3197 cards found
Fertile Flesh

Fertile Flesh {3}{B}

Enchantment
Whenever a permanent with one or more counters on it is put into your graveyard from the battlefield, it deals that much damage to any target and you gain that much life.
Jonni had always aspired to be helpful.
  • Lovi Awoken
Fertile Grave

Fertile Grave {3}{B}

Enchantment
Whenever a nontoken creature you control dies, create a 1/1 black Worm creature token.
Sacrifice Fertile Grave: Create a 1/1 black Worm creature token.
Fester Swarm

Fester Swarm {B}{G}

Enchantment
Whenever a creature you control dies, put a rot counter on Fester Swarm and you gain 1 life.
{B}{G}, Remove two or more rot counters from Fester Swarm: Create a 1/1 green Insect creature token, then put a +1/+1 counter on it for each rot counter removed this way.
  • Kahembo: Olde Dawn
Festering Shipwreck

Festering Shipwreck {3}{B}{B}

Enchantment
When Festering Shipwreck enters, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
At the beginning of each player's upkeep, that player sacrifices a nonland permanent.
  • Feanav: The Apothecary's Progress
Festive Euphoria

Festive Euphoria {4}{G}

Enchantment - Aura
Enchant creature you control
When Festive Euphoria enters, you gain life and draw cards equal to enchanted creature's power.
Enchanted creature can't be blocked by creatures with power 2 or less.
  • Theros Triumphant
Ffion, Famine Warcaller

Ffion, Famine Warcaller {R}

Legendary Creature - Elf Rebel
Whenever another nontoken creature you control dies, create a 1/1 black Rat creature token with “This creature can't block” if this is the first time this ability has resolved this turn. Otherwise, Ffion, Famine Warcaller deals 1 damage to each player.
“Let them choke on our hunger.”
0/1
  • MSEM Masters: Legends
Fhinon, the Dirgechanter

Fhinon, the Dirgechanter {1}{W/B}{G}

Legendary Creature - Satyr Bard
Whenever a creature card is put into your graveyard from anywhere, it gains revive until the beginning of your next end step. The revive cost is equal to its mana cost increased by {1}. (Pay that card's mana cost increased by {1}, Exile that card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
3/3
  • Seasons of War
Fight or Fade

Fight or Fade {3}{R}{R}

Enchantment
Whenever you cast a spell from your hand, exile the bottom card of your library. You may cast that card. If you don't, Fight or Fade deals 1 damage to each player.
You're either with us or gone, there is no against us anymore.
  • Oirohpo
Final Form

Final Form {5}{B}{B}{B}

Enchantment
When Final Form enters, your life total becomes 20.
At the beginning of your upkeep, destroy up to one target creature. You draw X cards and you lose X life, where X is its power.
  • Arkadai
Final Symphony

Final Symphony {2}{W}{W}

Enchantment
When Final Symphony enters, exile another target nonland permanent until Final Symphony leaves the battlefield.
When Final Symphony leaves the battlefield, draw a card.
“Living long enough to present my Achievement was all I could ask for.”
  • Discoveries of Akieva
Fine Craftsmanship

Fine Craftsmanship {R}

Enchantment - Aura
Enchant artifact
Enchanted artifact is an Equipment and has “Equipped creature gets +2/+0” and equip {0}.
“I can turn anything into an axe. Heirlooms, coins, flowers, axes, very small rocks...”
  • Oirohpo
First Snow

First Snow {W}

Enchantment
Whenever you make first contact, you may tap target creature. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.)
The fluffy white powder was a rare delight to see at first. But after months in the cold streets, Karina wished that she'd never see snow again.
  • Karina's Explorations
Fish Out of Water

Fish Out of Water {4}{U}{U}

Enchantment
When Fish Out of Water enters, exile the top four cards of each library.
During each of your turns, you may cast a card exiled with Fish Out of Water without paying its mana cost.
“Potential can only be restrained for so long.”
—Azamir, “Planeswalker's Whimsy”
  • Storytime
Fists of Ironwood

Fists of Ironwood {1}{G}

Enchantment - Aura
Enchant creature
When Fists of Ironwood enters, create two 1/1 green Saproling creature tokens.
Enchanted creature has trample.
“By the gods, such power in those arms! Perhaps I should reforge my sword using wood and vines!”
—Syr Quennel, Tourney Champion
  • Seasons of War
Flames of the Forge

Flames of the Forge {3}{R}

Enchantment
Whenever a creature you control becomes tapped, exile the bottom card of your library. You may put it on top of your library. If you don't, Flames of the Forge deals 1 damage to target opponent or planeswalker.
  • Oirohpo
Flamespeaker's Craft

Flamespeaker's Craft {2}{R}

Enchantment - Aura
Enchant creature you control
When Flamespeaker's Craft enters, it deals 2 damage to any target.
Enchanted creature has “{T}, Discard a card: Draw a card.”
“Is your future in the fire, or is it fire in your future?”
  • Theros Triumphant
Flare Blitz

Flare Blitz {1}{R}{W}

Enchantment
When Flare Blitz enters, it deals 3 damage to any target and you gain 3 life.
{1}{R}{W}: Return Flare Blitz to its owner's hand.
In a single blast, the fleet was ripped apart, torn apart by the fire and the flames alike.
Flawless Heist

Flawless Heist {2}{U}{U}

Enchantment
At the beginning of your upkeep, gain control of up to one target noncreature, nonland permanent for as long as you control Flawless Heist. Then if you control five or more permanents you don't own, you win the game.
Five lost treasures, forgotten no longer.
  • Villains: The Musical
Fleeting Figment

Fleeting Figment {3}{R}

Enchantment Creature - Incarnation
Breach (Whenever this deals combat damage to a player, you may have it become an Aura Curse until your next turn. Attach it to that player.)
Once each turn, when a Curse you control becomes attached to an opponent, you may sacrifice it. If you do, reveal cards from the top of your library until you reveal a Curse card. Put that card onto the battlefield attached to that player, and the rest on the bottom of your library in a random order.
4/2
  • Beyond the Blackwall
Fleeting Moments

Fleeting Moments {U}{B}

Enchantment
Vanishing 2 (This permanent enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a player discards one or more cards, put a time counter on Fleeting Moments.
Whenever a time counter is removed from Fleeting Moments, you draw a card and you lose 1 life.
Flesh to Rot

Flesh to Rot {2}{B}{B}

Enchantment
Vanishing 1 (This permanent enters with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Flesh to Rot enters or the last time counter is removed from it, all creatures get -3/-3 until end of turn.
  • Plagues of Fretport
  • MSEM Champions 24 24
Flickercloak

Flickercloak {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Kindle 2—{2}{W} ({2}{W}, Exile this card from your graveyard: Create two 1/1 colorless Elemental creature tokens. Kindle only as a sorcery.)
Flight of Fancy

Flight of Fancy {3}{U}

Enchantment - Aura
Enchant creature
When Flight of Fancy enters, draw two cards.
Enchanted creature has flying.
Many lost their romantic notions in the war, yet others clung to them for escape.
  • The Empty Throne of Feanav
Flight of the Phoenix

Flight of the Phoenix {3}{R}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
You don't lose unspent red mana as steps and phases end.
I, II — Add {R}{R}.
III — Create a 3/3 red Phoenix creature token with flying, haste, and “{R}: This creature gets +1/+0 until end of turn.”
The gemstone turned grief into fire; the warlord's rage soared ever higher.
  • Villains: The Musical
Flourish in the Slipsands

Flourish in the Slipsands {1}{W}{B}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
At the beginning of your end step, if you have more life than an opponent, add a quest counter.
Mill two cards. You may put one of those cards into your hand. If you do, you lose 3 life. Otherwise, you gain 3 life.
Return target creature or planeswalker card from your graveyard to the battlefield.
  • Adventurers of Onora