15897 cards found
Remnant Spotter

Remnant Spotter {2}{G}

Creature - Cat Scout
Flash
When Remnant Spotter enters, put target permanent card from your graveyard on top of your library.
“I'm not as blind as you think.”
2/2
Restless Predation

Restless Predation {R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and attacks each turn if able.
Although sharks come in all shapes and sizes, they're all born with an innate and constant mantra: “Just keep swimming...”
  • Elmare: Into the Abyss
Retire

Retire {B}{R}

Instant
Destroy target creature.
Revivification

Revivification {1}{G}

Sorcery
Return target permanent card from your graveyard to your hand. You gain 3 life.
Those fortunate enough to stay dead eventually give way to beauty.
  • Dark Seas of Shiryen
Revoke Privileges

Revoke Privileges {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack, block, or crew Vehicles.
“You broke countless laws, which is forgivable. But you also disrespected the pirate's code, and that I'm afraid we just can't alllow.”
—Loretta Wingate
  • Dark Seas of Shiryen
Reyhsia's Chronicle

Reyhsia's Chronicle {B}

Enchantment
Codex — Ser Wayver, the Broken Hour; Suzume Oshiruko; Aguri, Shadow of Doubt; Sukhar, Consort to the Dark; Chi Lee of the Underworld. (As this enters, conjure its contents into a shuffled face-up additional library.)
You may spend mana as though it were mana of any color to cast this codex's contents.
Rial, Silver Rose General

Rial, Silver Rose General {1}{W}{W}

Legendary Creature - Elf Soldier
First strike
Creatures you control attacking cause abilities of that creature to trigger as though it entered.
3/2
Rip Apart

Rip Apart {R}{W}

Sorcery
Choose one —
• Rip Apart deals 3 damage to target creature or planeswalker.
• Destroy target artifact or enchantment.
“The truth requires making sacrifices.”
—Maria
Riptide Mystic

Riptide Mystic {3}{U}{U}

Creature - Merfolk Wizard
Concord — When Riptide Mystic enters, if there are four or more card types among permanents you control, you may return target nonland permanent to its owner's hand.
4/4
  • Elmare: Into the Abyss
Rising Terrain

Rising Terrain {2}{G}

Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Madness {1}{G} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
  • Dark Seas of Shiryen
Roggar the Furious

Roggar the Furious {1}{R}{R}

Legendary Creature - Human Wizard
Spirited (When this creature enters, you may activate one of its activated abilities without paying its costs.)
{1}{R}, Discard a red card: Roggar deals 2 damage to any target. This damage can't be prevented.
{2}{R}, Exile a red card from your graveyard: Create two tapped 1/1 red Elemental creature tokens.
2/1
Roll the Dice

Roll the Dice {4}{U}{U}

Sorcery
Target opponent looks at the top six cards of your library and separates them into a face-down pile and a face-up pile. Choose a pile, then play any number of cards from it without paying their mana costs. Put the rest of the cards into your graveyard.
  • Dark Seas of Shiryen
Root Corruption

Root Corruption {1}{U}

Instant
Choose one —
• Counter target spell unless its controller pays {2}.
• Create a tapped token that's a copy of target token you control.
Rootshaper

Rootshaper {G}

Creature - Treefolk
{1}{G}, {T}, Discard a card: Another target creature you control gets +X/+X until end of turn, where X is 4 minus that creature's power.
“Bones and branches both break. But where men die, trees regrow.”
1/2
  • Dark Seas of Shiryen
Roving Dreadnought

Roving Dreadnought {2}{R}

Artifact Creature - Construct
Whenever Roving Dreadnought attacks, you may salvage a card that was put into your graveyard this turn. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
2/3
  • Elmare: Into the Abyss
Ruin Dive

Ruin Dive {B}

Instant
Until end of turn, target creature you control gets +2/+0 and gains “When this creature dies, mill two cards, then return it to the battlefield under its owner's control.”
“Waver, is that you? I thought we'd lost you.”
“...It's me, Mettalia. I made it out somehow. Now, I need you to listen to me very carefully...”
  • Elmare: Into the Abyss
Ruin Shark

Ruin Shark {2}{R}

Creature - Shark
Haste
Ruin Shark attacks each turn if able.
Ruin Shark gets +1/+0 and has first strike as long as you've drawn two or more cards this turn.
“When the shark snores”
—Bloodhollow expression for ‘never'
3/1
  • Elmare: Into the Abyss
Ruinous Proselyte

Ruinous Proselyte {1}{R}{R}

Creature - Skeleton Warrior
{1}, Sacrifice Ruinous Proselyte: Destroy target artifact or nonbasic land.
Nothing stands in its way—at least, not for long.
3/2
Rum Guzzler

Rum Guzzler {1}{B}

Creature - Human Pirate
When Rum Guzzler enters, forebode, then you lose 1 life. (Create a tapped colorless Omen artifact token with “{T}, Discard a card, Sacrifice this artifact: Draw a card.”)
He drinks until the horrors of the night meld with those in his head.
2/2
  • Dark Seas of Shiryen
Run Through

Run Through {3}{G}

Instant
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
Madness {3}{G} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
  • Dark Seas of Shiryen
Rustshell Crustacean

Rustshell Crustacean {3}

Artifact Creature - Crab
Rustshell Crustacean gets +1/+1 for each artifact you control.
Whenever Rustshell Crustacean attacks, choose one —
• Search your library for an Equipment card, reveal it, and put it into your hand, then shuffle.
• Create a Treasure token.
0/0
  • Elmare: Into the Abyss
Sail the Open Sea

Sail the Open Sea {1}{W}

Instant
Choose one —
• Tap target creature.
• Untap target creature and remove it from combat.
Draw a card.
The crew of the Demeter follows a simple mantra: Go farther, get richer.
  • Dark Seas of Shiryen
Salome's Intervention

Salome's Intervention {1}{B}

Sorcery
Each opponent loses 3 life and you gain 3 life.
Whenever you cast your second spell each turn, if Salome's Intervention wasn't put into your graveyard this turn, return it from your graveyard to your hand.
Salty Swab

Salty Swab {1}{R}

Creature - Human Pirate
When Salty Swab enters, exile the top three cards of your library.
Resolute — You may play cards exiled with Salty Swab as long as Salty Swab's power is greater than its base power.
“Yo ho ho, and a bottle of blood.”
1/3
  • Dark Seas of Shiryen
Salvage Titan

Salvage Titan {4}{B}{B}

Artifact Creature - Golem
You may sacrifice three artifacts rather than pay this spell's mana cost.
Exile three artifact cards from your graveyard: Return Salvage Titan from your graveyard to your hand.
The Others were quite adept at utilizing bits and pieces of old wreckage to aid in their war efforts.
6/4
  • Elmare: Into the Abyss