15282 cards found
Scribe of the Buried Glade

Scribe of the Buried Glade {2}{G}{U}

Creature - Human Druid
Ward {2}
Once each turn, if you would create one or more tokens, create that many of those tokens plus one instead.
“There is so much that can be learned from these living stones.”
4/3
  • Over the Horizon
Scriptures of Urshad

Scriptures of Urshad {2}{W}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create two 1/1 white Human creature tokens.
II — Put a vigilance counter on target creature you control. It becomes a legendary God in addition to its other types.
III — Exile target creature an opponent controls that's a God or that has power 4 or greater.
Scrollsnatcher

Scrollsnatcher {U}{B}

Creature - Human Rogue
Scrollsnatcher can't block and can't be blocked.
Whenever Scrollsnatcher deals combat damage to a player, look at the top card of each library, then put any number of those cards into their owner's graveyards.
1/1
  • Harvest Festival
Scuripi Shaman

Scuripi Shaman {B}{G}

Creature - Squirrel Shaman
Whenever you sacrifice a permanent, you may pay {1}. If you do, you draw a card and you gain 1 life.
2/1
Scurvy Tactics

Scurvy Tactics {B}

Instant - Adventure
Until end of turn, target creature gains “When this creature is dealt damage, destroy it.” (Then exile this card. You may cast the creature later from exile.)
Card has other part: Salty Dog
  • Adventurers of Onora
Scuttling Bogbuster

Scuttling Bogbuster {3}{R}{R}

Creature - Crab
{2}{R}: Target creature can't block this turn.
“Crawgiants' only predators are airborne, since its scuttling shakes the ground itself. This makes it a great steed for the brave of heart.”
—Lotus Hunter's Almanac
5/3
  • Eralou
Sea Wall

Sea Wall {2}{U}

Creature - Wall
Defender
{1}{U}: Sea Wall gets +0/+1 until end of turn.
Whenever Sea Wall perseveres, you may return target creature an opponent controls to its owner's hand. (A creature perseveres when it survives damage.)
0/2
  • Surging Tide
Seafoam Charmer

Seafoam Charmer {2}{R}

Creature - Merfolk Wizard
{2}{W}, {T}: Target creature gets +2/+2 and gains first strike until end of turn.
Even the weakest fish is a mighty serpent in the hands of a caring naiad.
2/2
  • Novea
Seal the Gateway

Seal the Gateway {W}

Instant
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
Target creature or planeswalker an opponent controls phases out. If you're in a renaissance, exile it instead.
  • Nangjiao In Bloom
Sealed Evil in a Cage

Sealed Evil in a Cage {W}

Enchantment
When Sealed Evil in a Cage enters, exile target creature an opponent controls with mana value 3 or greater until Sealed Evil in a Cage leaves the battlefield.
On the Stage, villainy is what Percy deems it to be.
  • The Stage Presents: The Neverending Act
Search

Search {B}{B}

Sorcery
Another target player reveals their hand. You may choose a nonland card from it. That player discards that card.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Seizure
  • Ophorio
Search for Precedent

Search for Precedent {U}{R}{W}

Instant
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
“According to volume 133 of the Edicts of Sha'Iv...”
  • Mious
Search for a New Land

Search for a New Land {1}{U}

Enchantment
At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
{2}{U}{U}, Sacrifice Search for a New Land: Draw two cards.
Exploration feels like running away.
  • End of Wollensie
Searchlight Drones

Searchlight Drones {3}

Artifact
{T}: Add one mana of any color.
{2}, {T}: Draw a card. Activate only if you sacrificed a permanent or discarded a card this turn.
Depthlight squadrons are nothing if not efficient, and always willing to break down fallen ships for a few spare parts.
  • Elmare: Into the Abyss
Searing Blasphemy

Searing Blasphemy {R}

Instant
Searing Blasphemy deals 2 damage to target creature. If that creature is an Angel, Searing Blasphemy deals 5 damage instead.
“Even angels can fall.”
—Abdol, Blaze of Rebellion
  • Mious
Searing Sandwurm

Searing Sandwurm {3}{R}{R}

Creature - Wurm
Menace
Whenever Searing Sandwurm is dealt damage, it deals that much damage to target player or planeswalker.
“The skin of a sandwurm can get hot enough to scorch through the very ground around it. So, next time, when I say stay back, listen.”
—Ciel, the Raider King
4/4
  • Riddles of Revio
Seaside Citadel

Seaside Citadel

Land
Seaside Citadel enters tapped.
{T}: Add {G}, {W}, or {U}.
Bant, beacon of redemption, guarded by faultless angels.
  • Alara
Seasoned Adventurer

Seasoned Adventurer {3}{G}{G}

Creature - Human Scout
Trample
Seasoned Adventurer enters with two +1/+1 counters if you control seven or more lands.
He's seen a million worlds and he's rocked them all.
5/5
  • Love Song
Secluded Courtyard

Secluded Courtyard

Land
As Secluded Courtyard enters, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
  • Quest for the Roseblade
Secluded Farmstead

Secluded Farmstead

Land
{T}: Add {C}.
{T}, Reappropriate: Add {G} or {W}. (Exile exactly two cards from your hand and/or graveyard.)
Those who never forsook the old lands found them plentiful even as the Reclamation ravaged the rest.
  • Lovi Awoken
Secluded Monument

Secluded Monument {3}

Artifact
When Secluded Monument enters, choose a color.
Whenever you cast a spell of the chosen color, Secluded Monument becomes a 5/5 Golem creature until end of turn.
  • Al Tabaq
Second-Day Slayings

Second-Day Slayings {2}{R}

Enchantment
Whenever a permanent you control leaves the battlefield, Second-Day Slayings deals 1 damage to each opponent.
“Through the office windows, Kaibry saw the Tuesday Terror's true face — maidenly in form, but monstrous in her act.”
—That Fateful Tuesday, Act II
  • The Stage Presents: The Neverending Act
Secret Stash

Secret Stash {4}{G}

Sorcery
Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.)
Return up to two target cards from your graveyard to your hand. Exile Secret Stash.
  • Monsters of Chikyu
Secrets Unearthed

Secrets Unearthed {3}{B}

Sorcery
Search your library for a card, reveal it, then shuffle and put that card on top.
Kindle 3—{3}{B} ({3}{B}, Exile this card from your graveyard: Create three 1/1 colorless Elemental creature tokens. Kindle only as a sorcery.)
  • Kaleidoscope
Secrets of Coralight Court

Secrets of Coralight Court {U}

Sorcery
This spell can't be countered.
Draw a card.
Reprise {2}{U} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)