15897 cards found
Coercive Methods

Coercive Methods {B}

Sorcery
Target player reveals two cards at random from their hand. You choose one of them. That player discards that card.
“Join or die. Maybe even both.”
  • Khaliz-Dorahn
Coffers of Kovach

Coffers of Kovach {4}

Legendary Artifact
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Other artifacts you control have extort.
Whenever a spell you control resolves, if it was extorted three or more times, each opponent discards a card and you draw a card.
  • Villains: The Musical
Cognition Crucible

Cognition Crucible {U}

Artifact
Embellish {2}{U} (If you cast this spell for {2}{U}, create a 1/1 blue Thopter artifact creature token with flying when it enters.)
{T}: Target player mills a card. If you control three or more artifacts, that player mills three cards instead.
“Your thoughts weren't worth having. I checked.”
—Belluz, architelepath
  • Alara
Coincutter Ambush

Coincutter Ambush {1}{B}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets -2/-2 and can't block creatures you control.
  • Seasons of War
Coirchanh's Invocation

Coirchanh's Invocation {2}{G}{G}

Legendary Enchantment
Creatures you control without counters on them get +2/+2.
Whenever you attack, target attacking creature gains trample until end of turn.
At the beginning of your end step, sacrifice this enchantment unless you put two -1/-1 counters on a creature you control.
  • The Petals Wilt
Cold Embrace

Cold Embrace {U}

Instant
Tap target creature. It doesn't untap during its controller's next untap step.
Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
  • Feanav: The Apothecary's Progress
Cold Embrace of Steel

Cold Embrace of Steel {3}{R}{R}

Enchantment
Creatures have “Whenever this creature attacks or blocks, it fights another target creature.”
  • Plagues of Fretport
Cold Heart

Cold Heart {W}

Artifact - Equipment
Equipped creature gets +1/+1 and has vigilance.
Equip {1}
An iron heart grants nerves of steel.
  • Karina's Explorations
Cold Shoulder

Cold Shoulder {1}{U}{U}

Instant
Counter target spell.
Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
“I'm very busy right now. Please try again another time.”
  • Riddles of Revio
Collapse the Pillars

Collapse the Pillars {G}

Sorcery
Destroy target artifact or enchantment with mana value 4 or less.
Lhosei quickly found that Urshad was a world in no short supply of daring deeds.
  • Scriptures of Urshad
Collapsed Mine

Collapsed Mine {2}{W}{W}

Enchantment
Flash
When Collapsed Mine enters, exile another target nonland permanent until Collapsed Mine leaves the battlefield.
“While there's always a chance, there's never much hope alive down there.”
  • High Noon
Collapsing Frame

Collapsing Frame {2}

Artifact - Clue
When Collapsing Frame enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{2}, Sacrifice Collapsing Frame: Draw a card.
  • The Stage Presents: The Neverending Act
Collapsing Ground

Collapsing Ground

Land
{T}: Add {C}.
{1}, {T}, Return Collapsing Ground to its owner's hand: Add one mana of any color.
Collapsing Ramparts

Collapsing Ramparts {1}{R}

Instant
Collapsing Ramparts deals damage to target creature equal to twice the number of Satrapies you control.
Proud spires and temples wrought with beauty—all crumbled to bury all life in rubble, as the demon reveled.
  • Alkabah
Collapsing Realities

Collapsing Realities {3}{R}

Enchantment
Whenever a land enters, Collapsing Realities deals 2 damage to each player.
With every passing day, more of Adira fell prey to the natural entropy that Felice had held off for so long, now eager to resume its work.
  • Memorium Arcanum
Collapsing Ridges

Collapsing Ridges

Land - Desert
{T}: Add {C}.
{T}, Pay 1 life: Add {B}.
{5}{B}, {T}, Sacrifice Collapsing Ridges: Return target creature card from a graveyard to the battlefield under your control. Activate only as a sorcery.
Collect Rotting Remains

Collect Rotting Remains {2}{B}{G}

Sorcery
Pressure {B}{G} (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
Search your library and/or graveyard for a creature card with mana value 3 or less and put it onto the battlefield. If you searched your library this way, shuffle.
  • Elmare: Into the Abyss
Collect the Actors

Collect the Actors {3}{W}{W}

Sorcery
Create a 1/1 colorless Construct Actor creature token for each creature you control.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
  • The Stage Presents: The Neverending Act
Collect the World Stones

Collect the World Stones {4}{G}{G}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 6.)
Whenever you cast a permanent spell, add a quest counter.
1, 2, 3, 4, 5 — Choose a color that hasn't been chosen. Search your library for a permanent card that's exactly that color, reveal it, and put it into your hand. Then shuffle.
6 — Exile Collect the World Stones. For the rest of the game, you may spend mana as though it were mana of any color.
  • Arkadai
Collected Malice

Collected Malice {1}{W}

Riddle Sorcery
Choose one —
• Create two 1/1 white Soldier creature tokens.
• If you spent three or more mana to cast this spell, create five 1/1 white Soldier creature tokens.
  • Riddles of Revio
Colossal Camouflage

Colossal Camouflage {G}

Instant
Target creature gets +1/+1 and gains indestructible until end of turn.
“Every time we look for them, the sun goes down before we can find a trail.”
—Dr. Donel
Colossus Belt

Colossus Belt {1}

Artifact - Equipment
Equipped creature gets +3/+3.
Equip {4}
Equip creature with power 5 or greater {1}
“Hursar tell secret, belt gives no strength at all. Very good at hiding belly though!”
  • Sparks of a Multiverse
Combat Expertise

Combat Expertise {2}{W}

Enchantment - Aura
Enchant creature
You may cast this spell from your graveyard if it targets a legendary creature you control.
Enchanted creature gets +2/+2 and has vigilance.
  • Seasons of War
Combat Shard

Combat Shard {G}

Sorcery
Until end of turn, target creature you control gets +1/+0 and gains “{T}: This creature deals damage equal to its power to up to one target creature.”
In the realm beyond the Blackwall, one can be anything their mind can power.
  • Beyond the Blackwall
Combatant Conflagration

Combatant Conflagration {2}{R}

Sorcery
Creatures you control get +2/+0 until end of turn.
Whenever an opponent fails a trial, if Combatant Conflagration is in your graveyard, target creature you control gets +2/+0 until end of turn.
  • Mious