Spined Spire enters tapped. {T}: Add {U} or {R}. {1}{U}{R}: Until end of turn, Spined Spire becomes a Lizard creature with menace in addition to its other types. Scavenge {1}{U}{R}
Whenever you cast a cryptic spell, put a +1/+1 counter on Spiny Lizard. (Artifacts, enchantments, and modal spells are cryptic.) When Spiny Lizard dies, you gain life equal to its power.
Spiny Ridge enters tapped. When it does, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this, then you may put that card into your graveyard.) {T}: Add {R}. {4}{R}: Spiny Ridge becomes a Lizard creature. (This effect lasts indefinitely.)
At the beginning of each player's upkeep, that player discards a card. If that player has no cards in hand, instead they sacrifice a permanent. If they control no permanents, instead they lose the game.
Spires of Caulte enters tapped. {T}: Add {B} or {R}. {B}{R}: Until end of turn, Spires of Caulte becomes a 3/2 black and red Construct creature with with menace and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
{T}: Add {C}. {T}: Add one mana of any color among creatures you control. {X}: Spirit Blossom Shrine becomes an X/X Spirit creature until end of turn. It's still a land. Activate only if you control a creature with power X.
Enchant creature Enchanted creature gets +2/+2 and has vigilance. Sacrifice Spirit Guidance: Exile enchanted creature, then return it to the battlefield under its owner's control.
Lifelink Revive {W}({W}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
“Do not slack off in my absence. I shan't be long gone.”