11493 cards found
Spark Laboratory

Spark Laboratory

Land
{T}: Add {C}.
{T}: Add one mana of any color among planeswalkers you control.
{1}, {T}: Put a loyalty counter on target planeswalker that activated a loyalty ability this turn.
Sparkline Dancer

Sparkline Dancer {1}

Artifact Creature - Construct
{2}: Sparkline Dancer gains flying until end of turn.
“I'll never work for a rail baron. They don't understand that beauty is more important than profit.”
—Anika Brandr, deviser
1/1
  • Rail War
Sparkline Harness

Sparkline Harness {U}{R}

Enchantment - Project
At the beginning of your end step, you may put a progress counter on Sparkline Harness.
[progress 1-3] Whenever an artifact creature you control attacks, it deals 1 damage to target opponent.
[progress 4+] Whenever a creature you control attacks, it deals 1 damage to target opponent.
Whenever a creature you control attacks, it deals 1 damage to target opponent.
  • Rail War
Sparkling Jackalope

Sparkling Jackalope {4}{U}{U}

Creature - Rabbit Beast
{1}{U}: Return Sparkling Jackalope and target creature to their owner's hands.
{5}{U}{U}: Sparkling Jackalope gets +4/+4 and gains flying until end of turn.
While skittish in herds, the lone jackalope is an elusive fighter, and is said to prey on manticores when it gets the jump on them.
4/4
  • High Noon
Sparkmage Prodigy

Sparkmage Prodigy {2}{R}

Creature - Human Wizard
Sparkmage Prodigy has first strike as long as it's your turn.
Whenever you cast a cryptic spell, Sparkmage Prodigy deals 1 damage to each opponent. (Artifacts, enchantments, and modal spells are cryptic.)
2/3
  • Riddles of Revio
Sparring Ground

Sparring Ground

Land
Sparring Ground enters with a +1/+1 counter on it.
{T}: Add {C}.
Whenever a creature you control enters, you may move a +1/+1 counter from Sparring Ground onto that creature.
  • Quest for the Roseblade
Spawn of Andazir

Spawn of Andazir {X}{G}

Creature - Snake Hydra
Spawn of Andazir enters with X +1/+1
counters on it.
Lionize {2}{G} ({2}{G}, Exile this card from your hand:
Put a +1/+1 counter on target creature and it gains the following ability until end of turn. You may cast this card on a later turn from exile.)

Whenever this creature deals damage to a player or noncreature permanent, double the number of +1/+1
counters on it.
0/0
  • Alkabah: The Rise of Soli
Spawn of Hadak

Spawn of Hadak {1}{G}{U}{R}

Creature - Dragon
Flying, haste
Whenever Spawn of Hadak attacks, draw a card, then discard a card.
Hadak may be gone, but his spawn still haunt the Dunesea.
3/3
  • Alkabah: The Rise of Soli
Spawn of Keranos

Spawn of Keranos {3}{U}

Creature - Elemental
Flying
When Spawn of Keranos enters, you may draw a card. If you do, discard a card unless you control another creature with flying.
Powerful elementals arise when Keranos hears an original thought.
3/2
  • Theros Triumphant
Spawn of Nazgur

Spawn of Nazgur {5}{B}{B}

Creature - Demon
Flying, trample
Whenever an opponent casts a noncreature spell, that player loses 5 life unless they sacrifice a creature or discard a card.
“Now my little pawn. Your soul is forfeit!”
5/4
  • Zero
Spawn of Qiyan

Spawn of Qiyan {6}{G}{G}

Creature - Hydra
Trample
When Spawn of Qiyan enters, distribute four +1/+1 counters among any number of target creatures you control.
{2}{G}: Put Spawn of Qiyan from your graveyard into your library second from the top.
4/4
  • Nangjiao In Bloom
Spawn of Shadows

Spawn of Shadows {4}{B}{B}

Creature - Horror
Menace (This creature can't be blocked except by two or more creatures.)
When Spawn of Shadows enters, each player loses 4 life.
Phyrexians can't help but envy some of the monsters Nimunot has to offer.
4/4
  • Tides of War
Spawn of the Guardian

Spawn of the Guardian {2}{G}

Creature - Beast
As the empires spread, they drove out the savage creatures of the wild. However, some still lurk in the ancient places, biding their time until presented with an opportunity for revenge.
3/3
  • Scriptures of Urshad
Spawning Barrens

Spawning Barrens

Land
Spawning Barrens enters tapped unless you have 15 or less life.
{T}: Add {B} or {R}.
The Gray Desert, home to the tenacious orcs and sire of the mindless Mukal.
  • Arkadai
Speaker for the Flame

Speaker for the Flame {R/W}{R/W}

Creature - Human Cleric
Each creature you control that has been dealt damage this turn by a source you controlled has indestructible.
“The inversion twists the purity of fire, a cold smoldering core that does not consume. And fire takes offense.”
2/2
  • The Unraveling
Speaker of Ancient Gods

Speaker of Ancient Gods {3}{B}

Creature - Human Shaman Nomad
Menace
Whenever you cast a cryptic spell, you may return target creature card from your graveyard to your hand. (Artifacts, enchantments and modal spells are cryptic.)
3/4
  • Over the Horizon
Speaker of Deliverance

Speaker of Deliverance {W}

Creature - Human Cleric
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.)
If you would gain life, you may put a +1/+1 counter on this creature instead.
When this creature has toughness 20 or greater, you win the game.
1/1
Speaker of Open Waters

Speaker of Open Waters {3}{G}{W}

Creature - Merfolk Aurashaper Cleric
When Speaker of Open Waters enters, create a green and white Aura enchantment token named Moray's Resolve attached to target creature you control. The token has enchant creature and “Enchanted creatures you control get +2/+2 and have trample and lifelink.”
1/1
  • Elmare: Into the Abyss
Speaker of Seasons

Speaker of Seasons {1}{G}

Creature - Human Wizard
Colorless creatures you control have “{T}: Add {C}.”
“It is comforting to know that the spirits still listen, even in these troubled times.”
1/1
  • Path of Shadows
Speaker of the Iris

Speaker of the Iris {2}{R}{R}

Creature - Human Wizard
Haste
When Speaker of the Iris enters, abound. (To abound, you may cast a spell that costs less than this from your hand without paying its mana cost.)
Other creatures you control have haste.
3/2
Spear of Truth

Spear of Truth {R}{W}

Artifact - Equipment
When you cast this spell, create a token that's a copy of it.
Equipped creature gets +2/+2.
Equip {2}
The first spear stops the charge. The second stops the escape.
  • Alkabah
Spear of the Folded Fan

Spear of the Folded Fan {2}{W}

Creature - Human Warrior
Vigilance
When Spear of the Folded Fan enters, if you control a legendary creature, you gain 4 life.
“I like that one. If her bladework is half as fine as her spirit, she'll be the best warrior in Nangjiao.”
—Hatsuo Heong
2/3
  • Goliaths of Nangjiao
Spearhead Ophan

Spearhead Ophan {3}{G}

Creature - Angel
Trample
Morph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When you turn Spearhead Ophan face up, creatures you control get +2/+2 and gain trample until end of turn.
“We give praise to the Wheels of Destruction: what they grind to dust, we can replace.”
—Fhaub, Gusmite artisan
3/3
  • MSEM Secret Lair Drops
  • Mious
Specialist Saboteur

Specialist Saboteur {2}{W}

Creature - Human Advisor
When Specialist Saboteur enters, choose one —
• Put a +1/+1 counter on Specialist
Saboteur.
• Destroy target enchantment.
“Fortunately for us, Union Rail is experiencing unexpected delays.”
2/2
  • Rail War
Specialist of the Deep
Out-of-Depth Amateur

Specialist of the Deep

Creature - Merfolk Artificer
(Color indicator: Specialist of the Deep is red)
Creatures your opponents control can't block alone. (They can block different creatures.)
“...and as below, so above. Imagine what we could accomplish together.”
—Janneke, Surface Scholar
6/5
Card has other part: Out-of-Depth Amateur
  • The Empty Throne of Feanav