Whenever Marshback Knights becomes the target of a spell or ability an opponent controls, counter it unless they pay {3}. {1}{U}: Marshback Knights gains flying until end of turn.
When Marshcroaker Coaching enters, create three 1/1 blue Frog creature tokens. Frogs you control have “{T}: Target creature gains flying until end of turn.”
Choose two — • Until end of turn if an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. • Create three 1/1 green Snake creature tokens. • Create a 2/2 blue Bird creature token with flying. • Create a 3/3 red Manticore creature token with haste.
Flying Whenever you tap a land for mana, add one mana of any type that land produced. At the beginning of each end step, if you control no untapped lands, transform Martoob, Blessing of Water.
Flying, double strike Whenever Marzela Falkenrath deals combat damage to a player, create a 1/1 black and red Vampire creature token with menace. {2}{B}: Vampires you control gain lifelink until end of turn.
Flying Whenever you cast an instant or sorcery spell from your hand, you may cast an instant or sorcery card with mana value less than or equal to that spell's mana value from your graveyard without paying its mana cost. Exile that card instead of putting it into your graveyard as it resolves.
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Master of Winds or another creature with flying you control enters, you may draw a card.
As long as you control another white creature, Mavisa's Familar has lifelink. The same is true for blue and flying, black and deathtouch, and red and trample.
Flying {2/B}{2/B}, {T}, Sacrifice Meddling Gargoyle: Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Activate only as a sorcery.
Flash Flying When Mellan enters, exile up to one other target nonland permanent with mana value equal to or less than the number of creatures you control with flying until Mellan leaves the battlefield.
(Choose only one work as a sorcery to add its ability.) When Memorial Plaza enters, create two 1/1 colorless Spirit creature tokens with flying. {2}{W}: The Warrior At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. {1}{B}: Rhapsody in Black At the beginning of your end step, you may sacrifice a creature. If you do, draw a card.
Flash Flying When Mending Valkyrie enters, choose target permanent you own or permanent card with mana value 3 or less in your graveyard. You may return it to your hand.
Flying, haste {X}{R}{R}, Exile an instant or sorcery card with mana value X from your graveyard: Return Merkurio's Familiar from your graveyard to the battlefield. It gets +X/+0 until end of turn.