14561 cards found
Prop Custodian

Prop Custodian {W}

Creature - Construct Actor
Once each turn, when an Aura is attached to Prop Custodian or you cast a spell that targets it, you may audition for white. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Cleric Role giving 2/2 and lifelink. Roles replace older ones.)
“Aww, you wear that mask so well! Not that you weren't already great without it!”
1/1
  • The Stage Presents: The Neverending Act
Prop Recycling

Prop Recycling {2}{B}{G}{U}

Enchantment
Whenever a nontoken creature dies, you may exile that card from its owner's graveyard. If you do, return each other card exiled with Prop Recycling to its owner's graveyard.
At the beginning of combat on your turn, create a token that's a copy of a card exiled with Prop Recycling.
  • The Stage Presents: The Neverending Act
Prop Work

Prop Work {2}{G}

Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks, audition for green. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Warrior Role giving 3/2 and trample. Roles replace older ones.)
  • The Stage Presents: The Neverending Act
Propaganda Division

Propaganda Division {W}{B}

Enchantment - Project
[progress 2-4]
[progress 5+]
At the beginning of your end step, each opponent loses 1 life for each Project you control and you gain that much life.
  • Rail War
Propagation Blade

Propagation Blade {2}

Artifact - Equipment
Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on it, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another kind of a counter already there.)
Equip {2}
Propagation Plant

Propagation Plant {1}{B}

Enchantment
At the beginning of your upkeep, you may pay 2 life. When you do, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another kind of a counter already there.)
If there is a cost to the Kelian League's automation, it is out of sight and out of mind. As far as the world knows, there is no price of progress.
  • Discoveries of Akieva
Proper Duel

Proper Duel {1}{G}

Instant
Target creature you control fights another target creature.
Each player draws a card.
Every peaceful alternative had been dismissed. The chosen seconds could only watch in horror as the duel began.
  • Feanav: The Apothecary's Progress
Prophecized Plating

Prophecized Plating {6}

Artifact Creature - Construct
Flying
Prophecy {2} (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
3/3
  • Ophorio
Prophecy of Peace

Prophecy of Peace {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
Foresee — As you draw Prophecy of Peace, you may reveal it and pay {W}. When you do, target creature can't attack or block this turn.
Prophecy's End

Prophecy's End {X}{B}

Sorcery
Foretell {X}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Target creature gets -X/-X until end of turn. If this spell was foretold, you gain X life.
  • Quest for the Roseblade
Prophet of Pacifism

Prophet of Pacifism {1}{G}

Creature - Human Mutant
{1}{W}, {T}, Sacrifice Prophet of Pacifism: Prevent all damage that would be dealt to players this turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
0/2
  • Plagues of Fretport
Prophet of Reclamation

Prophet of Reclamation {G}

Creature - Human Druid
When Prophet of Reclamation dies, mill three cards, then return up to one land card from your graveyard to your hand.
“Feraguo does not belong to us.”
1/1
  • Rail War
Prophet's Paranoia

Prophet's Paranoia {3}{U}

Enchantment - Aura
Enchant creature
When Prophet's Paranoia enters, tap enchanted creature, then scry 2.
Enchanted creature loses all abilities and doesn't untap during its controller's untap step.
  • Theros Triumphant
Prophetic Blade

Prophetic Blade {3}

Artifact - Equipment
Whenever equipped creature attacks, exile the top card of your library. Equipped creature gets +X/+0 until end of turn, where X is the mana value of that card. Until end of turn, you may play that card.
Equip {2}
  • Ophorio
Prophetic Flame

Prophetic Flame {R}

Creature - Elemental
Haste
When Prophetic Flame dies, scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
1/1
  • Zero
Prophetic Flames

Prophetic Flames {3}{R}

Sorcery
Prophetic Flames deals 3 damage to target creature. If you control a Goblin, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
  • K15 Core Set
Prophetic Prism

Prophetic Prism {2}

Artifact
When Prophetic Prism enters, draw a card.
{1}, {T}: Add one mana of any color.
To understand the Stage, one must first understand it through the lens and mind of its creator.
Prophetic Prismite

Prophetic Prismite {4}

Artifact Creature - Construct
When Prophetic Prismite enters, draw a card.
{2}: Add one mana of any color.
“Look at that, through the darkness.
A perfect rainbow.”
—Ushi Yun
2/2
  • Nangjiao In Bloom
Proposer of Peace

Proposer of Peace {1}{W}

Creature - Human Advisor
At the beginning of your upkeep, you gain 1 life.
Whenever one or more creatures attack you, you gain 1 life.
An honored guest of King Visserine, she once brokered the peace between Daeland and Caulder. Now, she helps ensure that peace continues.
0/3
  • A Tourney at Whiterun
Propulsion Pack

Propulsion Pack {2}{U}

Artifact - Equipment
When Propulsion Pack enters, create a 1/1 colorless Servo artifact creature token and attach Propulsion Pack to it.
Equipped creature gets +1/+1 and has flying.
Equip {3}{U}
Got the jetpack blues?
  • Animus Vox
Prosanian Shieldmaster

Prosanian Shieldmaster {4}{G}{W}

Creature - Human Soldier
Each creature you control assigns combat damage equal to its toughness rather than its power.
Whenever another creature you control enters, creatures you control get +0/+1 until end of turn.
4/5
  • Aftermath
Prosanian Warden

Prosanian Warden {3}{W}

Creature - Human Cleric
Other creatures you control get +0/+1.
Bulwark — {W}: Target creature gains lifelink until end of turn. Activate only if you control a creature with toughness 4 or greater.
“Prosania protects the Continent, and I protect those in Prosania.”
1/3
  • Aftermath
Proselytic Shrine

Proselytic Shrine {6}

Artifact
At the beginning of combat on your turn, choose one that hasn't been chosen —
• Creatures you control get +1/+1 and gain flying until end of turn.
• Creatures you control get +1/+1 and gain lifelink until end of turn.
• Creatures you control get +3/+3 until end of turn.
• Sacrifice each creature you control.
  • Al Tabaq
Proselytize

Proselytize {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has “{7}: Destroy Proselytize.”
It didn't take long for the Parish to induct those who didn't pay their tithes.
  • Eralou
Prosthetic Repairs

Prosthetic Repairs {B}

Sorcery
Return target creature card from your graveyard to your hand.
Augmented — If you've spent {W}{U}{B}{R}{G} to cast spells this turn, return it to the battlefield instead.
When you find yourself coming apart at the seams, fill up the holes with something new.
  • Love Song