As an additional cost to cast this spell, discard a card. Choose two. You may choose the same mode more than once. • Draw a card. • Return target card with a cycling ability from your graveyard to your hand.
Spells your opponents cast that target Shoalshine cost an additional {2} to cast. Concord — {T}: Draw a card. Activate only if there are four or more card types among permanents you control.
Keenly aware of its status as a good luck charm, it pays daily visits to as many friends as it can.
Flying Resolute — At the beginning of combat on your turn, Shrill Griffin gains vigilance until end of turn if its power is greater than its base power.
Silent Doom enters tapped. You may cast Silent Doom from your graveyard as long as you sacrificed a permanent this turn. Cycling {B}({B}, Discard this card: Draw a card.)
Silent Hunt deals 3 damage to target creature and you gain 3 life. Forebode. (Create a tapped colorless Omen artifact token with “{T}, Discard a card, Sacrifice this artifact: Draw a card.”)
Whenever Silt Lurker deals combat damage to a player, mill three cards, then draw a card if seven or more cards are in your graveyard. Cycling {G}({G}, Discard this card: Draw a card.)
When Silt Miner enters, you may salvage an artifact or creature card. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
{1}{U}: Skysail Rigger voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.) Whenever Skysail Rigger phases in, put a flying counter on it.
Slaughterkeg can't attack or block. While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least Slaughterkeg if able. When Slaughterkeg dies, draw a card.
Whenever Sledgesuit Prospector attacks, choose any number — • Sacrifice an artifact. If you do, put a +1/+1 counter on Sledgesuit Prospector. • Discard a card. If you do, create a Treasure token.
Enchant opponent Whenever you attack enchanted player, look at the top X cards of your library, where X is one plus the number of attacking creatures you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.