(Add a quest counter as this enters. Sacrifice after 4.) Whenever a creature you control enters, add a quest counter. Exile target nonland permanent an opponent controls until target creature you control leaves the battlefield. Each player may scry 1. Put all cards exiled with Bind the Great Evil into their owners' graveyards.
Glitch {2}(Remove one [restriction] for each time you pay the glitch cost.) Target [attacking] creature gets +2/+2 and gains indestructible until end of turn.
“Some say glitch magic is too dangerous to dabble in. Just wait until they see what the power of the old gods can do.”
Align X (Choose modes with total ★ less than or equal to X. You may choose modes multiple times.) • ★ — Bloodstained Calamity deals 1 damage to each creature, player, and planeswalker. • ★★ — Return target instant or sorcery card from your graveyard to your hand. Exile Bloodstained Calamity. • ★★★★★ — Bloodstained Calamity deals 10 damage to any target.
As Calamity Apparition enters, choose fade or linger. When Calamity Apparition dies, • Fade — You gain 2 life and scry 2. • Linger — Put a +1/+1 counter on target creature you control.
Sacrifice a permanent, then draw cards equal to its mana value. You may put a permanent card from your hand onto the battlefield if its mana value is less than or equal to the number of cards in your hand.
Glitch {1}(Remove one [restriction] for each time you pay the glitch cost.) Each opponent loses 3 life, discards a card, sacrifices a creature, then sacrifices a land. [You lose 3 life.] [Discard a card.] [Sacrifice a creature.] [Sacrifice a land.]
It is said that even centaurs can become Ensouled. The centaurs fervently deny such claims, and mercilessly hunt any among their kind who prove them right.
Chained Greatwolf enters with a defender counter on it. {3}{G}{G}, Remove a defender counter from Chained Greatwolf: Chained Greatwolf gets +5/+5 and gains trample until end of turn. Activate only during your turn.
{T}: Add {C}. {T}, Pay 1 life: Add {B}. {5}{B}, {T}, Sacrifice Collapsing Ridges: Return target creature card from a graveyard to the battlefield under your control. Activate only as a sorcery.