel {1}{W}

Creature - Mutant Survivor
Survivors you control have vigilance.
“We are abandoned, but not forgotten. Join us, or they will strike you down like a dog for the fleeting high.”
2/2
  • Al Tabaq
Hajir Soothsayer

Hajir Soothsayer {2}{U}

Creature - Human Survivor
Whenever a Survivor you control enters, look at the top card of target opponent's library. You may have them put that card into their graveyard.
2/3
  • Al Tabaq
Halcyon Hoplite

Halcyon Hoplite {W}

Creature - Human Soldier
Heroic — Whenever you cast a spell that targets Halcyon Hoplite, Halcyon Hoplite gains flying until end of turn.
When Halcyon Hoplite dies, if it was enchanted, create a 1/1 white Bird creature token with flying.
2/1
  • Theros Triumphant
Hallos, Battlefield Sorcerer

Hallos, Battlefield Sorcerer {1}{U/R}{W}

Legendary Creature - Human Wizard
Vigilance
The first instant or sorcery spell you cast each turn has conspire. (As you cast that spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
3/3
  • Seasons of War
Hamlet Swordmaster

Hamlet Swordmaster {R}{W}

Creature - Human Warrior
When Hamlet Swordmaster enters, create a Weapon token. (It's an Equipment artifact with “Equipped creature gets +1/+1” and equip {2}.)
Whenever Hamlet Swordmaster attacks while you control three or more artifacts, exile the top card of your library. You may play it this turn.
Artifact spells you cast cost {1} less to cast.
2/2
  • Innistrad In Memoriam
Hamlet Witch

Hamlet Witch {4}{G}

Creature - Human Shaman
Hexproof
Deploy 4 (As this enters, you may tap any number of other creatures you control with total power 4 or more.)
When Hamlet Witch enters deployed, return target card from your graveyard to your hand.
4/5
  • The Empty Throne of Feanav
Hand of Phenax

Hand of Phenax {1}{B}

Creature - Human Warlock
Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.)
Heroic — Whenever you cast a spell that targets Hand of Phenax, you draw a card and you lose 1 life. Hand of Phenax gains menace until end of turn.
2/2
  • Theros Triumphant
Hand of the Exiled

Hand of the Exiled {1}{B}

Creature - Human Rogue
Menace (This creature can't be blocked except by two or more creatures.)
Infiltrate (Whenever one or more attacking creatures you control aren't blocked, this creature gets +1/+1 until end of turn.)
1/2
  • A Tourney at Whiterun
Hand of the Governor

Hand of the Governor {1}{U}

Creature - Human Advisor
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{U}, {T}: You may tap or untap target Human.
“Kneel and beg your Governor for forgiveness.”
1/2
  • Tales of Old Jidai
Hand of the Harvest
Liege of Sabne

Hand of the Harvest {G}{G}

Creature - Pangolin
Trample
At the beginning of your upkeep, if your fealty to Forests is five or greater, transform Hand of the Harvest. (Each Forest you control counts towards your fealty to Forests.)
3/2
Card has other part: Liege of Sabne
  • Al Tabaq