1306 cards found
Ruptured Grove

Ruptured Grove

Land - Forest Island
({T}: Add {G} or {U}.)
As Ruptured Grove enters the battlefield, you may pay {1}. If you don't, Ruptured Grove enters the battlefield tapped.
  • Villains: The Musical
Ruptured Meadow

Ruptured Meadow

Land - Forest Plains
({T}: Add {G} or {W}.)
As Ruptured Meadow enters the battlefield, you may pay {1}. If you don't, Ruptured Meadow enters the battlefield tapped.
  • Villains: The Musical
Ruptured Morass

Ruptured Morass

Land - Swamp Forest
({T}: Add {B} or {G}.)
As Ruptured Morass enters the battlefield, you may pay {1}. If you don't, Ruptured Morass enters the battlefield tapped.
  • Villains: The Musical
Ruptured Square

Ruptured Square

Land - Plains Island
({T}: Add {W} or {U}.)
As Ruptured Square enters the battlefield, you may pay {1}. If you don't, Ruptured Square enters the battlefield tapped.
  • Villains: The Musical
Ruptured Trail

Ruptured Trail

Land - Mountain Forest
({T}: Add {R} or {G}.)
As Ruptured Trail enters the battlefield, you may pay {1}. If you don't, Ruptured Trail enters the battlefield tapped.
  • Villains: The Musical
Ruststep Centipede

Ruststep Centipede {2}{G}

Creature - Centipede
Deathtouch
Whenever Ruststep Centipede deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
2/2
  • Villains: The Musical
Rylei Wakebreaker

Rylei Wakebreaker {2}{R}{R}

Legendary Creature - Avatar
If a player taps a nonbasic land for mana, that land produces {C} instead of any other type.
Whenever Rylei Wakebreaker attacks, it and another target creature you control each get +1/+0 until end of turn for each attacking creature you control.
On the third day, Rylei rose from the depths and the ocean swallowed the land.
3/3
Sacrificial Pit

Sacrificial Pit {2}{B}

Enchantment
Whenever your team sacrifices a creature, each opponent loses 1 life and you gain that much life.
  • Ophorio
Safe

Safe {1}{G}

Instant
Target creature gains indestructible until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Sound
  • Oirohpo
Saia's Price

Saia's Price {2}{W}

Instant
Prevent all combat damage that would be dealt this turn. Target player sacrifices an attacking creature.
“You will all have your chance to make peace with this failure. Well, most of you will anyway.”
  • Villains: The Musical
Saia's Protege

Saia's Protege {2}{U}

Creature - Human Wizard Rogue
When Saia's Protege enters the battlefield, gain control of target artifact or enchantment for as long as you control Saia's Protege.
“A good manager is everywhere at once.”
—Saia Evigal
1/3
  • Villains: The Musical
Saia, the Mastermind

Saia, the Mastermind {3}{W}{U}

Legendary Planeswalker - Saia
[+1]: Untap up to two target permanents. They gain hexproof until your next turn.
[–2]: Tap up to three target permanents. They don't untap during their controller's next untap step.
[–6]: Exile up to five target permanents. Return those cards to the battlefield under your control.
Loyalty:
4
  • Villains: The Musical
Sandbluff Assailant

Sandbluff Assailant {1}{R}

Creature - Spirit Soldier
When Sandbluff Assailant enters the battlefield, it deals 1 damage to target player or planeswalker.
Sandbluff stands tall as the largest city to dismiss Bearidge's laws.
2/1
  • High Noon
Sandbluff Barflies

Sandbluff Barflies {2}{W}

Creature - Human Soldier
When Sandbluff Barflies enters the battlefield, you gain 2 life.
“Yes, go on and drink your cares away while the rest of us are out here, making sure you've got a bit of sky to call safe.”
—Calamity Rose
3/2
  • High Noon
Sandbluff Confiscator

Sandbluff Confiscator {2}{W}

Creature - Human Soldier
When Sandbluff Confiscator enters the battlefield, you may tap or untap target artifact or creature.
“Stand down and prepare to be searched!”
2/2
  • High Noon
Sandbluff Duelist

Sandbluff Duelist {2}{R}

Creature - Spirit Soldier
First strike
Spells you cast during combat cost {1} less to cast.
Don't try to out-draw a ghost. They've had two lifetimes to practice.
2/1
  • High Noon
Sandbluff Enforcers

Sandbluff Enforcers {4}{W}

Creature - Human Soldier
When Sandbluff Enforcers enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Bounties never expire in Sandbluff.
3/4
Sandbluff Inciter

Sandbluff Inciter {R}{W}

Creature - Human Soldier
Whenever Sandbluff Inciter attacks, it deals damage to defending player equal to the number of tapped creatures you control.
2/2
  • High Noon
Sandbluff Irregular

Sandbluff Irregular {1}{W}

Creature - Dog Soldier
Whenever a Soldier enters the battlefield under your control, you may untap Sandbluff Irregular.
Sandbluff takes in everyone willing to work, no matter their race or creed.
3/1
  • High Noon
Sandbluff Slinger

Sandbluff Slinger {2}{R}

Creature - Human Soldier
{R}, {T}: Sandbluff Slinger deals 1 damage to any target.
Quickdraw {1}{R} (When a creature you control blocks or becomes blocked, you may cast this spell for {1}{R}.)
2/2
  • High Noon
Sandbluff Training

Sandbluff Training {1}{W}

Sorcery
Creatures you control get +1/+1 until end of turn. Soldiers you control also gain first strike until end of turn.
Sandbluff riders aren't worth their salt until they can keep up with the Sunset Engine as it crosses the frontier.
  • High Noon
Sandstrider

Sandstrider {4}{W}{W}

Creature - Cat Reflection Rebel
Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.)
When Sandstrider enters the battlefield, put a +1/+1 counter on target creature.
3/3
  • Oirohpo
Sanguine Bond

Sanguine Bond {3}{B}{B}

Enchantment
Whenever you gain life, target opponent loses that much life.
  • Novea
Sareng, the Dealer

Sareng, the Dealer {2}{B}

Legendary Creature - Human Rogue
{B}, Pay 1 life: Target creature's controller sacrifices it unless that player pays 1 life.
{B}, Sacrifice a creature: You gain life equal to the sacrificed creature's power.
3/2
  • High Noon
Sartha's Studies

Sartha's Studies {2}{W}

Enchantment
At the beginning of your upkeep, you gain 1 life for each color among permanents you control.
{W}{U}{B}{R}{G}, Sacrifice Sartha's Studies: Double your life total.
As her mentor grew jealous of her skills, Sartha sought others who would teach her.
  • Villains: The Musical