11493 cards found
Spirit of Autumn

Spirit of Autumn {1}{R}{G}

Creature - Elemental
When Spirit of Autumn enters, nourish X, where X is the number of creatures you control. (To nourish X, either put X +1/+1 counters on this creature or create X 1/1 white Citizen creature tokens.)
1/1
  • Harvest Festival
Spirit of Infamy

Spirit of Infamy {1}{B}

Creature - Spirit Rogue
Whenever Spirit of Infamy attacks, post a bounty on target creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
Spirit of Infamy gets +2/+0 for each bounty counter on it.
1/3
Spirit of Sickness

Spirit of Sickness {2}{B}{B}

Creature - Spirit
Flying, deathtouch
Creatures that aren't Spirits or Warlocks get -1/-1.
When the Phyrexians arrived years after the Caica, the only thing that surprised the Relonche was how tangible they were.
3/3
  • Road to Carü Mapu
Spirit of Vitriol

Spirit of Vitriol {3}{U}{U}

Creature - Spirit
Flying
Whenever Spirit of Vitriol attacks, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
Discard a card: Spirit of Vitriol gains hexproof until end of turn. Tap it.
4/4
  • The Empty Throne of Feanav
Spirit of the Falls

Spirit of the Falls {6}{U}{U}

Creature - Spirit
When Spirit of the Falls enters, choose a permanent type. Return all other permanents of the chosen type to their owner's hands.
Discard two land cards: Spirit of the Falls gains hexproof until end of turn.
7/5
  • High Noon
Spirit of the Harvest

Spirit of the Harvest {2}{W}{W}

Creature - Spirit
Whenever a land you control enters, target creature gains your choice of flying or lifelink until end of turn.
Before Jobiah ascended, the Azutahns worshiped the sky-ox Darutu and his great herd of harvest spirits.
4/4
  • Scriptures of Urshad
Spirit of the Mountains

Spirit of the Mountains {W}

Riddle Enchantment Creature - Bird Spirit
Flying
At the beginning of your draw step, if Spirit of the Mountains is tapped, put three +1/+1 counters on it.
1/1
  • Riddles of Revio
Spirit of the Sands

Spirit of the Sands {2}{U}

Riddle Enchantment Creature - Spirit
When Spirit of the Sands enters, if you cast it, target opponent gains control of it.
At the beginning of your end step, draw three cards, then discard two cards.
2/3
  • Riddles of Revio
Spirit-Lantern Incendiary

Spirit-Lantern Incendiary {B}{R}

Creature - Panda Bear Monk
Flash
If an opponent would gain life or damage to a permanent or opponent would be prevented, instead Spirit-Lantern Incendiary deals 1 damage to that permanent or opponent.
2/2
  • Panxiou
Spirited Florist

Spirited Florist {1}{G}

Creature - Human Druid
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
{2}{G}: Put two +1/+1 counters on target land you control. If you're in a renaissance, you may have that land become a 0/0 green Elemental creature until end of turn. (It's still a land.)
1/3
  • Nangjiao In Bloom
Spirits of the Shrine

Spirits of the Shrine {3}{B}{B}

Creature - Spirit
Flying, lifelink
Skip your draw step.
Pay 3 life: Draw three cards. Activate only as a sorcery and only once each turn.
3/3
Spiritual Ascension

Spiritual Ascension {4}{W}

Enchantment
If an effect would create one or more tokens, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent, it puts twice that many of those counters on that permanent instead.
  • Path of Shadows
Spiritual Colpah

Spiritual Colpah {4}{G}

Creature - Cat Shaman
When Spiritual Colpah dies, you may return target creature card from your graveyard to your hand.
4/3
  • Oirohpo
Spiritual Guidance

Spiritual Guidance {1}{W}{U}

Enchantment
Once each turn, when you activate a nonmana ability, you may gain 1 life and draw a card.
{2}{W}{U}: You may tap or untap target creature or artifact.
  • Feanav: The Apothecary's Progress
  • MSEM Champions 135 135
Spiritual Heir

Spiritual Heir {1}{W}

Creature - Human Monk
Whenever Spiritual Heir deals combat damage to a player, you may search your library for a card named Spiritual Heir, reveal it, put it into your hand, then shuffle.
“You will not become like me. You will become me.”
3/1
  • Glacia: Hail to the Queen
Spirituality

Spirituality {W}{W}{W}

Enchantment
Whenever you gain life, put a +1/+1 counter or loyalty counter on up to that many target permanents.
Whenever you cast a white spell, create a 1/1 white Cleric creature token with lifelink.
Unity tempered with piety, a digital divinity forged through mortal minds. A pantheon of imagination, and the purest of hope.
  • Beyond the Blackwall
Spite Caster

Spite Caster {6}{B}

Enchantment Creature - Spirit
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.)
Menace
5/5
  • Eralou
Spiteful Domovoi

Spiteful Domovoi {3}{W/B}

Creature - Spirit Warrior
Flying
Whenever another creature you control dies, creatures you control get +1/+1 until end of turn.
2/3
  • The Unraveling
Spitfireling

Spitfireling {3}{R}{R}

Creature - Elemental
Haste, prowess
Wanderlust — When Spitfireling enters, if you control four or more differently named lands, create two 1/1 red Elemental creature tokens with prowess and haste.
3/3
  • Worlds Away
Splendid Defiance

Splendid Defiance {U}{U}

Enchantment
Whenever a nontoken creature you control perseveres, create a 1/1 blue Nymph creature token with flying. (A creature perseveres when it survives damage.)
  • Novea
Splendid Scenery

Splendid Scenery

Land
Splendid Scenery enters tapped unless you control a basic land.
{T}: Add {G} or {W}.
“A fortress of a forest, immortal and impervious before its guardians acted out. Now but a forest of wrongful fear. Casting a cleric to show them light.”
—Percy's Playbook, Page 1
Splinter Entanglement

Splinter Entanglement {B}{B}

Enchantment
Once during each of your turns, when you sacrifice a creature, enchantment, or planeswalker, you may choose one —
• Search your library for a card that shares a card type with the sacrificed permanent, reveal it, put it into your hand, then shuffle.
• Target opponent sacrifices a permanent that shares a card type with the sacrificed permanent.
  • Beyond the Blackwall
Splinter of Anku

Splinter of Anku {2}{U}

Creature - Elemental
Ankulim are born from the very heart of Urshad itself. Those that emerge from the deserts and mountains are stony in form, but those formed from the oceans harness the power of water.
3/2
  • Scriptures of Urshad
Splinter of Creation

Splinter of Creation {2}

Artifact Creature - Elemental
When Splinter of Creation enters, you may exile any number of land cards from your graveyard.
You may play lands exiled with Splinter of Creation.
Each world begins with a single splinter.
1/1
  • Scriptures of Urshad
Splintering Scuttler

Splintering Scuttler {2}{W}

Creature - Crab Reflection
Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.)
“Because desert crabs needed to be even harder to kill.”
1/3
  • Oirohpo