Sprout Hermit can't attack unless you control a creature with power 4 or greater. Attain {3}{G}({3}{G}: Transform this. Spend at least three colors of mana to activate this, and only as a sorcery.)
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) Whenever a +1/+1 counter is put on a creature you control, target creature gains trample until end of turn.
Whenever a creature you control enters, if you didn't cast it from your hand, put a +1/+1 counter on it. {3}{W}: Exile target creature you control, then return it to the battlefield under its owner's control.
Defender Prismatic — Whenever you cast a multicolored spell, Squall Serpent gets +1/+1 until end of turn and can attack this turn as though it didn't have defender.
Equipped creature has “You may choose not to untap this creature during your untap step” and “{T}: Gain control of target creature with power 5 or greater for as long as you control this creature and it remains tapped.” Equip {3}
Whenever equipped creature deals combat damage to a player, put two balance counters on Staff of Equilibrium. Remove a balance counter from Staff of Equilibrium: Staff of Equilibrium deals 1 damage to any target. Equip {1}
Equipped creature gets +1/+1. At the beginning of combat on your turn, choose flying, first strike, vigilance, trample, or haste. Equipped creature gains that ability until end of turn. Equip {2}
Enchant creature or enchantment Enchanted permanent doesn't untap during its controller's untap step. Enchanted permanent can't have counters put on it.
Whenever a permanent you control leaves the battlefield, if it had counters on it, you may put those counters on Stage Magician. At the beginning of your end step, you may move any number of counters from Stage Magician onto target permanent you control.
As Stained Reliquary enters, choose a card type. {T}: Target player exiles a card from their graveyard of the chosen type. {2}, Exile Stained Reliquary: Exile all graveyards. Create a tapped 1/1 white Spirit creature token with flying.
Menace Stalker of Myth gets +1/+0 for each creature you control with chronicle. {2}, Remove a counter from a permanent you control: Draw a card, then discard a card.
Voracious 2 (As this enters, you may sacrifice up to two artifacts and/or creatures. This creature enters with that many +1/+1 counters on it.) Each creature you control with a +1/+1 counter on it has trample.
({T}: Add {G}, {W}, or {U}.) Stalwart Dominion enters tapped.
Karina's spark interacted strangely with the Arena's temporal anomaly, allowing her to follow others across time while always coming back to the same Arena she left.
Stalwart Guardian has first strike as long as it's attacking. Augmented — When Stalwart Guardian enters, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, create two 1/1 blue Elemental creature tokens with flying.
“The abominations say that everything must go. Well I don't think so.”