{1}{G}: Return another target permanent you control to its owner's hand. {X}{G}: You may put a creature card with mana value X or less from your hand onto the battlefield. It gains trample and haste until end of turn.
“O' Blessed Blade, O' Sacred Dawn; guide our hands and our hearts tonight.”
Search your library for a land that doesn't have the same name as a land you control, reveal it, put it into your hand, then shuffle. (Then exile this card. You may cast the creature later from exile.)
Whenever Evaldi's Muse or another nontoken creature you control enters, you gain 2 life. When Evaldi's Muse leaves the battlefield, create two 1/1 green and blue Elf creature tokens.
When Evanescier Greypelt enters, it fights target creature. Mirage {3}{G}(You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
At the beginning of combat on your turn, if you control a creature with power greater than Ever-Gnawing Rat's, put a +1/+1 counter on Ever-Gnawing Rat.
Trample Evergrowing Hydra enters with X +1/+1 counters on it. Whenever another creature you control dies, you may pay {X}, where X is less than or equal to that creature's power. If you do, put X +1/+1 counters on Evergrowing Hydra.
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control seven or fewer lands, return Evergrowth to your hand.
When Evolving Elemental enters, scry 3, then reveal the top card of your library. Put a number of +1/+1 counters on Evolving Elemental equal to that card's mana value.
Vigilance {G}, {T}: Exile up to three target cards from graveyards. If two or more of those cards share a card type, create a 1/1 colorless Servo artifact creature token.
Choose two or four — • Search your library for a Forest card, reveal it, put it into your hand, then shuffle. • You may put a land card from your hand onto the battlefield tapped. • You gain 4 life. • Conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
As Exodus of the Khalizors enters, choose Rehison or Danuri. • Rehison — Whenever an Elf you control enters, you may move a counter from target creature onto another target creature. • Danuri — Soldiers you control have trample.
Madness {4}{G}{G}(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Look at the top eight cards of your library. You may reveal a creature card from among them and put it into your hand, then put the rest on the bottom of your library in a random order. Then if this spell was cast for its madness cost, you may put a creature card from your hand onto the battlefield.
Other Elves you control get +1/+1. Whenever another Scout you control deals combat damage to a player, you may reveal the top card of your library. If it's a land card, put it onto the battlefield tapped.
This spell costs {2} less to cast if you control an Azra or Demon. Target creature you control gets +4/+4 and gains trample until end of turn.
The cosmos rained down power among the citizens of Alkabah. Those of virtue were lifted upon blessed wings, while those of purposed iniquity were warped beyond recognition.
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) Target creature you control gets +1/+0 until end of turn if you're in a renaissance. Then that creature deals damage equal to its power to target creature you don't control.