15897 cards found
Thundering Charger

Thundering Charger {3}{R}

Creature - Elephant
Vanguard — Whenever a creature you control attacks alone, it gets +1/+1 and gains menace until end of turn.
“While not the largest of the monsters of Chikyu, it has no trouble charging at anything and everything in its territory.”
—Karina Oblay, field notes
3/3
  • Monsters of Chikyu
Lichen's Grasp

Lichen's Grasp {1}{G}

Instant
Choose one —
• Destroy target artifact.
• Lichen's Grasp deals 4 damage to target creature with flying.
Cycling {2} ({2}, Discard this card: Draw a card.)
  • Alara
Fracking Factory

Fracking Factory {2}{R}

Artifact
{T}, Sacrifice an artifact or creature: Fracking Factory deals 2 damage to each opponent. Activate only as a sorcery.
“What happens when we run out? Buddy, that sounds like a you problem.”
Devastating Charge

Devastating Charge {2}{G}{G}

Sorcery
Destroy target noncreature permanent.
Recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
“Leave them with nothing to remember.”
—Saeedi Kahroba, Granddaughter
  • Alkabah
Tranquil Shrine

Tranquil Shrine

Land
Tranquil Shrine enters tapped.
When Tranquil Shrine enters, if you don't control a legendary creature, sacrifice it unless you pay {1}.
{T}: Add one mana of any color.
  • Seasons of War
Rigorous Concentration

Rigorous Concentration {B}

Instant
Scry 1, then you draw a card and you lose 1 life.
Everyone expected him to aim for the illustrious Jara or Almgrove academies, but as Ardy pinched his already red arm to stay awake he found the words on the practice exam swimming before his eyes.
  • Arcanum Academia
Astral Leucrocota

Astral Leucrocota {G}{G}{G}

Enchantment Creature - Beast
Trample
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.)
[Lore I-II] Creatures you control gain vigilance until end of turn.
[Lore III] Remove all lore counters from Astral Leucrocota. You gain 4 life.
4/4
Nereba, Sandchoked Archives

Nereba, Sandchoked Archives

Legendary Land - Desert
{T}: Add {C}.
Wanderlust — {6}, {T}: Draw two cards. Activate only if you control four or more differently named lands.
Capricious Wind's Disciple

Capricious Wind's Disciple {1}{W}

Creature - Bird Monk
Flying
Whenever Capricious Wind's Disciple attacks, another target creature in its pack gains double strike until end of turn. (Two or more creatures you control with equal power are in a pack.)
1/1
  • Panxiou
Pensive Songwriter

Pensive Songwriter {1}{U}{R}

Creature - Human Bard
When Pensive Songwriter enters, you may copy and then exile an instant or sorcery card with mana value 2 or less from your hand. Cast the copy without paying its mana cost. You may cast the card as long as it remains exiled.
2/1
Spawn from the Void

Spawn from the Void {3}{U}

Instant
Look at the bottom two cards of your library. Manifest one of them, then put the other on the top or bottom of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Worshippers of the god of creation form beings of living potential, which then go on to take shape.
  • Mious
Swooping Manticore

Swooping Manticore {B}{R}{G}{W}

Creature - Manticore
This spell can't be countered.
Flying, menace, haste
Ward—Sacrifice a creature. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player sacrifices a creature.)
4/4
  • Alkabah: The Rise of Soli
Gamhaugen Stablehand

Gamhaugen Stablehand {W}

Creature - Dwarf Citizen
When Gamhaugen Stablehand enters, put a +1/+1 counter on target creature you control. You gain 1 life.
“The surface war will never reach these deep places. I do not fear it.”
0/1
  • Quest for the Roseblade
Ancient Gleam

Ancient Gleam {2}{W}

Sorcery
Choose one—
• You gain life equal to the number of artifacts you control.
• You gain life equal to the number of enchantments you control.
  • Ophorio
Cleansweep

Cleansweep {1}{U}

Sorcery
Return target nonland permanent to its owner's hand.
Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
  • Feanav: The Apothecary's Progress
Collapsing Star Viper

Collapsing Star Viper {X}{R}{W}

Creature - Elemental Snake
Haste
When Collapsing Star Viper enters, you may tap target permanent with mana value X or less.
At the beginning of your upkeep, return Collapsing Star Viper to its owner's hand.
3/2
  • Love Song
Old Soeji

Old Soeji {U}{R}

Legendary Creature - Human Wizard
Whenever you cast an instant or sorcery spell from your hand, you may cast target card with the same name as that spell from your graveyard. (You still pay its costs.)
“Everyone has a price; even you, Kuno.”
1/4
  • Tales of Old Jidai
Mourners of Mervin

Mourners of Mervin {4}{W}

Creature - Construct Cleric
When Mourners of Mervin enters, you may sacrifice a creature or enchantment. If you do, creatures you control get +1/+1 and gain vigilance until end of turn.
Mervin's Dirge is deathly shrill and drawn out, to bring the pain of his death to the audience.
4/5
  • The Stage Presents: The Neverending Act
Aetherite Slugs

Aetherite Slugs {1}{U}

Enchantment - Aura
Flash
Enchant permanent or spell
Whenever enchanted permanent or spell deals damage to a creature, return that creature to its owner's hand (if it's still on the battlefield).
  • High Noon
Tortured Psyche

Tortured Psyche {B}

Sorcery
Target opponent reveals their hand. You choose a creature card from it. That player discards that card.
Some Nimunotians envy the crazy, for they don't have to face the cruel reality they live in.
  • K15 Core Set
Freeborn Healer

Freeborn Healer {2}{W}

Creature - Human Cleric
Whenever an enchantment you control enters, put a +1/+1 counter on Freeborn Healer.
“Life is too valuable to place a price on saving it.”
2/2
  • Riddles of Revio
Augmented Alchemist

Augmented Alchemist {3}{B}

Creature - Human Wizard
When Augmented Alchemist enters or dies, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
Simul had prepared for war with Wormwood, but not sabotaged experiments, bought-out assistants, and raiding partisans.
4/3
  • The Empty Throne of Feanav
Wanderer's Talisman

Wanderer's Talisman {3}

Artifact
{3}, {T}, Sacrifice Wanderer's Talisman: Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand, then shuffle.
  • Aftermath
Dawn Over Soli

Dawn Over Soli {2}{W}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Dawn Over Soli enters or is defeated, look at the top five cards of your library. Put up to one creature card with mana value 2 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
  • Alkabah: The Rise of Soli
Overgrown Enclave

Overgrown Enclave

Land - Animus
Overgrown Enclave enters tapped.
{T}: Add {G} or {U}.
{4}{G}{U}: Until end of turn, Overgrown Enclave becomes a Turtle creature with ward {2} in addition to its other types.
Scavenge {5}{G}{U}
5/4
  • Panxiou