Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.) {1}{B}: Lost Dancer becomes black and gains lifelink until end of turn.
Enchant creature Enchanted creature can't attack or block unless its controller pays {3}. Activated abilities of enchanted creature cost {3} more to activate.
Staring down the Lotus and merely being blinded would be a mercy.
Enchant creature Enchanted creature has lifelink and protection from its colors. This effect doesn't remove Shimmerhold. (This permanent can't be targeted, dealt damage, enchanted, or equipped by anything its color.)
Primal {2}{R}(During your turn, you may cast this spell for {2}{R} instead of playing a land.) Target creature gets +2/+0 and gains double strike until end of turn.
Have faith in every strike. Confidence is power, and power keeps you breathing.
Flying As long as it's your turn, creatures you control get +3/+0 and have vigilance. As long as it's not your turn, creatures you control get +0/+3 and have lifelink.
Whenever Twilight Walker perseveres, target creature doesn't untap during its controller's next untap step. (A creature perseveres when it survives damage.)