14066 cards found
Pristine Duelist

Pristine Duelist {1}{W}{W}

Creature - Spirit Warrior
Double strike
Concord — Pristine Duelist gets +2/+1 as long as there are four or more card types among permanents you control.
2/1
  • Al Tabaq
Pristine Frame

Pristine Frame {3}

Artifact Creature - Construct
{T}: Add {C}. You gain 1 life.
Pristine Frame gets +2/+2 and has flying as long as you have 25 or more life.
Beauty sings for the silent.
0/3
  • Villains: The Musical
Pristine Prison

Pristine Prison {3}{W}{W}

Enchantment
Creatures can't attack you unless their controller pays {2} for each of those creatures.
At the beginning of each opponent's end step, if you didn't lose life this turn, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
  • Ophorio
Privilege's Sway

Privilege's Sway {1}{G}{U}

Instant
Choose one —
• Prevent all combat damage that would be dealt this turn.
• Counter target noncreature spell.
Despite—or perhaps because of—the Awakening tearing society apart, the rich and connected continued to build their power over it.
  • Lovi Awoken
Prized Holsteins

Prized Holsteins {2}{W}

Creature - Ox
When Prized Holsteins enters, create a 2/2 white Dwarf creature token.
When Prized Holsteins leaves the battlefield, you gain 2 life.
0/2
Prized Marshcroaker

Prized Marshcroaker {2}{G}{G}

Creature - Frog
Vigilance, trample
Prized Marshcroaker can block an additional creature each combat.
“So well behaved!. The only time I've seen a marshcroaker this focused is when they're defending their eggs. Best in show!”
—Lord Erollin
4/3
  • Eralou
Probe Beyond

Probe Beyond {B}

Sorcery
Surveil 1, then draw a card. You lose 1 life.
Flashback—{B}, Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
With each connection to the Blackwall, she saw a little further. Until at last, her wisdom crumbled under relentless curiosity.
  • Beyond the Blackwall
Probing Pentests

Probing Pentests {U}{R}

Enchantment
Once each turn, when one or more artifacts you control deals damage to an opponent, you may exile the top card of your library. You may play that card this turn. The same is true for enchantments, planeswalkers, instant spells, and sorcery spells.
  • Beyond the Blackwall
Procedural Genesis

Procedural Genesis {X}{G}{G}{G}

Sorcery
Reveal the top card of your library and put that card into your hand. If it's a permanent card with mana value X or less, instead you may put it onto the battlefield. If you do and fewer than seven permanents have been put onto the battlefield this way, repeat this process. X can't be 0.
  • Arkadai
Procedural Paradise

Procedural Paradise {1}{G}

Sorcery
When you cast this spell, you may sacrifice a creature. If you do, copy this spell. (Copies keep functions.)
Search your library for a land card, reveal it, put it into your hand, then shuffle.
“Progress has never been cheap.”
—Oya Ya, Chief Ethics Officer
  • Beyond the Blackwall
Process Termination

Process Termination {B}{B}

Sorcery
Exile target creature, enchantment, or planeswalker. You lose life equal to its mana value.
“Alright, let's see what a little purging can do to these so called gods.”
—Tanya, Paragon Runner
  • Beyond the Blackwall
Procession of the Conscripted

Procession of the Conscripted {1}{B}

Sorcery
Discard a card, then return up to two creature cards from your graveyard to your hand.
“The brothers of death aren't here yet. Tuole, lord of the dead, must make do.”
—Vakavanha, Who Sees Anew
  • Lovi Awoken
Processional Junk

Processional Junk {4}

Artifact - Vehicle
Vigilance
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
After the war, Ing'Wei once again allowed passage through the Flood Realm, but only in
her boats, and only on her terms.
4/4
  • Nangjiao In Bloom
Proclaimed Cure

Proclaimed Cure {G}

Instant
Target creature gains indestructible until end of turn. You gain 4 life.
Prophecy {G} (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
  • Ophorio
Proclamation of the Tides

Proclamation of the Tides {2}{U}

Instant
Cast this spell only before combat.
At end of combat this turn, return all creatures that attacked or blocked this combat to their owners' hands. If no creatures attacked or blocked this combat, draw two cards.
  • Mious
Prod the Stitchwork

Prod the Stitchwork {1}{B}{R}

Enchantment
When Prod the Stitchwork enters, it deals 1 damage to target player. That player sacrifices a creature.
At the beginning of your end step, if an opponent was dealt damage by three or more sources this turn, exile the top card of your library. You may play it until the end of your next turn.
  • The Stage Presents: The Neverending Act
Prodigal Spark
Orphan Prodigy

Prodigal Spark

Creature - Elemental Wizard
(Color indicator: Prodigal Spark is red)
Prowess
Whenever Prodigal Spark is dealt damage, it deals that much damage to any target.
“In a better life, he could have used his talents to better the world. Perhaps now winning this war is the only means possible.”
—Madame Beatrice
4/4
Card has other part: Orphan Prodigy
  • The Empty Throne of Feanav
Prodigious Panya

Prodigious Panya {U}

Legendary Creature - Mouse Warrior
Flash
Flying
Prodigious Panya has base power and toughness 4/4 during extra turns.
1/1
Card has other part: Great Escapade
Prodigious Telemancer

Prodigious Telemancer {3}{U}

Creature - Human Wizard
When Prodigious Telemancer enters, you may draw a card, then discard a card.
Whenever you cast an instant or sorcery spell, you may aetherize target creature you control. (To aetherize, create a token that's a copy of it, then exile that token.)
1/3
Profane Emissary

Profane Emissary {B}{B}

Creature - Human Warlock
Profane Emissary gets +2/+2 and has lifelink as long as you control a Demon.
If you would draw a card, you may instead search your library for a Demon card, reveal it, put it into your hand, then shuffle. You lose life equal to that card's mana value.
2/2
Profane Flames

Profane Flames {2}{R}

Sorcery
Profane Flames deals 4 damage to target creature or planeswalker.
Create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
  • Over the Horizon
Profaner of Graves
Tomb Steward

Profaner of Graves

Creature - Archon Rogue
Flying, lifelink
Pay 5 life: Put target permanent card in a graveyard onto the battlefield under your control.
“Careful, or you might find yourself in grave danger. Heh.”
5/5
Card has other part: Tomb Steward
  • Al Tabaq
Profaner of Souls

Profaner of Souls {4}{B}

Creature - Human Samurai Wizard
When Profaner of Souls enters, you may return target creature card with mana value 2 or less from your graveyard to the battlefield.
Revive {6}{B} ({6}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
3/2
  • Tales of Old Jidai
Professor Adelia

Professor Adelia {2}{B}{G}{U}

Legendary Creature - Elf Advisor
At the beginning of your upkeep, you may exile a card from your hand with a knowledge counter on it. If you do, draw a card. Then you may have Professor Adelia become a copy of any permanent card you own in exile with a knowledge counter on it, except it has this ability.
“We're never too old to learn something new.”
3/5
  • Arcanum Academia
Professor Haldean
Reckless Experiment

Professor Haldean

Legendary Creature - Human Wizard
(Color indicator: Professor Haldean is blue and red)
If Professor Haldean would leave the battlefield, exile him instead.
Whenever you cast a spell, you may untap Professor Haldean and another target permanent.
{T}: Professor Haldean deals 1 damage to each opponent.
3/3
Card has other part: Reckless Experiment
  • Feanav: The Apothecary's Progress