14413 cards found
Prophetic Blade

Prophetic Blade {3}

Artifact - Equipment
Whenever equipped creature attacks, exile the top card of your library. Equipped creature gets +X/+0 until end of turn, where X is the mana value of that card. Until end of turn, you may play that card.
Equip {2}
  • Ophorio
Prophetic Flame

Prophetic Flame {R}

Creature - Elemental
Haste
When Prophetic Flame dies, scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
1/1
  • Zero
Prophetic Flames

Prophetic Flames {3}{R}

Sorcery
Prophetic Flames deals 3 damage to target creature. If you control a Goblin, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
  • K15 Core Set
Prophetic Prism

Prophetic Prism {2}

Artifact
When Prophetic Prism enters, draw a card.
{1}, {T}: Add one mana of any color.
To understand the Stage, one must first understand it through the lens and mind of its creator.
Prophetic Prismite

Prophetic Prismite {4}

Artifact Creature - Construct
When Prophetic Prismite enters, draw a card.
{2}: Add one mana of any color.
“Look at that, through the darkness.
A perfect rainbow.”
—Ushi Yun
2/2
  • Nangjiao In Bloom
Proposer of Peace

Proposer of Peace {1}{W}

Creature - Human Advisor
At the beginning of your upkeep, you gain 1 life.
Whenever one or more creatures attack you, you gain 1 life.
An honored guest of King Visserine, she once brokered the peace between Daeland and Caulder. Now, she helps ensure that peace continues.
0/3
  • A Tourney at Whiterun
Propulsion Pack

Propulsion Pack {2}{U}

Artifact - Equipment
When Propulsion Pack enters, create a 1/1 colorless Servo artifact creature token and attach Propulsion Pack to it.
Equipped creature gets +1/+1 and has flying.
Equip {3}{U}
Got the jetpack blues?
  • Animus Vox
Prosanian Shieldmaster

Prosanian Shieldmaster {4}{G}{W}

Creature - Human Soldier
Each creature you control assigns combat damage equal to its toughness rather than its power.
Whenever another creature you control enters, creatures you control get +0/+1 until end of turn.
4/5
  • Aftermath
Prosanian Warden

Prosanian Warden {3}{W}

Creature - Human Cleric
Other creatures you control get +0/+1.
Bulwark — {W}: Target creature gains lifelink until end of turn. Activate only if you control a creature with toughness 4 or greater.
“Prosania protects the Continent, and I protect those in Prosania.”
1/3
  • Aftermath
Proselytic Shrine

Proselytic Shrine {6}

Artifact
At the beginning of combat on your turn, choose one that hasn't been chosen —
• Creatures you control get +1/+1 and gain flying until end of turn.
• Creatures you control get +1/+1 and gain lifelink until end of turn.
• Creatures you control get +3/+3 until end of turn.
• Sacrifice each creature you control.
  • Al Tabaq
Proselytize

Proselytize {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has “{7}: Destroy Proselytize.”
It didn't take long for the Parish to induct those who didn't pay their tithes.
  • Eralou
Prosthetic Repairs

Prosthetic Repairs {B}

Sorcery
Return target creature card from your graveyard to your hand.
Augmented — If you've spent {W}{U}{B}{R}{G} to cast spells this turn, return it to the battlefield instead.
When you find yourself coming apart at the seams, fill up the holes with something new.
  • Love Song
Protean Jar

Protean Jar {2}

Artifact
As Protean Jar enters, choose a creature type.
Each creature you control of the chosen type enters with an additional +1/+1 counter on it.
{2}: If Protean Jar isn't a creature, it becomes a copy of target creature you control of the chosen type, except it has Protean Jar's other abilities. Activate only as a sorcery.
  • Theros Triumphant
Protect the Farm

Protect the Farm {G}{W}

Enchantment
Whenever a land you control enters, create a 1/1 white Soldier creature token with vigilance.
{4}{G}{W}, Sacrifice Protect the Farm: Creatures you control get +2/+2 until end of turn.
  • Scriptures of Urshad
Protect the Treasure

Protect the Treasure {2}{R}

Enchantment
As Protect the Treasure enters, choose offense or defense.
Whenever an artifact you control enters for the first time each turn,
• Offense — Protect the Treasure deals 2 damage to each opponent.
• Defense — Add {R}{R}.
  • Riddles of Revio
Protective Memory

Protective Memory {W}{W}

Creature - Reflection Cleric
Each other creature you control that's a Cleric or a Reflection gets +1/+1.
Protective Memory gets +3/+3 as long as you've gained life this turn.
Etched in glass, her legacy was sure to last for lifetimes.
1/1
  • New Horizons
Protective Patron

Protective Patron {1}{W}

Creature - Human Cleric
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Whenever Protective Patron extorts a creature spell, that creature gains indestructible until your next turn.
0/4
  • Villains: The Musical
Protector of the City

Protector of the City {2}{W}{U}

Creature - Bird Spirit
Flash
Flying
When Protector of the City enters, choose target nonland permanent. Counter all activated abilities from that source and it can't attack, block, or activate abilities until Protector of the City leaves the battlefield.
3/3
  • End of Wollensie
Protector of the Gates

Protector of the Gates {W}

Creature - Human Samurai
Protector of the Gates can't attack unless it's equipped, enchanted, or has a card inscribed onto it.
2/2
  • Imperial Legacies
Protector of the Innocent

Protector of the Innocent {5}

Artifact Creature - Golem
Vigilance, haste
At the beginning of each player's upkeep, if that player has the lowest life total or is tied for the lowest life total, they gain control of Protector of the Innocent.
5/5
  • Mious
Protector of the League

Protector of the League {3}{W}{W}

Creature - Angel
Flying
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
Other creatures you control get +1/+1 for each +1/+1 counter on Protector of the League.
3/3
Prototype Engine

Prototype Engine {4}

Artifact
{T}: Add one mana of any color.
{4}, {T}, Sacrifice Prototype Engine: Put four -1/-1 counters on target creature.
Devonport thought the design necessitated risk for opportunity—but the opportunity it provided was for his enemies' schemes.
  • The Empty Throne of Feanav
Prototype Rice Thresher

Prototype Rice Thresher {4}

Artifact Creature - Construct
{1}: Prototype Rice Thresher gets +1/-1 or -1/+1 until end of turn.
“If one cannot trust divine authority to protect their own world, one can only turn to themselves,” Shi Hou mused.
But Barx was half listening. All he heard was “defy authority” and “own worlds.”
3/4
  • Panxiou
Proud Lion
Mount of Heroes

Proud Lion {W}

Creature - Cat
Sacrifice Proud Lion: Counter target spell that targets you.
Ride {1}{W} ({1}{W}: Transform this and attach it to target creature you control without a Steed. Ride only as a sorcery.)
2/1
Card has other part: Mount of Heroes
Prove Worthy

Prove Worthy {R}{W}{B}

Instant
Choose two or four —
• Prove Worthy has lifelink and can't be countered.
• Prove Worthy deals 3 damage to target player or planeswalker.
• Prove Worthy deals 3 damage to target creature or planeswalker.
• Conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
Related card: Fatigue