{U}, Discard a card: Counter target spell unless its controller pays {1}. Whenever a spell or ability you control counters a spell or ability, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
Enchant creature Enchanted creature has flying and “Sacrifice a creature: This creature gets +2/+1 until end of turn.” When Fallen Ideal is put into a graveyard from the battlefield, return Fallen Ideal to its owner's hand.
Poisonous 2 (Whenever this creature deals combat damage to a player, that player gets two poison counters.) Snakes you control get +1/+1 and have poisonous 1. (Multiple instances of poisonous trigger separately.)
“One day it hit me, that so many of us were lost in our fates, vainly trying to craft a life we had never lived. I didn't want that. They tell me I will die, but at least I will have lived.”
{T}: You may tap or untap another target permanent. Unearth {U}({U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
When Fatethief dies, put the bottom card of your library into your hand. Revive {2}{B}{B}({2}{B}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Flying {1}{U}, Sacrifice Fatewrench: Fateseal 2. (To fateseal 2, look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)
No secret is safe from Mei's students, not even those that haven't been thought of yet.
Equipped creature gets +1/+1 and has “{5}, {T}: This creature fights another target creature.” Equip {5}({5}: Attach to target creature you control. Equip only as a sorcery.)
Choose two — • Return target permanent card from your graveyard to your hand. • Put two +1/+1 counters on target creature. • Destroy target artifact or enchantment. • Target player reveals the top three cards of their library. They may put a creature card from among them into their hand. They put the rest into their graveyard.
[+1]: Add {R} or {G}. [–1]: Fatresya deals 2 damage to target creature. That creature can't block this turn. [–5]: You get an emblem with “Creatures you control get +2/+2 and have haste and trample.”