14561 cards found
Powder Scatterer

Powder Scatterer {1}{U}{U}

Creature - Faerie Wizard
Flash
Flying
When Powder Scatterer enters, exile target noncreature spell. Its controller draws a card.
3/1
Powdercoat Leopard

Powdercoat Leopard {1}{R}{G}

Creature - Cat
Vigilance, trample
{5}{R}{G}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
3/3
Power Control

Power Control {3}{U}{U}

Sorcery
Conjure a card named Ancestral Recall, a card named Time Walk, and a card named Timetwister into your main library, then shuffle.
Draw three cards. Exile Power Control.
Within the RMS Archives are copies of all which was ever recorded, yet it has no walls, no gates. It lives through a million equal cores.
Related card: Time
  • Beyond the Blackwall
Power Drive

Power Drive {4}{R}

Sorcery
This spell costs {1} less to cast for each artifact you control.
Choose two —
• Creatures without flying can't block this turn.
• Two target creatures get +2/+0 until end of turn.
• Power Drive deals 3 damage to any target.
Lieutenant Saxon slammed the pedal down. She had one last chance to get to the ship before it left.
  • Love Song
Power From Beyond

Power From Beyond {2}{B}{B}

Sorcery
You may put a card you own from outside the game into your hand. Add {B}{B}. You may cast only one more spell this turn. Exile Power From Beyond.
“You think of us as monsters, but the truth is you know you'd be the same in our position.”
—Sesilius, to Lady Alia
  • Discoveries of Akieva
Power Gate

Power Gate {1}{W}

Artifact
Creatures with power equal to the number of cards in your hand can't attack.
Every journey leaves someone behind.
  • MSEM Masters 2019
Power Jam

Power Jam {U}

Instant
Spells cost {3} more to cast this turn.
Activated abilities that aren't mana abilities cost {3} more to activate this turn.
Why waste energy undoing spells when you can stop them at the source.
  • Oirohpo
Power Module

Power Module {2}{B}{B}

Enchantment - Module
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.)
{B}{B}{B}: Ambitous
Search your library for a card, put it into your hand, then shuffle. You lose 3 life.
{B}{B}{B}: Ruthless
Destroy target creature or planeswalker.
{B}{B}{B}: Determined
Power Module gains “At the beginning of your upkeep, you draw a card and you lose 1 life.”
  • Beyond the Blackwall
Power Overflowing

Power Overflowing {2}{R}

Sorcery
Whenever a creature you control deals combat damage to a player this turn, add that much {R}. Until end of turn, you don't lose this mana as steps and phases end.
‘Revenge' whispered the cursed gemstone, his mind and soul became its own.
—Villains: The Musical
  • Villains: The Musical
Power Plant

Power Plant

Land
{T}: Add one mana of any color. Spend this mana only to cast a multicolored spell.
“If you'd only knew what we'd been up to, I'd guarantee you'd keep it secret.”
—Jay Volkan, Syndicate Visionary
Power of Love

Power of Love {3}{W}{W}

Enchantment - Aura
Flash
Enchant creature you control
Enchanted creature gets +3/+3 and has lifelink and indestructible.
“We're in this together, okay? We'll keep each other safe, no matter what.”
  • Monsters of Chikyu
Power of Unity

Power of Unity {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each other creature on the battlefield that shares a creature type with it.
The Danuri always fight as one.
  • Khaliz-Dorahn
Powercell Cultivator

Powercell Cultivator {2}{G}

Creature - Elf Artificer
When Powercell Cultivator enters, create a tapped colorless Powercell artifact token with “{T}: Add {C}.”
Artifacts you control have “{T}: Add one mana of any color.”
2/2
  • Discoveries of Akieva
Powercell Engineer

Powercell Engineer {1}{G}

Creature - Human Artificer
When Powercell Engineer enters, create a tapped colorless Powercell artifact token with “{T}: Add {C}.”
The remnants of the outdated energy industry that once revolutionized the plane of Akieva consider themselves a self-made aristocracy.
1/1
Powerful Distraction

Powerful Distraction {1}{W}

Instant
Tap up to three target creatures.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
“Play in shambles, reputation in brambles,
Director Ich had one last trick.”
—The Playwright's Gambit, Act III
  • The Stage Presents: The Neverending Act
Practical Battlemage

Practical Battlemage {R}{R}

Creature - Dwarf Wizard
Whenever Practical Battlemage attacks, catalyze. (The next spell you cast this turn costs {1} less to cast.)
Science is all well and good, but it's just words without a field test.
2/2
  • Oirohpo
Practice Range

Practice Range

Land - Mountain Forest
({T}: Add {R} or {G}.)
Practice Range enters tapped unless you control two or more basic lands.
“Close to the towns there's an amount of small wildlife, perfect for a young trainer.”
—Karina Oblay, field notes
  • Monsters of Chikyu
Practiced Sorcerer

Practiced Sorcerer {4}{U}

Creature - Human Wizard
When Practiced Sorcerer enters, return target noncreature, nonland card from your graveyard to your hand.
“He may appear calm and collected as he tries to strike me down. But from that gaze, I can see his true nature. The same endless thirst for knowledge that gives me my power.”
—Lurzog, Kytherax's Disciple
2/3
  • Seasons of War
Prairie Monastery

Prairie Monastery

Land
As Prairie Monastery enters, you may tap an untapped creature you control. If you don't, Prairie Monastery enters tapped.
{T}: Add {G} or {W}.
  • Surging Tide
Prayer Hall

Prayer Hall

Land - Mountain Plains
({T}: Add {R} or {W}.)
As Prayer Hall enters, you may pay {1}. If you don't, Prayer Hall enters tapped.
  • Eralou
Prayer of Drifting Lights

Prayer of Drifting Lights {G}

Instant - Inscription
Target creature gets +1/+1 until end of turn. When that creature dies this turn, create a 2/2 colorless Spirit creature token.
Inscribe {3}{G} ({3}{G}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
  • Path of Shadows
Prayers of Defiance

Prayers of Defiance {2}{B}

Enchantment
Vanishing 3
Whenever a time counter is removed from Prayers of Defiance, return target creature card from your graveyard to your hand.
Warryn, the Defiant. He who protects, and He who betrays.
  • Plagues of Fretport
Prayers of Judgement

Prayers of Judgement {B}

Enchantment
Vanishing 3
Whenever a time counter is removed from Prayers of Judgement, each player loses 1 life and mills two cards.
Gabryel, the Judge. She who absolves, and She who condemns.
  • Plagues of Fretport
Prayers of Release

Prayers of Release {1}{B}

Enchantment
Vanishing 3
Whenever a time counter is removed from Prayers of Release, you may put a -1/-1 counter on target creature.
Trystan, the Releaser. They who cure, and They who inflict.
  • Plagues of Fretport
Pre-Crime Handler

Pre-Crime Handler {5}

Enchantment Creature - Wizard
When Pre-Crime Handler enters, conjure a card named Data-Point into your hand. You gain 2 life. (It's a sorcery that costs {2} with “Draw a card.”)
Information given purpose. Purpose given sentience. Sentience given power.
4/4
Related card: Data-Point
  • Beyond the Blackwall