Flying Whenever Warden of Lives attacks, you may cast a creature card from your graveyard. If you do, that creature enters tapped and attacking. If Warden of Lives would die, it phases out instead.
Whenever you draw a card, put a quest counter on Fallback Plan. Remove four quest counters from Fallback Plan and sacrifice it: Search your library for a card, put that card into your hand, then shuffle.
Rouse 4. Sacrifice a creature at the beginning of the next end step. (Distribute four +1/+1 counters among permanents you control. If they aren't creatures, tap them and they become 0/0 creatures in addition to their other types.)
Search your library for three land cards with different names, reveal them, then shuffle. Put one of those cards onto the battlefield, one into your hand, and one into your graveyard.
Dominance — If you control the creature with the greatest power or tied for the greatest power, you may pay {U} rather than pay this spell's mana cost. Counter target spell unless its controller pays {3}.
(Choose only one work as a sorcery to add its ability.) When Fables of the Ill-Fated enters, destroy target nonland permanent. {B}: The Witch's Temple Whenever a nonland permanent you control dies, each opponent loses 1 life. {3}{G}: Enter the Nest {3}{G}, Sacrifice two lands: Create a 0/0 green Wurm creature token with “This creature gets +1/+1 for each permanent card in your graveyard.” Activate only as a sorcery.
Carefree Performer can't be sacrificed. You may exert Carefree Performer as it attacks. When you do, discard two cards, then draw two cards. (An exerted creature won't untap during your next untap step.)
When Poisonous Growth enters, create a 1/1 green Saproling creature token, then attach Poisonous Growth to it. Equipped creature has deathtouch. Equip {4}
Enchant creature Enchanted creature can't attack. Civilized — Enchanted creature can't block and its activated abilities can't be activated if you control an artifact, a creature, and an enchantment.
Enchant opponent At the beginning of enchanted player's upkeep, exile up to two target cards from that player's graveyard. If two cards that share a type are exiled this way, you draw a card and you lose 1 life.
Dawn Without End deals damage to each opponent equal to the number of nonbasic lands they control. Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
Whenever you sacrifice a permanent, Champion of Foibles becomes a Demon with base power and toughness 6/6, flying, and trample until end of turn. {3}{B}: Judge target creature you control. Activate only as a sorcery. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
Whenever Stargaze Spirit or another creature dies, you may gain 1 life. Revive {3}{W}({3}{W}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Until end of turn, you may play cards from your graveyard by paying 2 life in addition to those cards' costs. If a card would be put into your graveyard from anywhere this turn, exile that card instead.
Alpha (You may have this creature enter with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.) When Xiejuan, the Regal Beast becomes alpha, draw a card for each other creature you control.
Whenever Orphan Prodigy is dealt damage, it deals that much damage to target player. Attain {4}{R}({4}{R}: Transform this. Spend at least three colors of mana to activate this, and only as a sorcery.)