15282 cards found
Scene to Cinders

Scene to Cinders {2}{R}

Instant
Choose one or both —
• Scene to Cinders deals 2 damage to each token creature.
• Scene to Cinders deals 2 damage to each nontoken creature.
Props of wood and costumes of cloth are nothing in the face of fire.
  • The Stage Presents: The Neverending Act
Scenic Route

Scenic Route {2}{G}

Enchantment - Aura
Enchant creature or land
Whenever enchanted permanent becomes tapped for the first time each turn, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
  • Karina's Explorations
Scholar of the Staff

Scholar of the Staff {2}{R}

Creature - Monkey Warrior
Scholar of the Staff can't block.
Inspired — Whenever Scholar of the Staff becomes untapped, up to one target creature can't block this turn.
“No one became a master of their craft by partying at festivals. If you choose to go, you need not return.”
4/2
  • Nangjiao In Bloom
Scholar's Delight

Scholar's Delight {3}{U}

Instant
Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle.
Flashback {5}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Alkabahn tombs brim arcane wonders for those intrepid enough to brave the Muktann.
  • Alkabah: The Rise of Soli
Schoolmaster

Schoolmaster {2}{W}

Creature - Merfolk
Schoolmaster gets +1/+1 for each other Merfolk you control.
When Schoolmaster enters, create a 1/1 white Merfolk creature token.
There is no obstacle that cannot be overcome by sheer determination and overwhelming numbers.
0/1
  • Elmare: Into the Abyss
Scion of Fiends

Scion of Fiends {2}{B}{R}

Creature - Human Wizard
Disgraced 1 (This enters with a -1/-1 counter. Whenever it deals combat damage to a player, remove all -1/-1 counters from it.)
Whenever you put one or more -1/-1 counters on Scion of Fiends or another creature, Scion of Fiends deals that much damage to each opponent.
3/3
  • The Empty Throne of Feanav
Scion of the Rose Order

Scion of the Rose Order {W}{B}

Creature - Spirit Knight
Vigilance
Other Knights and Soldiers you control get +1/+1.
{2}{B}, {T}, Sacrifice a Knight or Soldier: Destroy target creature or planeswalker. Activate only as a sorcery.
2/2
  • Quest for the Roseblade
Scion of the Wild

Scion of the Wild {1}{G}{G}

Creature - Elemental
Scion of the Wild's power and toughness are each equal to the number of creatures you control.
*/*
  • Harvest Festival
Scorchmark Seer

Scorchmark Seer {1}{B}{R}

Creature - Demon Wizard
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever a creature with wither deals combat damage to an opponent, Scorchmark Seer deals 2 damage to that player.
2/2
  • Feanav: The Apothecary's Progress
Scorchpass Sovereign

Scorchpass Sovereign {3}{R}{G}

Creature - Dragon
Flying
When Scorchpass Sovereign enters, it deals 1 damage to each creature with flying you don't control.
“Must be a young one. Only a hatchling wouldn't think everywhere is their territory.”
—Knara, bloodbraid elf
4/4
  • Alara
Scorn the Ordinary

Scorn the Ordinary {1}{U}

Instant
Counter target spell with no subtypes. Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
“Call that a sign of a cryptid? Please. My organization has standards.”
—Agent Three
  • Over the Horizon
Scoundrel's Aetherlock

Scoundrel's Aetherlock {2}

Artifact - Equipment
Equipped creature gets +2/+2.
{1}: Attach Scoundrel's Aetherlock to target Rogue.
Equip {2}
A good con artist is always unarmed and never without a weapon.
  • High Noon
Scour Forgotten Archives

Scour Forgotten Archives {2}{U}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever you cast a noncreature spell, add a quest counter.
Draw a card, then discard a card.
Return up to two target instant and/or sorcery cards from your graveyard to your hand.
  • Arkadai
Scoured Mesa

Scoured Mesa

Land - Desert
Scoured Mesa enters tapped.
{T}: Add {W}.
Desertcycling {1}{W} ({1}{W}, Discard this card: Search your library for a Desert card, reveal it, and put it into your hand, then shuffle.)
  • Over the Horizon
Scourge of the Deadlands

Scourge of the Deadlands {2}{B}

Creature - Zombie
Engorge (As this enters, mill three cards, then exile a card from among the milled cards.)
When Scourge of the Deadlands enters, if it engorged a creature card, each other player sacrifices a creature.
3/1
  • Aftermath
Scourge of the Last Dance
Blade of the First Stare

Scourge of the Last Dance

Creature - Demon Noble
(Color indicator: Scourge of the Last Dance is red)
Double strike
Creatures you control have trample.
Excess noncombat damage that would be dealt by sources you control to permanents an opponent controls is dealt to that player instead.
“All this and more is possible, if only you say yes.”
2/2
Card has other part: Blade of the First Stare
  • The Empty Throne of Feanav
Scourge of the Slipsands

Scourge of the Slipsands {4}{B}

Creature - Bird Cleric
As an additional cost to cast this spell, pay 3 life and sacrifice a creature.
7/6
Card has other part: Restore Faith
  • Adventurers of Onora
Scouring Daemon

Scouring Daemon {2}{R}{R}

Enchantment Creature - Demon
Breach (Whenever this deals combat damage to a player, you may have it become an Aura Curse until your next turn. Attach it to that player.)
At the beginning of your end step, discard a card. Then draw a card if an opponent is cursed.
5/5
  • Beyond the Blackwall
Scout the Chantwoods

Scout the Chantwoods {1}{G}{G}

Sorcery
Reveal the bottom four cards of your library. Choose up to one permanent card with mana value 3 or less from among them and put it onto the battlefield. Put the rest on the bottom of your library in any order.
  • Oirohpo
Scramble

Scramble {1}{B}

Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player exiles that card.
Each player conjures a card named Data-Point into their hand. (It's a sorcery that costs {2} with “Draw a card.”)
“Let's see you ransom this, punk!”
Related card: Data-Point
  • Beyond the Blackwall
Scrap Spiral

Scrap Spiral {1}{B}

Artifact
Embellish {3}{B} (If you cast this spell for {3}{B}, create a 1/1 blue Thopter artifact creature token with flying when it enters.)
When Scrap Spiral enters, target creature gets -2/-2 until end of turn.
{3}{B}, {T}, Sacrifice an artifact: Target creature gets -2/-2 until end of turn.
  • Alara
Scrap, the Second Myr

Scrap, the Second Myr {3}

Legendary Artifact Creature - Myr
Scrap, the Second Myr has all activated abilities of other artifact creatures you control.
Forever in the shadow of the first myr, Scrap constantly copied others in an attempt to find acceptance.
2/2
  • New Horizons
Scrapper Construct

Scrapper Construct {2}

Artifact Creature - Construct
Vigilance, trample
“Gotta build ‘em up to break ‘em down!”
—Eluad, artificer
2/1
  • Zero
Scraps of Memory

Scraps of Memory {U/R}

Instant
Look at the top X cards of your library, where X is the number of instant and sorcery cards in your graveyard. You may reveal an instant or sorcery card from among them and put it on top of your library. Then put the rest on the bottom of your library in a random order.
  • A Tourney at Whiterun
Scribal Puppeteer

Scribal Puppeteer {3}{B}

Creature - Zombie Wizard
When Scribal Puppeteer enters, create two 1/1 black Puppet creature tokens with “At the beginning of your upkeep, you lose 1 life.”
Her stories are told silently through the haunting movements of the dead.
4/5
  • Goliaths of Nangjiao