14928 cards found
Cuxuri's Corruption

Cuxuri's Corruption {2}{G}

Sorcery
Destroy target artifact, enchantment, or creature with slipstream.
You gain 4 life.
“We Danithra know that the Great Current is no deity. Like any other force, it can be made to serve... other purposes.”
  • Elmare: Into the Abyss
CySec Nexus

CySec Nexus

Land
CySec Nexus enters tapped.
{T}: Add {W} or {U}.
{W}{U}, {T}: Create a Function token with “Flash.” Activate only as a sorcery. (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
  • Beyond the Blackwall
Cycle of Creation

Cycle of Creation {4}{W}{W}

Sorcery
Exile all creatures. Exile Cycle of Creation with X genesis counters on it, where X is the number of creatures exiled this way.
Whenever you cast a spell, if Cycle of Creation is in exile, you may remove a genesis counter from it. If you do, create a 1/1 white Human creature token.
Cycle of Scars

Cycle of Scars {2}{R}

Enchantment
Whenever you put one or more -1/-1 counters on a creature, put that many charge counters on Cycle of Scars.
Remove three charge counters from Cycle of Scars: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
  • The Empty Throne of Feanav
Cyclic Dream

Cyclic Dream {1}{U}

Enchantment - Aura
Enchant creature with mana value 4 or less
When Cyclic Dream enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Over the years, runners forgot just what types of monsters rest beyond the Blackwall.
  • Beyond the Blackwall
Cypress, the Wayfarer

Cypress, the Wayfarer {1}{G}

Legendary Planeswalker - Cypress
[+2]: Until end of turn, you may spend mana as though it were mana of any type.
[0]: For each color, put a +1/+1 counter on a creature you control of that color.
[–7]: For each color, search your library for up to one creature card of that color. Put those cards onto the battlefield, then shuffle.
Loyalty:
1
  • Eralou
Cyrukan Battleaxe

Cyrukan Battleaxe {2}{R}

Artifact - Equipment
Whenever three or more creatures you control attack, you may attach Cyrukan Battleaxe to target attacking creature.
Equipped creature gets +1/+0 and has double strike.
Equip {4}
  • Alkabah
Cyrukan's Crossblades

Cyrukan's Crossblades {1}{W}{W}

Artifact - Equipment
Equipped creature gets +2/+2 and has lifelink and vigilance.
Equip Angel {2}
Equip {5}
Only the most devout can handle the fiery blades of Cyrukan.
  • Alkabah
Dagger of the Lost Ages

Dagger of the Lost Ages {2}

Artifact - Equipment
Equipped creature has lifelink as long as it's white. The same is true for flying and blue, menace and black, first strike and red, and trample and green.
Equip {1}
  • Alkabah
Dai Gui's Command

Dai Gui's Command {X}{G/U}{G/U}

Instant
Choose two. X can't be 0 —
• Create a token that's a copy of target creature you control with mana value X or less.
• Creatures target player controls get +0/+X and gain reach until end of turn.
• Put target noncreature, nonland permanent into its owner's library just beneath the top X cards of that library.
• Target player surveils X, then draws a card.
  • Panxiou
Damian's Study

Damian's Study {2}{B}

Enchantment - Study
Archive 3 (As this enters, shuffle the top three cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Whenever you draw a card from the archived library, target opponent loses 3 life unless they discard a card or sacrifice a nonland permanent.
“You. My place. We need to talk.”
  • Sparks of a Multiverse
Damian's Undercity

Damian's Undercity

Land
{T}: Add {C}.
{3}{G}: Until end of turn, Damian's Undercity becomes a 2/2 creature. It's still a land. It has lifelink if {W} was spent to activate this ability, gets +0/+3 if {U} was spent, and has deathtouch if {B} was spent.
  • Sparks of a Multiverse
Damian, the Boss

Damian, the Boss {G}{W}{U}{B}

Legendary Planeswalker - Damian
As Damian, the Boss enters, pay up to 5 life. He enters with that many additional loyalty counters.
[–X]: You gain X plus 3 life.
[–1]: You draw a card and each opponent discards a card.
[–4]: Destroy up to one target creature. Create a 3/3 green Mole creature token.
Loyalty:
3
  • Sparks of a Multiverse
Damnation of Gluttons

Damnation of Gluttons {W}{B}

Sorcery
Trial 4 (As you cast this spell, an opponent of your choice may pay 4 life. If they don't, they fail the trial.)
Target player sacrifices two noncreature permanents if they failed the trial.
“You don't really need all that.”
  • Mious
Damned Deal

Damned Deal {1}{B}

Enchantment
When Damned Deal enters, you draw a card and you lose 1 life.
{B}, Sacrifice Damned Deal: You draw a card and you lose 1 life.
Damning Flames

Damning Flames {1}{R}

Instant
Tithe (As you cast this spell, you may tap three artifacts and/or creatures you control.)
Damning Flames deals 3 damage to any target. If this spell's tithe was paid, it deals 6 damage instead.
“It is not my place to forgive sinners.”
  • Eralou
Danaj Citadel

Danaj Citadel

Land - Satrapy
{T}: Add {C}.
Satrapies you control have “{1}{G}, {T}: Put a +1/+1 counter on target creature. Activate only as a sorcery.”
“Give and give freely. Only through compassion can prosperity grow.”
—Martoob, Blessing of Water
  • Alkabah
Danaj Sanctuary

Danaj Sanctuary

Land - Satrapy
Danaj Sanctuary enters tapped.
Satrapies you control have “{T}: Add {G} or {U}.”
“Bless this water and the lives it will bring.”
—Prayer to Martoob
  • Alkabah
Danaj Temple

Danaj Temple

Land - Satrapy
Danaj Temple enters tapped.
Satrapies you control have “{T}: Add {B} or {G}.”
“I beg thee for the hunger to consume.”
—Prayer to Tamaak
  • Alkabah
Dance for the Heavens

Dance for the Heavens {1}{R}

Sorcery
Exile target card from your graveyard. You may play it this turn.
“Don't think. Feel. Let your body move by the sky's rhythms.”
  • Pyramids of Atuum
Dance of Dragons

Dance of Dragons {2}{U}{R}

Sorcery
Dance of Dragons deals 4 damage divided as you choose among up to two targets. When one or more permanents dealt damage this way die this turn, draw a card. This ability triggers only once.
Showcase {5}{U}{R} (Then if you cast this for its showcase cost, create a 1/1 red Bard creature token that can't block and exile this. Whenever it attacks, you may cast a free copy of this.)
  • Nangjiao In Bloom
Dance of Fire

Dance of Fire {1}{R}

Instant
Harvest (You may tap any number of creatures you control as you cast this spell. If you do, reduce this spell's mana cost by their total power.)
Dance of Fire deals 3 damage to any target.
The children clapped and danced as the traveling performer created rings and leaps of fire.
  • Harvest Festival
Dance of Frost

Dance of Frost {G}{W}{U}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Whenever you cast an enchantment spell, draw a card.
Tap up to one target nonland permanent and put a stun counter on it. You gain 2 life.
Target creature you control gets +1/+1 until end of turn for each enchantment you control.
  • The Stage Presents: The Neverending Act
Dance of Grace
Paragon of Virtue

Dance of Grace {1}{W}

Instant
Target creature gains indestructible until end of turn. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Fabled {3}{W} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Card has other part: Paragon of Virtue
  • A Tourney at Whiterun
Dance of Steel and Song

Dance of Steel and Song {1}{W}{U}

Enchantment
When Dance of Steel and Song enters, rouse 2. (Distribute two +1/+1 counters among permanents you control. If they aren't creatures, tap them and they become 0/0 creatures in addition to their other types.)
Artifact creatures and enchantment creatures you control get +1/+1.
  • Arcanum Academia