15897 cards found
Am'atambi's Fangs

Am'atambi's Fangs {1}{G}

Creature - Spider Scout
Reach
Concord — Am'atambi's Fangs gets +1/+0 and has deathtouch as long as there are four or more card types among permanents you control.
1/4
  • Over the Horizon
Amateur Surveying

Amateur Surveying {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Whenever enchanted creature attacks, if it's a Scout, scry 2.
“It's not exactly exploring if you're ‘discovering' things just outside the village, little bandar.”
—Reyhsia, to Karina
  • Karina's Explorations
Ambush Viper

Ambush Viper {1}{G}

Creature - Snake
Flash (You may cast this spell any time you could cast an instant.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
“Just watch your step. And your back. And your flanks. And above.”
—Chiu, to her apprentice
2/1
Ambushing Alligator

Ambushing Alligator {1}{G}

Creature - Crocodile
Trample
As long as it's an opponent's turn, Ambushing Alligator is a blue Bird with base power and toughness 1/1 and has flying and hexproof.
3/2
  • Eralou
Amorphous Tyrant

Amorphous Tyrant {3}{G}{G}

Creature - Horror
Reach, vigilance
When Amorphous Tyrant enters, another target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Evoke {G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
6/5
  • Toll Midnight
Ancient Durumderm

Ancient Durumderm {3}{G}

Creature - Beast
Whenever Ancient Durumderm attacks, you may return another creature you control to its owner's hand. If you do, create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
“Life is old here, older than the trees.”
—Mia Reyes, Xenobiologist
5/3
  • Animus Vox
Ancient Gift

Ancient Gift {1}{G}

Instant
Target creature you control gets +3/+3 until end of turn. Then if that creature has power 10 or greater, each other creature you control gets +3/+3 until end of turn.
It is the duty of the great to lend their strength to the small.
  • Descent from the Highlands
Ancient Grizzly

Ancient Grizzly {1}{G}

Creature - Bear
“Think about it this way: has one really seen a young bear corpse before?”
—Mavisa
2/2
  • Zero
Ancient Maze

Ancient Maze

Conspiracy
(Color indicator: Ancient Maze is green)
Puzzlebox (Begin the game with this and another card you own from outside the game in the command zone, locked. That card is face down until you unlock this.)
{6}: Unlock Ancient Maze. If the revealed card is green, put it into your hand. Otherwise, put it on top of your library.
  • The Unraveling
Ancient Wurm

Ancient Wurm {4}{G}{G}

Creature - Wurm
Ward {3}
“It's been around since the days of the old gods. Do you really think you'll be the one to slay it?”
—Laigda, stampede shepherd
6/6
  • Arkadai
Ancient of the Glade

Ancient of the Glade {3}{G}{G}

Creature - Elemental
When Ancient of the Glade enters, put a +1/+1 counter on each other creature you control.
{2}, Remove a +1/+1 counter from a creature you control: That creature gains indestructible until end of turn.
4/4
Angelbane Spider

Angelbane Spider {5}{G}

Creature - Spider
Reach
Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.)
When Angelbane Spider enters, destroy target creature with flying.
2/4
  • Mious
Angelcaller

Angelcaller {1}{G}

Creature - Human Cleric
{T}, Reveal an Angel card from your hand: For each of that card's colors, add one mana of that color.
She speaks in angels' tongues and dances in their inhuman spasms.
2/2
  • Mious
Angeltouched Dryad

Angeltouched Dryad {3}{G}

Creature - Dryad Shaman
Whenever Angeltouched Dryad or another permanent you control is turned face up, add {C}{C}.
Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2/2
  • Mious
Ankryss, Biologist Adept

Ankryss, Biologist Adept {2}{G}{G}

Legendary Creature - Insect Druid
Whenever another nontoken creature you control enters, create a 1/1 green Saproling creature token.
{1}{G}, {T}: Populate. (Create a token that's a copy of a creature token you control.)
3/2
Anran, Root Steward

Anran, Root Steward {5}{G}{G}

Legendary Enchantment Creature - Dragon
Reach, trample
When Anran, Root Steward enters, destroy up to three target noncreature permanents. For each permanent destroyed this way, its controller creates a colorless enchantment land token named Paradise with hexproof and “{T}: Add one mana of any color.”
7/7
  • Beyond the Blackwall
Apex Abomination

Apex Abomination {3}{G}{G}

Creature - Horror Beast
Vigilance, trample
Whenever another Horror you control enters, choose one —
• Destroy target artifact or enchantment.
• You gain 4 life.
• Apex Abomination fights another target creature.
In the truly gruesome do we trust.
6/6
  • Animus Vox
Apex's Oath

Apex's Oath {1}{G}{G}

Enchantment
At the beginning of your upkeep, if an opponent controls more creatures than you, you may reveal the top seven cards of your library. Target opponent chooses a creature card revealed this way. Put that card onto the battlefield, and the rest into your graveyard.
Apex's Prey

Apex's Prey {G}

Sorcery
If this spell was foretold, target player creates a 4/4 red Dragon creature token with flying. Apex's Prey deals damage equal to the greatest power among creatures you control to up to one target creature or planeswalker.
Foretell {1}{R}{R}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
  • The Petals Wilt
Apprehend the Nemesis

Apprehend the Nemesis {1}{G}

Sorcery
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
  • The Stage Presents: The Neverending Act
Apprentice Summoner

Apprentice Summoner {2}{G}{G}

Creature - Elf Wizard
When Apprentice Summoner enters, search your library for a creature card with mana value 1 or less, put it onto the battlefield, then shuffle.
2/2
Aralia and Zanthos

Aralia and Zanthos {3}{G}

Legendary Creature - Dryad Shaman
At the beginning of your upkeep, you may pay {1}{G/U}. If you do, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
At the beginning of your end step, you may pay {1}{G/U}. If you do, populate. (Create a token that's a copy of a creature token you control.)
3/4
  • Seasons of War
Arbalest Barrage

Arbalest Barrage {2}{G}

Instant
Target creature you control deals damage equal to its power to target creature you don't control.
The best way to win a fight is to end it before it begins.
  • Surging Tide
Arbor Protector

Arbor Protector {7}{G}{G}

Creature - Treefolk Shaman
This spell costs {1} less to cast for each differently named land you control.
Reach, trample
“Beware an arbor that flees from the flame, for it will inevitably return with memories of your misdeed.”
—Sevwyn, druid
6/6
Arborback Stomper

Arborback Stomper {3}{G}{G}

Creature - Beast
Trample
When Arborback Stomper enters, you gain 5 life.
“The consumption of the Wiedfree is slow, but certain.”
—Tales of the Wild, Vol. II
5/4
  • End of Wollensie