14930 cards found
Scene of Nativity

Scene of Nativity {3}{U}{U}

Sorcery
Draw three cards, then manifest a card from your hand. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Scholar's Captivation

Scholar's Captivation {2}{U}

Instant
Attacking creatures get -3/-0 until end of turn.
“I'll get to fighting soon, just let me finish these scrolls.”
  • K15 Core Set
Scorn the Ordinary

Scorn the Ordinary {1}{U}

Instant
Counter target spell with no subtypes. Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
“Call that a sign of a cryptid? Please. My organization has standards.”
—Agent Three
  • Over the Horizon
Scour Forgotten Archives

Scour Forgotten Archives {2}{U}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever you cast a noncreature spell, add a quest counter.
Draw a card, then discard a card.
Return up to two target instant and/or sorcery cards from your graveyard to your hand.
  • Arkadai
Screeching Halt

Screeching Halt {1}{U}{U}

Instant - Adventure
Counter target permanent spell. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Aurora Weaver
  • Adventurers of Onora
Sea Cache

Sea Cache {1}{U}

Instant
Draw a card, then draw cards equal to the number of cards named Sea Cache in your graveyard.
Seafloor Casket

Seafloor Casket {1}{U}

Artifact
When Seafloor Casket enters and when you sacrifice it, target player mills two cards.
{1}{U}, Sacrifice Seafloor Casket: Draw a card.
Cycling {2} ({2}, Discard this card: Draw a card.)
  • Elmare: Into the Abyss
Seal of Insights

Seal of Insights {1}{U}

Enchantment
{U}, Sacrifice Seal of Insights: Look at the top four cards of your library. Put one into your hand and the rest on the bottom of your library in any order.
  • Mious
Search for Inspiration

Search for Inspiration {2}{U}

Instant
Reveal the top five cards of your library. You may put an instant or sorcery card from among them into your hand. Put the rest into your graveyard.
The Lafterii go through hundred of ideas each day, but are lucky if they put into action at least one.
  • Khaliz-Dorahn
Search for a New Land

Search for a New Land {1}{U}

Enchantment
At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
{2}{U}{U}, Sacrifice Search for a New Land: Draw two cards.
Exploration feels like running away.
  • End of Wollensie
Secrets of Coralight Court

Secrets of Coralight Court {U}

Sorcery
This spell can't be countered.
Draw a card.
Reprise {2}{U} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
Secrets of Creation

Secrets of Creation {3}{U}

Instant
Scry 2, then draw two cards. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
“The desert sands hold whispers of ancient cycles and a maker's flame.”
— Dehmi, Origin Seeker
  • Scriptures of Urshad
Secrets of the Orrery

Secrets of the Orrery {U}

Enchantment
As Secrets of the Orrery enters, choose fact or fiction.
Foresight — Whenever you draw your second card each turn,
• Fact — Target creature can't be blocked this turn.
• Fiction — You may tap target creature. If you do, put a stun counter on it.
  • Riddles of Revio
Secrets of the Tower

Secrets of the Tower {1}{U}{U}

Riddle Sorcery
Choose one or more —
• Target player draws two cards.
• Counter target spell.
“Qalami ruins hold ancient and untold magic. Spells often rumored of, but never seen. I hope to harness their power one day.”
—Tara, Duneblessed
  • Riddles of Revio
See

See {U}

Instant
Look at the top two cards of target player's library. Put one of those cards on the bottom of their library and the rest on top.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Wait
  • Ophorio
See the World

See the World {5}{U}{U}

Sorcery
Take an extra turn after this one. During that extra turn, you may cast spells you own not named See the World from outside the game by tapping an untapped Scout you control in addition to paying their mana costs.
Exile See the World.
  • Adventurers of Onora
Seeds of Prophecy

Seeds of Prophecy {4}{U}

Instant
Shuffle up to five target cards from your graveyard into your library. Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
  • Seasons of War
Seeing Signs

Seeing Signs {2}{U}

Sorcery
Draw three cards. Then discard two cards unless you discard a land card.
“The end of the world seems like a big enough problem for someone else to deal with. Not worth spending my hard earned time for.”
  • End of Wollensie
Seek Guidance

Seek Guidance {U}

Instant
Draw a card.
Whenever Seek Guidance is put into your graveyard from your hand or library, scry 2. (This doesn't include being cast.)
  • Tales of Old Jidai
Seek Prophecy

Seek Prophecy {U}

Sorcery
Reveal the top three cards of your library. Put one into your hand and the rest on the bottom of your library in any order.
Seek the Future

Seek the Future {3}{U}

Instant
Scry 2, then draw two cards.
You have no maximum hand size for the rest of the game.
  • Imperial Legacies
Seer's Astrolabe
Peek into the Future

Seer's Astrolabe

Artifact - Monument
(Color indicator: Seer's Astrolabe is blue)
Whenever you scry, draw a card.
While lost to time itself, the cup of Jahan blessed all of the water that was contained inside. Some remnants remain, allowing seers capture the stars.
Card has other part: Peek into the Future
  • Alkabah
Seismic Passage

Seismic Passage {4}{U}{U}

Instant
Return target permanent to its owner's hand. You may put a permanent card that shares a card type with it from your hand onto the battlefield.
The Issbarrens claim what they will, but not always without recompense.
  • Glacia: Hail to the Queen
Selective Prophecies

Selective Prophecies {3}{U}{U}

Sorcery
Reveal the top five cards of your library. Put one of those cards into your hand. Target opponent chooses two of those cards. Exile the chosen cards, then put the rest into your hand.
  • Plagues of Fretport
Send Away

Send Away {U}

Sorcery
Return target non-Horror creature to its owner's hand. Scry 1.
“The next one up is our mad Doc,
all secrets he sought to unlock.
  • Villains: The Musical