11976 cards found
Skullbark Defiler

Skullbark Defiler {3}{B}

Creature - Skeleton Horror
Menace
When this creature enters, put a -1/-1 counter on a creature you control.
“Many among us turned their back on Coirchanh, and embraced the humans. But they must still pay for their transgressions.”
—Melitige, Bloodbriar druid
5/4
  • The Petals Wilt
Skullbriar, Death's Mockery
Wesgoth Cemetery

Skullbriar, Death's Mockery

Legendary Land Creature - Zombie Elemental
Trample, haste
Skullbriar gets +1/+1 for each creature card in all graveyards.
{T}: Add {B} or {G}.
Skullbriar, Death's Mockery remains transformed as it moves to any zone other than a player's hand or library.
0/0
Card has other part: Wesgoth Cemetery
  • Innistrad In Memoriam
Skullhoarder Dragon

Skullhoarder Dragon {2}{B}

Creature - Dragon
Flying
Death knell — Skullhoarder Dragon gets +2/+0 until end of turn. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.)
“But their troubles were just forgotten, not fixed. And so, their sorrows found them all over again.”
—Mei Liva, to Karina and Flynn
2/2
  • Karina's Explorations
Sky Commander Esmerie

Sky Commander Esmerie {1}{W}{U}

Legendary Creature - Human Knight
Flash
Flying
Whenever you cast a spell during an opponent's turn, create a Weapon token. When you do, you may attach it to another target creature with flying. (It's an Equipment artifact token with equip {2} and “Equipped creature gets +1/+1”.)
3/2
  • The Petals Wilt
Sky's Refuge

Sky's Refuge {3}{W/U}{W/U}

Enchantment
Creatures can't attack you unless their controller pays {2} for each of those creatures.
Whenever a permanent is returned to a player's hand, create a 1/1 white and blue Bird creature token with flying.
  • The Unraveling
Sky-High Spires

Sky-High Spires

Land
Sky-High Spires enters tapped unless you have two or more opponents.
{T}: Add {W} or {U}.
  • The Land Bundle
Sky-Torrent Navigator

Sky-Torrent Navigator {4}{U}

Creature - Crab Pirate
Flying
When Sky-Torrent Navigator enters, forebode. If you control two or more Pirates, forebode again. (To forebode, create a tapped colorless Omen artifact token with “{T}, Discard a card, Sacrifice this artifact: Draw a card.”)
3/4
  • Over the Horizon
Skyblind Duo

Skyblind Duo {5}{W}

Creature - Human Griffin
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Skyblind Duo attacks, tap target creature defending player controls.
3/4
  • Tides of War
Skyborne Strategist

Skyborne Strategist {1}{U}

Creature - Angel Scout
Flying
When Skyborne Strategist enters, amass Soldiers 1. (Put a +1/+1 counter on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
“Life is the river, constantly moving. Those who keep up thrive, but those who falter drown.”
1/1
  • Alkabah: The Rise of Soli
Skybreaker Hook

Skybreaker Hook {2}

Artifact - Equipment
Equipped creature gets +2/+2.
Whenever equipped creature deals combat damage to a player, you may put a permanent card with mana value 2 or less from your hand onto the battlefield.
Equip {2}
  • Villains: The Musical
Skycaster's Aura

Skycaster's Aura {U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying.
  • Spark of Revolution
Skyflock Warrior

Skyflock Warrior {3}{W}

Creature - Human Warrior
Flying
Whenever Skyflock Warrior or another creature you control with flying attacks, create a 1/1 white Bird creature token with flying.
“Strike from above.”
2/3
  • Survive the Night
Skygrid Surveyor

Skygrid Surveyor {4}{W}

Artifact Creature - Thopter
Flying
Cycling {U} ({U}, Discard this card: Draw a card.)
It patrolled Esper's seas before the Conflux. Still it presses on, now circling the merged wastelands of Topa and the Glass Dunes.
3/3
  • Alara
Skyknight Paragon

Skyknight Paragon {2}{W}

Creature - Human Knight
Flying
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Your opponents can't cast spells during combat and can't activate abilities during combat unless they're mana abilities.
2/2
  • Seasons of War
Skyknight Recruit

Skyknight Recruit {1}{W}

Creature - Human Knight
Flying
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
“Blasted skyknights! If I could, I would fill the sky with fire, to turn their oversized chickens into a feast for my army!”
—Garragrok, Horde Tyrant
1/1
  • Seasons of War
Skylight Fortress

Skylight Fortress

Land
Skylight Fortress enters tapped.
When Skylight Fortress enters, you may search your library for a card named Skylight Fortress, reveal it, put it into your hand, then shuffle.
{T}: Add {C}.
  • Worlds Away
Skyline Climber

Skyline Climber {3}{W}

Creature - Human Citizen
Flying
Whenever Skyline Climber attacks, another target creature you control gains flying until end of turn.
“Trust me, you'll never see the academies the same way again.”
2/3
  • Arcanum Academia
Skyline Tracer

Skyline Tracer {2}{W}

Creature - Human Survivor
Survivors you control have flying.
Each day at dawn, she takes to the skies in search of the lost and scared to add to her flock.
2/3
  • Al Tabaq
Skymount Commander

Skymount Commander {4}{W}

Creature - Human Knight
Flying
Tap two untapped creatures you control: Skymount Commander gains double strike until end of turn.
A blur of feathers and steel from above.
3/4
  • The Unraveling
Skymount Reinforcements

Skymount Reinforcements {1}{W}{W}

Creature - Human Knight
Flying
When Skymount Reinforcements enters, put a +1/+1 counter on another target creature.
“Oswell and I, we fight as a pair. Dive together, strike together, escape together. The bloodless fleshlings can never match that.”
2/1
  • The Unraveling
Skypath Pilgrimage

Skypath Pilgrimage {W}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying.
When Skypath Pilgrimage enters, journey twice. (Exile the top two cards of your library face up. Whenever a creature you control deals combat damage to an opponent, put a journeyed card you own into your hand.)
  • MSEM Masters 2021
Skysail Rigger

Skysail Rigger {3}{U}

Creature - Human Pirate
{1}{U}: Skysail Rigger voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.)
Whenever Skysail Rigger phases in, put a flying counter on it.
3/3
  • Dark Seas of Shiryen
Skyscreecher Dragon

Skyscreecher Dragon {3}{R}{R}{G}

Creature - Dragon
Flying, trample, haste
Whenever a land you control enters or a land is put into your graveyard from the battlefield, Skyscreecher Dragon deals 2 damage to each opponent.
5/5
  • Survive the Night
Skysovereign Griffin

Skysovereign Griffin {2}{W}{U}

Creature - Griffin
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Skysovereign Griffin attacks, it gets +1/+0 until end of turn for each other attacking creature with flying you control.
2/2
Skystream Mantas

Skystream Mantas {2}{U}

Creature - Fish
Flying
When Skystream Mantas is returned to your hand from the battlefield, draw two cards.
They float across the sky, ambivalent to the lives of the humans below.
2/1
  • Survive the Night