Shoupan Shrine enters tapped. {T}: Add {B} or {R}. {B/R}, {T}, Sacrifice Shoupan Shrine: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.
Enchant creature Enchanted creature gets +2/+2. Whenever enchanted creature attacks while you control an Angel or Nephilim, put a +1/+1 counter on target attacking creature you control with lesser power.
Haste Each creature with toughness greater than its power can't block.
“I convinced the villagers not to slaughter one that got past their defenses this time, but I've got better things to spend immortality on than this.” —Tanya, Leader of the Pack
Flying Revive {5}{U}({5}{U}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
As the Yaogu devotees grew more confident in their experiments, their test subjects grew larger.
Shrewd Sikoyo can't be blocked by creatures with power 4 or greater. Shrewd Sikoyo gets +1/+0 as long as you have at least two more cards in hand than any opponent.
Lifelink Whenever an Aura becomes attached to Shrieking Gnoll, put a +1/+1 counter on Shrieking Gnoll, then target creature an opponent controls gets -1/-1 until end of turn for each +1/+1 counter on Shrieking Gnoll.
Flying Resolute — At the beginning of combat on your turn, Shrill Griffin gains vigilance until end of turn if its power is greater than its base power.
Whenever you create an Idol token, put a +1/+1 counter on Shrine of Elder Lords. {T}: Add {C}. {3}: Put a +1/+1 counter on Shrine of Elder Lords, then you may have it become a 0/0 Elemental creature with vigilance until end of turn. It's still a land.
{T}: Add {C}. Shrine of the World-Shepherd's power and toughness are each equal to the number of differently named lands you control. {3}{G}: Shrine of the World-Shepherd becomes a Beast creature in addition to its other types until end of turn.
{T}: Add {C}. {T}: Choose a color. Add one mana of that color unless you control a permanent of that color. Spend this mana only to cast a permanent spell.
The callous call it an empty gesture, but to the devout it is a holy place all the same.
If a spell or ability would cause a player to discard one or more cards, that player discards that many cards at random instead. Whenever a player discards a card, that player loses 2 life.
“Something's after us. After me. I swear it.” —Barten, academic
Frozen Hinterlands enters tapped. {T}: Add {W} or {B}. {1}{W}{B}: Until end of turn, Shrouded Rooftops becomes a 3/3 white and black Illusion creature with with lifelink and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)