15282 cards found
P-3 Ambusher

P-3 Ambusher {3}{B}

Artifact Creature - Servo
When P-3 Ambusher enters, you may sacrifice a creature or discard a creature card. If you do, draw a card.
“These new models of rovers sure as hell ain't normal, but we deal.”
—Lysander Jal, Frontline Medic
3/4
  • Animus Vox
P05 Suppressor

P05 Suppressor {3}{U}{U}

Artifact Creature - Drone
Flash
Flying
When P05 Suppressor enters, create a Function token with “Tap target creature. Put a stun counter on it.” (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
3/3
  • Beyond the Blackwall
P12 Tracker

P12 Tracker {1}{U}{U}

Artifact Creature - Drone
Flash
Flying
Whenever you cast another spell with flash or an instant, conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
3/1
Related card: Data-Point
  • Beyond the Blackwall
P22 Glasseye

P22 Glasseye {3}{U}

Artifact Creature - Drone
Flash
Flying
Whenever you cast another spell with flash or an instant, put a stun counter on up to one target creature if it's tapped. Otherwise, tap it.
3/3
  • Beyond the Blackwall
Pachama, Earthmother

Pachama, Earthmother {4}{G}{G}{G}{G}

Legendary Enchantment Creature - God
You may cast this spell by paying {1}{W}{U}{B}{R}{G} rather than paying its mana cost.
Defender, indestructible
Lands you control are 2/2 Spirit creatures with haste and indestructible.
Her love brings bountiful harvest to all who honor her across the former Caica Empire.
10/10
  • Road to Carü Mapu
Pacifism

Pacifism {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
“Think of the chains as protecting you from your own useless defiance.”
—Yvette, to Declan
Related card: Heping, Master Arbitrator
Pacifist Run

Pacifist Run {1}{W}

Enchantment - Aura
Enchant creature
Prevent all damage that would be dealt by enchanted creature.
“I don't kill. It's not a challenge anymore.”
  • Arkadai
Pack Familiar

Pack Familiar {1}{G}

Creature - Human
Ferocious — When Pack Familiar dies, if you control a creature with power 4 or greater, create two 2/2 green Wolf creature tokens.
The wolves raised her as one of their own, and they protect her wherever she goes.
2/2
Pack Huntress

Pack Huntress {3}{G}

Creature - Elf Scout
Improve {G} ({G}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
When Pack Huntress enters, create a 2/2 green Wolf creature token.
“I can't really bring myself to see a people that have earned the trust of wolfkind as an enemy.”
—Thyra, Winter's Warden
2/2
  • Seasons of War
Pack Savagery

Pack Savagery {G}

Instant
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
Target creature has base power and toughness 4/4 until end of turn. If you're in a renaissance, untap it and it gains hexproof and indestructible until end of turn.
  • Nangjiao In Bloom
Packbond Mount
Lonesome Ravager

Packbond Mount

Enchantment - Aura Steed
(Color indicator: Packbond Mount is green)
(Transform this if it's not attached to a creature. Pay {G} as a sorcery to unattach it.)
Enchant creature you control
When this permanent transforms into Packbond Mount, move all +1/+1 counters from it to its rider.
Packbond Mount's rider gets +1/+1.
{2}{G}: Put a +1/+1 counter on Packbond Mount's rider.
Card has other part: Lonesome Ravager
  • Quest for the Roseblade
Pact Equivocator

Pact Equivocator {4}{B}

Creature - Demon
Lifelink
When Pact Equivocator enters, you lose 2 life and draw a card.
For all they destroy, demons are quite creative when interpreting pacts.
3/4
  • Feanav: The Apothecary's Progress
Pact of Dark Power

Pact of Dark Power {2}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying and indestructible.
At the beginning of your upkeep, sacrifice a creature.
  • Kahembo: Olde Dawn
Pact of Martyrs

Pact of Martyrs {1}{W}

Instant
All damage that would be dealt to target creature you control this turn is dealt to another target creature you control instead. Both those creatures get +1/+1 until end of turn.
Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
  • The Unraveling
Pact of Peace

Pact of Peace {4}{W}

Instant
Foretell {3}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
This spell's foretell cost costs {3} less to pay if you have 5 or less life.
You gain 10 life.
  • Quest for the Roseblade
Pact of the Moon

Pact of the Moon {1}{W}

Instant
Choose two or four —
• Exile target player's graveyard.
• You gain 4 life.
• Create a 2/2 white Knight creature token with vigilance.
• Conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
Related card: Fatigue
  • MSEM Masters Cube 2025
Pagoda of Longevity

Pagoda of Longevity {2}

Artifact
Prevent all combat damage that would be dealt to attacking creatures you control.
“Let fear hold no sway over your actions”
—Seishin proverb
  • Path of Shadows
Paid in Blood

Paid in Blood {2}{B}

Enchantment - Aura
Enchant creature
When Paid in Blood enters, create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
Enchanted creature gets +1/+1 and has lifelink.
  • Scriptures of Urshad
Pain's Embrace

Pain's Embrace {1}{R}

Instant
As an additional cost to cast this spell, discard a card.
Draw two cards.
“Embrace it. Only then will there be space between inhibition and regret.”
—Odlor, cruciamancer
  • Alara
Paincaller

Paincaller {B}

Creature - Human Wizard
{T}: Target player loses 1 life.
Whenever you cast a spell from your graveyard, untap Paincaller.
1/1
  • The Unraveling
Pained Ascension

Pained Ascension {1}{B}

Sorcery - Revelation
Search target player's library for a card and exile it, then that player shuffles.
Coalesce {5}{B} (You may cast this from your graveyard for {5}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
4/6
  • Rail War
Painful History

Painful History {2}{B}

Sorcery
Choose target player, then choose two —
• That player loses 2 life.
• That player draws two cards.
• Put two -1/-1 counters on target creature that player controls.
  • Sparks of a Multiverse
Painful Reminiscence

Painful Reminiscence {2}{R}

Instant
Bleed {R} (You may cast this spell for its bleed cost if an opponent has lost life this turn.)
Add {R}{R}{R}.
Grief is hard, at first. But eventually it yields something precious: a sense of purpose.
  • A Tourney at Whiterun
Painful Rites

Painful Rites {2}{B}

Instant
You draw two cards, lose 2 life, then mill two cards.
“For the glory of Cieldana, no pain is too great.”
  • Riddles of Revio
Pains of the Drunk

Pains of the Drunk {R}

Enchantment - Aura
Enchant creature
Enchanted creature can't block.
Whenever enchanted creature attacks an opponent, it gets +2/+2 until end of turn.
  • High Noon