5738 cards found
Climber's Gear

Climber's Gear {1}

Artifact - Equipment
Equipped creature has flying.
Equip {3}
  • Harvest Festival
Climber's Outfit

Climber's Outfit {G}

Artifact - Equipment
When Climber's Outfit enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Equipped creature has reach.
Equip {1}
  • End of Wollensie
Climbing the Oldest Mountain

Climbing the Oldest Mountain {2}{G}

Enchantment - Road
When Climbing the Oldest Mountain enters, draw a card, then choose a card name.
Whenever a creature you control with the chosen name deals combat damage to a player, put two +1/+1 counters on it.
“Sami found an abandoned Caica estate that Phyrexia didn't care for. Here I will find the way home.”
— Millaray Antillanca
  • Road to Carü Mapu
Clipped Seer

Clipped Seer {2}{G}

Creature - Bird Mystic
Whenever you cast a noncreature spell, you may shuffle target card an opponent owns in exile into its owner's library.
They can take your wings, but your fate is always your own.
3/1
  • Ophorio
Cloak of the Exiled

Cloak of the Exiled {3}

Artifact - Equipment
Equipped creature has hexproof. (That creature can't be the target of spells or abilities your opponents control.)
Equip {0}
  • A Tourney at Whiterun
Clock of Seasons

Clock of Seasons {2}

Artifact
{T}, Tap an untapped creature you control: Choose one —
• Add one mana of any color.
• Target player loses 2 life.
• Target player gains 3 life.
• Target player mills four cards.
Clockwork Gaucho

Clockwork Gaucho {2}

Artifact Creature - Construct Rebel
Clockwork Gaucho enters with a +1/+1 counter on it.
Other artifact creatures you control get +1/+1 for each +1/+1 counter on Clockwork Gaucho.
{T}: Put a +1/+1 counter on Clockwork Gaucho.
0/0
Cloudpeak Spires

Cloudpeak Spires

Land - Mountain
({T}: Add {R}.)
As Cloudpeak Spires enters, you may pay 1 life. If you don't, Cloudpeak Spires enters tapped.
Basic lands you control have “{T}: Add {R}.”
Cloven Forms

Cloven Forms {1}{G}

Enchantment
When Cloven Forms enters, reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.
{5}{G}{G}{G}, Exile Cloven Forms: Put a creature card from or hand or command zone onto the battlefield. Create a token that's a copy of it, except the token isn't legendary.
“We'd like to know a little bit about you for our files, and to help you learn to help yourself.”
Clutch Shot

Clutch Shot {R}

Instant
Clutch Shot deals 2 damage to target creature or planeswalker. If you control six or more lands, Clutch Shot deals 4 damage instead.
Better lucky and good.
  • Rail War
Clutch of the Coil

Clutch of the Coil

Land
{T}: Add {C}.
{1}: Clutch of the Coil becomes a 1/1 Snake creature with poisonous 2 until end of turn. It's still a land. (Whenever this creature deals combat damage to a player, that player gets two poison counters.)
The Soulbreaker Gang offers a portion of each robbery's spoils to the dead god Aghavaan.
Cluttered Study

Cluttered Study {2}

Artifact
{1}, {T}: Draw a card, then exile a card from your hand face down until Cluttered Study leaves the battlefield. (It returns to your hand.)
{3}, {T}: Shuffle Cluttered Study into its owner's library.
“I didn't lose it. Give me five, maybe twenty minutes.”
  • Arcanum Academia
Coalition Alchemist

Coalition Alchemist {3}{R}

Creature - Human Wizard
Deploy 3 (As this enters, you may tap any number of other creatures you control with total power 3 or more.)
When Coalition Alchemist enters deployed, return target instant or sorcery card from your graveyard to your hand.
4/3
  • The Empty Throne of Feanav
Coalition Grenadier

Coalition Grenadier {2}{R}

Creature - Human Soldier
Trample
Deploy 3 (As this enters, you may tap any number of other creatures you control with total power 3 or more.)
When Coalition Grenadier enters deployed, it deals 4 damage to target creature you don't control.
3/2
  • The Empty Throne of Feanav
Coalition Relic

Coalition Relic {3}

Artifact
{T}: Add one mana of any color.
{T}: Put a charge counter on Coalition Relic.
At the beginning of your first main phase, remove all charge counters from Coalition Relic. Add one mana of any color for each charge counter removed this way.
Coat in Petals

Coat in Petals {1}{G}

Instant
Target creature gets +4/+4 until end of turn. Create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
Cobblebrute

Cobblebrute {3}{R}

Creature - Elemental
The roads were left crippled and in disrepair. Some of them got tired of waiting and took matters into their own hands.
5/2
  • Spark of Revolution
Cobbled Currency

Cobbled Currency {1}

Artifact
When Cobbled Currency enters, discard a card, then draw a card.
{3}, Sacrifice Cobbled Currency: Discard two cards, then draw two cards.
  • Lovi Awoken
Cobbled Transport

Cobbled Transport {3}

Artifact - Vehicle
Trample, haste
Crew—Tap three untapped artifacts and/or creatures you control.
“Ah, the Skeld. You won't find a faster bucket of bolts this side of Sector 14.”
—Captain Telam
4/4
Cobbled Wings

Cobbled Wings {2}

Artifact - Equipment
Equipped creature has flying.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
“Griffins? Don't need ‘em. I'll be the first Skysworn ever to fly by myself with the angels!”
—Aldith, child of Stilthorpe
  • Quest for the Roseblade
Coffers of Kovach

Coffers of Kovach {4}

Legendary Artifact
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Other artifacts you control have extort.
Whenever a spell you control resolves, if it was extorted three or more times, each opponent discards a card and you draw a card.
  • Villains: The Musical
Cogent Recruiter

Cogent Recruiter {4}{R}

Creature - Human Warrior
Dominance — At the beginning of combat on your turn, if you control the creature with the greatest power or tied for the greatest power, you may pay {R}. If you do, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
4/3
  • Glacia: Hail to the Queen
Cohorts of the Grove

Cohorts of the Grove {2}{G}

Creature - Human Druid
Vigilance
Whenever Cohorts of the Grove deals combat damage to a player, if you control a creature with power 4 or greater, draw a card.
2/3
  • Nangjiao In Bloom
Cold Embrace of Steel

Cold Embrace of Steel {3}{R}{R}

Enchantment
Creatures have “Whenever this creature attacks or blocks, it fights another target creature.”
  • Plagues of Fretport
Coldblood Bender

Coldblood Bender {3}{G}

Creature - Lizard Wizard
At the beginning of combat on your turn, target creature you control has base power and toughness 4/4 until end of turn.
The Msuji are an elder race who possess ancient and potent powers.
4/4
  • Kahembo: Olde Dawn