15897 cards found
Varakna Wurm

Varakna Wurm {3}{B}{R}{G}

Creature - Wurm
When Varakna Wurm enters, it deals X damage to target creature an opponent controls, where X is the total number of creature cards you own in exile and in your graveyard.
Cycling {2} ({2}, Discard this card: Draw a card.)
5/3
  • Alara
Orodu, the Onyx Wave

Orodu, the Onyx Wave {2}{B}{B}

Legendary Creature - Leviathan
Trample
Orodu, the Onyx Wave can't block.
Whenever Orodu attacks, defending player may sacrifice a creature. If they do, prevent all combat damage Orodu would deal this turn.
8/8
  • Dark Seas of Shiryen
Steelborn Apprentice

Steelborn Apprentice {W}

Creature - Human Barbarian Warrior
Steelborn Apprentice gets +1/+1 as long as you control an Equipment.
The first time a Fellor is given a weapon is a motive of celebration, for they are born of steel and live for the steel.
1/1
  • Aftermath
Corrupted Memory

Corrupted Memory {B}

Sorcery
Glitch {1} (Remove one [restriction] for each time you pay the glitch cost.)
Target opponent reveals their hand. You choose a [noncreature,] nonland card [with mana value 3 or less] from among them. That player discards that card.
Sycophantic Aristocrat

Sycophantic Aristocrat {R}

Creature - Human Noble
Sycophantic Aristocrat gets +2/+1 as long as you control another Noble.
1/1
  • Plagues of Fretport
Short Rest

Short Rest {W}

Sorcery
You gain 1 life. Scry 1. Draw a card.
“Remember Atieh's words, young study. A short rest to reflect on the possibility of tomorrow leads to a week of bounty.”
—Nakia, Infinity Seer
  • Alkabah
Firebloom

Firebloom {R}

Instant
This spell can't be countered.
Firebloom deals 3 damage to target creature or planeswalker.
  • Path of Shadows
Grand Historian

Grand Historian {1}{G}

Creature - Construct Druid
Vigilance
Whenever the final chapter ability of a Saga you control resolves, you may return a non-Saga card at random from your graveyard to your hand.
1/4
  • The Stage Presents: The Neverending Act
Tranquil Moment

Tranquil Moment {W}

Instant
Choose one —
• Each player skips their next combat step.
• Each opponent can't cast instant or sorcery spells this turn.
“Some nights, I wonder what that thing thought about as it died. Was it angry? Sad? Did it regret? Did it feel anything at all?”
Sha'Iv's Emissary

Sha'Iv's Emissary {W}

Creature - Elf Cleric
Vigilance
Sha'Iv's Emissary gets +1/+1 as long as you control a blue or red permanent.
“Give me poise to spread stability in this world.”
1/1
  • Mious
The Stranger's Play

The Stranger's Play {2}

Artifact
{T}: You may pay {0} rather than the mana cost of the next spell you cast this turn. Activate only if you have no cards in hand.
With every word, paranoia grows until the reader can do nothing else.
  • Villains: The Musical
Inexorable Epidemic

Inexorable Epidemic {4}{B}{B}

Enchantment - Aura Curse
Enchant opponent
Creatures enchanted player controls get -2/-2.
Whenever enchanted player casts a noncreature spell, they lose 2 life and you gain 2 life.
Somberwald Slaughterer
Somberwald Rider

Somberwald Slaughterer

Creature - Werewolf
(Color indicator: Somberwald Slaughterer is green)
Somberwald Slaughterer can't be blocked by creatures with power 2 or less.
At the beginning of your end step, if Somberwald Slaughterer didn't attack this turn, transform it.
Rations ran out, but Windheart proved to be a reliable steed to the end.
4/3
Card has other part: Somberwald Rider
  • Innistrad In Memoriam
Corrupted Sorcerer
Conjured Stalker

Corrupted Sorcerer {1}{U}

Creature - Human Wizard
Invocation — When you spend four or more mana to cast a spell or activate an ability during your turn, transform Corrupted Sorcerer.
She sought protection from forces beyond her understanding . . .
1/3
Card has other part: Conjured Stalker
  • Innistrad In Memoriam
Kareki Magehunter

Kareki Magehunter {1}{G}

Creature - Human Warrior
This spell can't be countered.
Trample
Whenever an opponent draws a card except the first one they draw in each of their draw steps, put a +1/+1 counter on Kareki Magehunter.
2/2
  • Tales of Old Jidai
Tunnel Web Spider

Tunnel Web Spider {3}{G}

Creature - Spider
Reach, deathtouch
Its toxins cause the skin of its prey to rot, stripping the rough outer coating from the juicy muscle twitching beneath.
1/3
  • Surging Tide
Fierce Howl

Fierce Howl {G}

Sorcery
Target creature you control gets +2/+2 and gains trample until end of turn.
Ferocious — You may cast Fierce Howl as though it had flash if you control a creature with power 4 or greater.
  • Surging Tide
Over the Horizon

Over the Horizon

Land
When Over the Horizon enters, scry 1.
{T}: Add {C}.
{1}, {T}: Return Over the Horizon to its owner's hand.
“We've been given a second chance, but time is short and the journey hard.”
—Repent, daughter of Fallacy
  • Memorium Arcanum
Pale Mercies

Pale Mercies {2}{W}

Enchantment
Siphon (Each -1/-1 counter you put on your creatures up to their remaining toughness while casting this pays for {1}.)
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
The Pale retain some part of a paladin's honor.
  • The Petals Wilt
Saddlesaur Guide

Saddlesaur Guide {3}{G}

Creature - Human Aurashaper Scout
Trample
When Saddlesaur Guide enters, create a green Aura enchantment token named Hefty Load attached to target creature. The token has enchant creature and “Enchanted creature gets +2/+2 and has trample.”
1/2
  • Worlds Away
Shoreline Stormers
Merfolk Vandal

Shoreline Stormers

Creature - Merfolk Warrior Actor
(Color indicator: Shoreline Stormers is blue)
Whenever Shoreline Stormers deals damage to a player, draw a card.
{2}{U}: Target creature can't be blocked this turn.
The world above was overgrown, the world below its strength would loan.
—Villains: The Musical
3/4
Card has other part: Merfolk Vandal
  • Villains: The Musical
Ruthless Weichafe

Ruthless Weichafe {B}

Creature - Human Warrior
Whenever another creature you control dies, put a +1/+1 counter on Ruthless Weichafe and you lose 1 life.
Whenever Ruthless Weichafe attacks, if its power is 4 or greater, it gains lifelink until end of turn.
“I'm used to seeing my brothers die on the battlefield. And I make sure the enemy spills twice the blood they took from them.”
1/2
  • Road to Carü Mapu
Cranial Archive

Cranial Archive {2}

Artifact
{2}, Exile Cranial Archive: Target player shuffles their graveyard into their library. Draw a card.
Subturgia's proximity to the Deadlands ensures the vampires will never run out of undead servants.
  • Aftermath
Thief of Mortals

Thief of Mortals {2}{U}{B}{R}

Creature - Manticore
Flying
When Thief of Mortals deals combat damage to a player, as long as you control Thief of Mortals, gain control of target nonland permanent that player controls, and that permanent doesn't untap during its controller's untap step. Tap it.
At the beginning of each end step, if you control five or more permanents you don't own, you win the game.
5/5
  • Alkabah
Flamingo Rock

Flamingo Rock

Land
Flamingo Rock enters tapped unless you played it from exile.
{T}: Add {U} or {R}.
Card has other part: Find Passions
  • Adventurers of Onora