15897 cards found
Survive

Survive {W}

Instant
Regenerate target creature. (The next time that permanent would be destroyed this turn, it isn't. Instead tap it.)
Never give up — no matter what.
Related card: Bvala, Queen of the Swarm
  • Pyramids of Atuum
Sustaining Crops

Sustaining Crops {1}{W}

Enchantment - Aura
Enchant land
Enchanted land has “{W}, {T}: You gain 2 life.”
At the worldly god Jobiah's touch, even the driest desert sands can produce a glorious golden harvest.
  • Scriptures of Urshad
Swarm of the Damned

Swarm of the Damned {2}{W}{W}

Enchantment
At the beginning of each end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of nontoken creatures that died this turn.
“The dead still wander these halls, chained to the house through its malevolent will.”
—“The House on the Hill”
  • Video Horror System
Swell of Birth

Swell of Birth {2}{W}{W}

Enchantment
At the beginning of your upkeep, put a charge counter on Swell of Birth, then create a 1/1 colorless Elemental creature token for each charge counter on it.
“These unnatural Newborn will rise until we are ousted from our own land.”
—Soini, Elama fearmonger
  • Kaleidoscope
Swift Response

Swift Response {1}{W}

Instant
Destroy target tapped creature.
“Size doesn't really matter. It's all about impact.”
—Makodonis
  • Theros Triumphant
Sword Dance

Sword Dance {1}{W}

Instant
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
Sword Dance deals 3 damage to target attacking or blocking creature. If you're in a renaissance, Sword Dance deals 5 damage to that creature instead.
  • Nangjiao In Bloom
Sword of the Heavens

Sword of the Heavens {2}{W}{W}

Artifact - Equipment
When Sword of the Heavens enters, attach it to target creature you control.
Equipped creature gets +2/+2 and has flying, vigilance, and “Whenever this creature attacks, you may search your library and/or graveyard for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.”
Equip {3}
  • Innistrad In Memoriam
Sythian Scripture

Sythian Scripture {1}{W}{W}

Enchantment - Aura
Enchant creature
When Sythian Scripture enters, put two +1/+1 counters on enchanted creature.
Enchanted creature gets +1/+1 and has indestructible and lifelink if you controlled a white legendary creature or planeswalker as you cast Sythian Scripture.
Taiyohata's Dominion

Taiyohata's Dominion {1}{W}

Enchantment
When Taiyohata's Dominion enters, draw a card, then choose a creature card name.
Once each turn, when a creature with the chosen name you control enters, you may create a 1/1 colorless Samurai creature token.
  • Imperial Legacies
Take Grievance

Take Grievance {1}{W}

Instant
Destroy target creature, enchantment, or planeswalker. Its controller draws a card unless a creature died under your control this turn.
Strike the man, strike the myth, strike the horrors of this world.
  • End of Wollensie
Tale of Tranquility

Tale of Tranquility {W}

Instant
Tap target creature.
Showcase {2}{W} (Then if you cast this for its showcase cost, create a 1/1 red Bard creature token that can't block and exile this. Whenever it attacks, you may cast a free copy of this.)
  • Nangjiao In Bloom
Tale of Two Sons

Tale of Two Sons {2}{W}{W}

Enchantment
Whenever a white creature you control enters, you may exile a nonwhite creature card from your graveyard. If you do, create a token that's a copy of that card.
  • Oirohpo
Tale of the Wayward Titan

Tale of the Wayward Titan {1}{W}

Instant
Choose one or both —
• Target player searches their library for a basic Plains card, reveals it, put it into their hand, then shuffles.
• Exile target permanent you control, then return it to the battlefield under its owner's control.
Tales of the Lingering

Tales of the Lingering {3}{W}

Instant
Create three 1/1 colorless Spirit creature tokens.
“Before we found aether, every ghost hung around forever. You could contain em, chase em off, but never be rid of em for good. Now we've got a fighting chance.”
  • High Noon
Tara's Confluence

Tara's Confluence {1}{W}{W}

Instant
Choose three. You may choose the same mode more than once.
• Tap target nonland permanent. It doesn't untap during its controller's next untap step.
• Exile target creature you control, then return it to the battlefield under your control.
• Target creature gets +1/+0 and gains lifelink and first strike until end of turn.
  • Riddles of Revio
Tara's Lament

Tara's Lament {2}{W}

Riddle Instant
Choose one or both —
• You gain 5 life.
• Each player draws three cards.
Tara had learned what her father had done and escaped the castle for the blazing sands, destination unknown. All she knew was she would never return.
  • Riddles of Revio
Taranika's Endeavor

Taranika's Endeavor {1}{W}

Instant
This spell costs {2} more to cast for each target beyond the first.
Choose one or more —
• Exile target enchantment.
• Target player creates two tapped 1/1 white Soldier creature tokens.
• Taranika's Endeavor deals damage equal to the number of creatures you control to target creature or planeswalker.
Tearful Reunion

Tearful Reunion {5}{W}{W}

Sorcery
Return two target creature cards from your graveyard to the battlefield. Shuffle Tearful Reunion into its owner's library.
A child lost to the fires, a mother lost to the world above, they find each other again and again just to be torn apart.
Telenian Adornments

Telenian Adornments {W}

Instant
Arm target creature you control. That creature gets 0/+2 and gains flying until end of turn. (To arm a creature, create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip {2}, then attach it to that creature.)
  • Over the Horizon
Temporal Rift

Temporal Rift {2}{W}

Enchantment
When Temporal Rift enters, exile target creature an opponent controls until Temporal Rift leaves the battlefield.
Whenever you aetherize, you may return Temporal Rift to its owner's hand.
Timestream sentinels search for the day in which the seed of intent first blooms.
  • Worlds Away
Tenuous Existence

Tenuous Existence {1}{W}

Instant
Choose one —
• Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
• Until end of turn, if a creature would enter and it wasn't cast, exile it instead.
Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Test the Winds

Test the Winds {2}{W}

Sorcery
Create a 1/1 white Bird creature token with flying, then invigorate 1. (Choose a creature with the least power among creatures you control and put a +1/+1 counter on it.)
White doves are used by the Folded Fan to determine probable flight paths and intercept enemy messages.
  • Goliaths of Nangjiao
Tether of Simplicity

Tether of Simplicity {W}

Enchantment - Aura
Enchant nonland permanent
Enchanted permanent's activated abilities can't be activated and triggered abilities of enchanted permanent don't trigger.
The Charmer's Curse

The Charmer's Curse {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature has base power and toughness 1/1, and its activated abilities can't be activated.
  • Goliaths of Nangjiao
The Death of King Mervin

The Death of King Mervin {2}{W}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target creature you don't control with the greatest power.
II — Until your next turn, prevent all damage that would be dealt to you and planeswalkers you control.
III — Exile target card from a graveyard. You gain 2 life.
  • The Stage Presents: The Neverending Act