15282 cards found
Outfitted Ibex

Outfitted Ibex {3}{R}

Creature - Goat
Outfitted Ibex has menace as long as it's embattled. (A creature is embattled if it has a counter on it or a permanent you control attached to it.)
“Goats and boars? Why, if those halfmen rode horses instead, they might stand a cha-”
—Commander Rhyon, last words
4/3
  • Quest for the Roseblade
Outflank

Outflank {1}{W}{W}

Instant
Destroy target attacking or blocking creature.
The golem was stalwart and hardened by time, but Parya was a cut above.
  • Al Tabaq
Outland Alchemist

Outland Alchemist {2}{G/U}

Creature - Human Rogue
Flash
When Outland Alchemist enters, return another permanent you control to its owner's hand.
“Surely you haven't traveled this far for mere healing potions. Perhaps a vial of amnesia? Or a stone-eating elixir?”
4/2
  • The Unraveling
Outlander Patrol

Outlander Patrol {W}

Creature - Human Scout
Vigilance, lifelink
“Someone send for reinforcements?”
1/1
  • Worlds Away
Outlands Bodyguard

Outlands Bodyguard {2}{R}{R}

Creature - Human Warrior
Outlands Bodyguard can't attack alone.
You may exert Outlands Bodyguard as it attacks. When you do, it must be blocked this turn if able. (An exerted creature won't untap during your next untap step.)
While undoubtedly skilled, their commitment to protection takes a more aggressive form.
4/3
  • End of Wollensie
Outlaw's Woods
Twilight Raid

Outlaw's Woods

Enchantment - Aura
(Color indicator: Outlaw's Woods is black)
Enchant player
At the beginning of your upkeep, enchanted player loses 1 life.
Card has other part: Twilight Raid
Outpost Merchant

Outpost Merchant {2}{U}

Creature - Human Merchant
Prowess
Foresight — When Outpost Merchant enters, if you've drawn two or more cards this turn, create two 1/1 white Bird creature tokens with flying.
2/2
  • Riddles of Revio
Outside the Airlock

Outside the Airlock {3}{B}

Enchantment
When Outside the Airlock enters, create a tapped 3/2 green Horror creature token.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
It's brutal out here.
  • Animus Vox
Outsider Alchemist

Outsider Alchemist {1}{U}

Creature - Human Wizard
Prowess
Whenever Outsider Alchemist deals combat damage to a player, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
1/2
  • The Empty Throne of Feanav
Outskirts Provider

Outskirts Provider {1}{W}

Creature - Human Scout
Lifelink
Outskirts Provider enters with a +1/+1 counter on it if a creature attacked this turn and wasn't blocked.
He carried food, medicine, technology — but his most precious cargo was hope.
2/1
  • Lovi Awoken
Outsmart

Outsmart {U}{U}

Instant
Counter target spell if you have more cards in hand than its controller.
“‘I believe that is checkmate,' said the lupine with a hungry smile. ‘You've run out of second chances, my friend.'”
—Azamir, “A Hundred Games”
  • Storytime
Outspoken Seminar

Outspoken Seminar {2}{U}{U}

Instant
Draw three cards, then reveal your hand.
“So public with his affairs. Surely he would lose his place, were there another rich enough to take it.”
—Hafiq the Wise
  • Al Tabaq
Over the Horizon

Over the Horizon

Land
When Over the Horizon enters, scry 1.
{T}: Add {C}.
{1}, {T}: Return Over the Horizon to its owner's hand.
“We've been given a second chance, but time is short and the journey hard.”
—Repent, daughter of Fallacy
  • Memorium Arcanum
Over the Moon

Over the Moon {G}{U}{R}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Over the Moon deals 4 damage to up to one target creature or planeswalker.
Until end of turn, spells you cast with mana value 4 or greater cost {1} less to cast and can't be countered.
  • The Stage Presents: The Neverending Act
Overactive Imagination

Overactive Imagination {2}{U}

Enchantment - Aura Curse
Enchant player
Whenever enchanted player becomes the target of a spell or ability they don't control, if it isn't a copy, its controller copies it.
Everyone was staring. She didn't belong here. Everyone knew it. Any minute they were going to feed her to the vampires. She needed to run.
Overburdened Trader

Overburdened Trader {3}{G}

Creature - Spirit Merchant
Hexproof
When Overburdened Trader enters, create three 1/1 colorless Construct artifact creature tokens.
“Hmm, do you have any that look like cats?”
1/1
  • Karina's Explorations
Overcharge

Overcharge {1}{U}{U}

Instant
Counter target spell. For each other card named Overcharge in your graveyard, create a colorless Canister artifact token with “{T}, Sacrifice this artifact: Add {C}.”
“Dismissing spells is boring. Overloading spells so your opponents can't keep them stable, now there's real fun!”
  • Karina's Explorations
Overclock

Overclock {2}{R}{R}

Enchantment
Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy. Overclock deals X damage to you, where X is the number of spells you've cast this turn.
Overcome Adversity

Overcome Adversity {1}{G}

Sorcery
Kicker—Sacrifice an artifact or creature. (You may sacrifice an artifact or creature in addition to any other costs as you cast this spell.)
Choose target creature you control. Put a +1/+1 counter on it if this spell was kicked. Then it deals damage equal to its power to target creature you don't control.
  • End of Wollensie
Overcome Enormity

Overcome Enormity {2}{W}

Instant
Destroy target creature with power 4 or greater. (You need a target to cast this spell.)
Tap up to two target creatures.
With a ‘thud' the giant fell. It was glorious! It was... gruesome. The hero has died, yet the man remains.
  • End of Wollensie
Overconfident Batter

Overconfident Batter {1}{G/W}

Creature - Construct Warrior
When Overconfident Batter dies, if it's enchanted or you cast a spell that targeted it this turn, you gain 3 life.
3/1
  • The Stage Presents: The Neverending Act
Overdrive

Overdrive {R}{G}{W}{U}

Sorcery
Until end of turn, creatures you control have base power X/Y, where X is the greatest base power among creatures you control and Y is the greatest base toughness among creatures you control.
If you control a creature with flying, creatures you control gain flying until end of turn. The same is true for first strike, haste, lifelink, menace, prowess, trample, and vigilance.
  • Sparks of a Multiverse
Overflowing Knowledge

Overflowing Knowledge {3}{U}{U}

Sorcery
Any number of target players each draw seven cards, then discard seven cards.
From unlimited options comes limited action.
  • Novea
Overflowing Rage

Overflowing Rage {R}

Sorcery
Target creature gets +2/+1 and gains haste until end of turn.
Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
  • The Empty Throne of Feanav
Overfull Inventory

Overfull Inventory {1}{B}

Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card unless they discard three other cards.
“I knew I should have bought that bag of holding.”
  • Arkadai