{G}: Tap Adaptive Troll. It gains indestructible until end of turn. At the beginning of each upkeep, if Adaptive Troll was dealt lethal damage last turn, put a counter of your choice on it from among vigilance, deathtouch, reach, trample, and +1/+1.
Flash If you would upgrade a creature you control, you may put a +1/+1 counter on it instead. {3}{U}: Put a +1/+1 counter on Affluent Cetanthrope and draw a card.
Double strike Whenever an opponent casts a spell that targets you or a spell or permanent you control, Alrathan Outcast deals damage equal to twice its power to that player. Alrathan Outcast gets +1/+1 for each Aura and Equipment you control.
As Ancestral Facsimile enters, choose reality or illusion. Foresight — Whenever you draw your second card each turn, • Reality — Tap target creature. • Illusion — Scry 2.
When Ancient Tablet enters, scry 2. {2}, Sacrifice Ancient Tablet: You may shuffle any number of target cards from your graveyard into your library. Draw a card.
You can't cast this spell unless you revealed a card named Ancient Tome from anywhere this game. {T}: Draw a card. Cycling {2}({2}, Discard this card: Draw a card.)
“All questions can be answered, you simply must be willing to pay the price.” —Roland, the Philosopher King
As Approach the Dark Tomb enters, choose life or death. • Life — Whenever you cast a creature spell, you may pay 1 life. If you do, draw a card. • Death — Whenever a creature you control dies, you may pay 1 life. If you do, draw a card.
Each of the Ensouled is magically bound to a familiar during their first incarnation. These sacred animals serve as teachers, guides, and in many cases lifelong friends.
Whenever Arena Challenger deals damage to a creature, upgrade it. (Give it one of the listed counters it doesn't already have.) • +1/+1 • First strike • Prowess
When Arms Merchant enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
(Add a quest counter as this enters. Sacrifice after 6.) Whenever you cast an instant or sorcery spell from your hand, add a quest counter. Exile target instant or sorcery spell you control instead of putting it into your graveyard as it resolves. You may cast that card from exile until Awaken the SOURCE leaves the battlefield. Exile target instant or sorcery spell you control as it resolves. Until end of turn, you may cast cards exiled with Awaken the SOURCE without paying their mana costs.
When Azure Archaeologist enters, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”) {2}, {T}, Sacrifice a Clue: Draw two cards, then discard a card.
Whenever you discard a card, exile that card from your graveyard. {2}, {T}: Draw a card, then discard a card. {4}, {T}, Sacrifice Bag of Holding: Return all cards exiled with Bag of Holding to their owner's hand.