9545 cards found
Winding Snake
Mother Snake

Winding Snake {1}{G}

Creature - Snake
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
When Winding Snake has three or more +1/+1 counters on it, remove them all and transform it.
1/1
Card has other part: Mother Snake
  • Monsters of Chikyu
Window Shopping

Window Shopping {3}{U}

Sorcery
Exile the top five cards of your library. An opponent separates them into two piles. You may put one pile into your hand or draw two cards. Then put the rest of the piles into your graveyard.
Windrider Elemental

Windrider Elemental {4}{U}

Creature - Elemental Shaman
Flying
When Windrider Elemental enters, target creature gains flying until end of turn.
“Bond with one, and your limits will be unbound.”
—Lafterii Elementalist
3/3
  • Khaliz-Dorahn
Winds of Toxicity

Winds of Toxicity {3}{B}

Sorcery
All creatures get -1/-1 until end of turn.
If ten or more cards are in your graveyard, creatures your opponents control get an additional -1/-1 until end of turn.
  • Aftermath
Windshaper

Windshaper {2}{U}

Creature - Human Wizard
Flying
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{3}{U}: Target creature you control gains flying until end of turn.
2/2
  • Tales of Old Jidai
Windwatch Eagle

Windwatch Eagle {2}{W}

Creature - Bird
Flying
Windwatch Eagle has vigilance as long as it has a +1/+1 counter on it.
Each beat of its great wings creates the very winds through which it flies.
2/2
  • Kahembo: Olde Dawn
Windwhip

Windwhip {X}{U}

Instant
Attacking creatures get -X/-0 until end of turn.
Fighting in the Glacian winter runs the risk of leaving any combatant winded.
  • Glacia: Hail to the Queen
Windwielder

Windwielder {1}{U}

Creature - Human Wizard
Flying
When Windwielder enters, you may return target Inscription card from your graveyard to your hand.
1/3
  • Imperial Legacies
Windwise Courier

Windwise Courier {2}{W}

Creature - Rabbit Griffin
Flying
Windwise Courier has indestructible as long as you've revealed a card from your hand this turn.
Lagogryphs are messengers of the oracles. To harm one risks the wrath of fate itself.
2/2
  • Descent from the Highlands
Windwise Mentor

Windwise Mentor {2}{U}

Creature - Cat Spirit
Flying
{3}{W}: Scry 2. You gain 2 life.
Unfettered by reality, the inhabitants of the Aurora share their wisdom with those brave enough to visit them.
1/4
  • Descent from the Highlands
Windworn Spires

Windworn Spires

Land - Desert
Windworn Spires enters tapped.
{T}: Add {R}.
Desertcycling {1}{R} ({1}{R}, Discard this card: Search your library for a Desert card, reveal it, and put it into your hand, then shuffle.)
  • Over the Horizon
Wingcrafter's Legacy

Wingcrafter's Legacy {4}

Artifact - Equipment
Whenever equipped creature deals combat damage to a player, create a 1/1 colorless Thopter artifact creature token with flying.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
  • Tides of War
Winged Envoy

Winged Envoy {1}{U}

Creature - Sphinx
Flying
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
1/1
Winged Guardian

Winged Guardian {4}{U}

Creature - Elemental
Flying
When Winged Guardian enters, return up to one target nonland permanent to its owner's hand.
2/2
Winged Stinger

Winged Stinger {G}

Creature - Insect
Flying
{T}, Exile two cards from your graveyard: Add one mana of any color.
Lacking food, insects are known to feed on corpses and Duneborn.
0/1
  • Riddles of Revio
Wingless Dragon

Wingless Dragon {2}{R}{R}

Creature - Dragon
“The Vollta ripped its wings off and used it as a burden beast. How can anyone believe this society is any less that tyrannical?”
—Kellythross, Insurgent Leader
4/3
  • K15 Core Set
Wingline Virus

Wingline Virus {G}

Enchantment - Aura
Enchant creature with flying
Enchanted creature can't attack or block, and it loses all abilities other than flying.
“The death of Lt. Chen is the tenth accident this month, yet Milicore insists their ACE program is as safe as ever.”
—Kij Anderssen, Host of the NerPod
  • Beyond the Blackwall
Wings of Liberty

Wings of Liberty {2}

Artifact - Equipment
Wings of Liberty enters with a +1/+1 counter on it.
{1}: Move a +1/+1 counter from Wings of Liberty to equipped creature.
Equipped creature has flying.
Equip {1}
  • Kahembo: Olde Dawn
Wings of Reckoning

Wings of Reckoning {1}{W}{B}

Creature - Angel
Flying
Morph {3}{W}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Wings of Reckoning is turned face up, target tapped creature gets -2/-2 until end of turn.
2/2
Wings of Trust

Wings of Trust {1}{W}

Creature - Bird
Flying
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
As long as Wings of Trust has three or more +1/+1 counters on it, it has lifelink and vigilance.
1/1
  • Monsters of Chikyu
Wings of the Arcanomancer

Wings of the Arcanomancer {2}

Artifact - Equipment
Equipped creature gets +1/+1 and has flying and haste.
Equip {3}
Crafted by Lafterii engineers and fueled with arcane power, they allow to soar the skies with uncanny speed... with just a few accidents.
  • Aftermath
Wings of the Moon

Wings of the Moon {1}{W}

Creature - Bird
Flying
Revive {1}{B}{B} ({1}{B}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
2/1
  • Ophorio
Winter's Whelp

Winter's Whelp {1}{B}

Creature - Spirit
Deathtouch
Whenever another creature named Winter's Whelp you control enters, you draw a card and you lose 1 life.
Come winter, the lost and wandering souls of the dead grow in strength, and seek bodies to make their own.
1/1
  • Harvest Festival
Winterborn Savage

Winterborn Savage {3}{W}

Creature - Human Barbarian Warrior
Armed — Winterborn Savage gets +1/+1 and has vigilance as long as it's equipped.
The harsh environment of Beragnos has prepared its inhabitants for all sorts of adversities.
3/3
  • Aftermath
Wisdom Beyond Age

Wisdom Beyond Age {1}{U}{R}

Instant
Look at the top three cards of your library. Exile one, put one into your hand, and put the rest on the bottom of your library. Wisdom Beyond Age deals damage to target creature or planeswalker equal to the exiled card's mana value.
  • Kahembo: Olde Dawn