14568 cards found
Mortal Pilgrimage

Mortal Pilgrimage {W}

Sorcery
Exile target creature. If its power is 3 or greater, return that card to the battlefield under its owner's control at the beginning of the next end step.
Any can make the journey. Only those strong in faith can survive it.
  • Al Tabaq
Outflank

Outflank {1}{W}{W}

Instant
Destroy target attacking or blocking creature.
The golem was stalwart and hardened by time, but Parya was a cut above.
  • Al Tabaq
Palace Dancer

Palace Dancer {1}{W}

Creature - Human
{2/W}, {T}: Tap target creature.
The palaces housed two crowds—those with too much gold to use wisely, and those with too little gold to refuse it.
1/3
  • Al Tabaq
Patron of Asham

Patron of Asham {1}{W}{W}

Creature - Human Warrior
Whenever Patron of Asham attacks, tap target creature an opponent controls with power less than or equal to your fealty to Plains. (Each Plains you control counts towards your fealty to Plains.)
3/2
  • Al Tabaq
Pristine Duelist

Pristine Duelist {1}{W}{W}

Creature - Spirit Warrior
Double strike
Concord — Pristine Duelist gets +2/+1 as long as there are four or more card types among permanents you control.
2/1
  • Al Tabaq
Ridge Warden

Ridge Warden {2}{W}{W}

Creature - Human Warrior
This spell costs {2} less to cast and may be cast as though it had flash if an opponent searched their library this turn.
When Ridge Warden enters the battlefield, exile another target nonland permanent with mana value 4 or less until Ridge Warden leaves the battlefield.
3/3
  • Al Tabaq
Roving Chaplains

Roving Chaplains {W}{W}{W}

Creature - Human Cleric
When Roving Chaplains enters the battlefield, create two 1/1 white Spirit creature tokens with flying.
{W}, Tap another untapped creature you control: Tap target nonland permanent an opponent controls.
2/2
  • Al Tabaq
Sandbank Guardian
Archon of Favor

Sandbank Guardian {3}{W}

Creature - Mutant Warrior
Vigilance
Chosen one ({W}{U}{B}{R}{G}: Transform this permanent.)
He gave his life to the protection of Al Tabaq...
2/4
Card has other part: Archon of Favor
  • Al Tabaq
Archon of Favor
Sandbank Guardian

Archon of Favor

Creature - Archon
Flying, vigilance
...and with Asham's blessing, became a lord of grace.
5/5
Card has other part: Sandbank Guardian
  • Al Tabaq
Sandstreamer

Sandstreamer {W}{W}

Creature - Spirit
Flash
Flying
When Sandstreamer enters the battlefield, target permanent gains indestructible until end of turn.
2/2
Scimitar Techniques

Scimitar Techniques {W}

Instant
Target creature you control gets +1/+2 until end of turn. If that creature is white, create a white Aura enchantment token with enchant creature and “Enchanted creature has first strike” attached to that creature.
Seraph of Renewal

Seraph of Renewal {2}{W}{W}{W}

Creature - Angel
Flying
When Seraph of Renewal leaves the battlefield, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
4/4
  • Al Tabaq
Seto San, Summer Blossom

Seto San, Summer Blossom {2}{W}{W}

Legendary Planeswalker - Seto
[+1]: Create a 1/1 white Warrior creature token with lifelink. You gain 1 life.
[–2]: Put two +1/+1 counters on target creature. It gains double strike until end of turn.
[–7]: Choose up to three creatures, then destroy the rest.
Loyalty:
4
  • Al Tabaq
Shawlbinder

Shawlbinder {1}{W}

Creature - Human
When Shawlbinder enters the battlefield, if you control a Desert, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
3/1
  • Al Tabaq
Skyline Tracer

Skyline Tracer {2}{W}

Creature - Human Survivor
Survivors you control have flying.
Each day at dawn, she takes to the skies in search of the lost and scared to add to her flock.
2/3
  • Al Tabaq
Sleepless Spirit

Sleepless Spirit {W}{W}

Creature - Spirit
Flying, vigilance
Even in Al Tabaq's most remote dunes, something is always watching.
2/2
  • Al Tabaq
Stasis Snare

Stasis Snare {1}{W}{W}

Enchantment
Flash (You may cast this spell any time you could cast an instant.)
When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield.
  • Al Tabaq
Suraj Militant

Suraj Militant {W}

Creature - Human Warrior
When Suraj Militant enters the battlefield, target creature gets +1/+1 until end of turn.
“I fight for what I believe in, and I fight for what's right. Asham willing, they will be the same thing.”
2/1
  • Al Tabaq
Venerable Judgment

Venerable Judgment {1}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
At the beginning of combat on your turn, enchanted creature gains your choice of flying, vigilance, or lifelink until end of turn.
  • Al Tabaq
Apt Countermeasure

Apt Countermeasure {2}{U}{U}

Instant
Counter target spell. Draw a card, then discard a card.
“Little is beyond the helping hand of a dash of magic, a pinch of harmony, and a whole lotta spunk.”
—Ravyesh of the Ahaban Temple
  • Al Tabaq
Astral Alignment

Astral Alignment {2}{U}{U}

Enchantment
At the beginning of your upkeep, if the number of permanents you control, the number of cards in your hand, and the number of cards in your graveyard are all equal, you win the game.
  • Al Tabaq
Bashful Drake
Archon of Supremacy

Bashful Drake {U}

Creature - Drake
Flying
Chosen one ({W}{U}{B}{R}{G}: Transform this permanent.)
For its species, it showed astonishing tact...
0/3
Card has other part: Archon of Supremacy
  • Al Tabaq
Archon of Supremacy
Bashful Drake

Archon of Supremacy

Creature - Archon
Flying
{1}: Archon of Supremacy gets +1/-1 until end of turn.
...and with Iekin's blessing, became a paragon of aggression.
5/5
Card has other part: Bashful Drake
  • Al Tabaq
Bazaar Informant

Bazaar Informant {1}{U}{U}

Creature - Human Rogue
Whenever Bazaar Informant deals combat damage to a player, reveal the top card of that player's library. If it's a nonland card, put a +1/+1 counter on Bazaar Informant, then that player puts that card into their graveyard.
2/2
  • Al Tabaq
Canyon Mystic

Canyon Mystic {U}{U}

Creature - Human Rogue
Whenever Canyon Mystic deals combat damage to a player, draw a card.
“What do I know of the Hajir? Please. What don't I know of the Hajir?”
1/3
  • Al Tabaq