11493 cards found
Slashing Sneak

Slashing Sneak {1}{R}

Creature - Weasel
Vanguard — Whenever a creature you control attacks alone, target creature can't block this turn.
“Despite fighting a monster ten times its size, it never showed a shred of fear. Absolutely perfect for us.”
—Masaru, aspiring champion
2/2
  • Monsters of Chikyu
Slaug's Warhowler

Slaug's Warhowler {1}{R}

Creature - Goblin Knight
When Slaug's Warhowler enters, create a 1/1 red Goblin creature token with haste.
When Slaug's Warhowler dies, you may discard a card. If you do, draw a card.
Slaug's greatest gift to the Ironpact's goblins was his respect.
1/1
  • Seasons of War
Slaug, Ironpact Warlord

Slaug, Ironpact Warlord {2}{R}{R}

Legendary Creature - Orc Warrior
Improve {1}{B/R} ({1}{B/R}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
At the beginning of each player's combat, you may have that player create two goaded 1/1 red Goblin creature tokens with haste. Exile those tokens at end of combat. (Until your next turn, they attack each combat if able and attack a player other than you if able.)
4/3
  • Seasons of War
Slaughter

Slaughter {2}{W}{W}{B}{B}

Creature - Incarnation
Tribute 4 (As this creature enters, an opponent of your choice may put four +1/+1 counters on it.)
When Slaughter enters, if tribute was paid, destroy all other creatures. Otherwise, destroy all creatures you don't control.
4/4
  • Pyramids of Atuum
Slaughtered Steps Taskmaster

Slaughtered Steps Taskmaster {1}{R}

Creature - Orc Soldier
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Slaughtered Steps Taskmaster attacks, you may sacrifice another creature. If you do, Slaughtered Steps Taskmaster gets +2/+0 until end of turn.
1/3
  • Scriptures of Urshad
Slaughterkeg

Slaughterkeg {2}

Artifact Creature - Construct
Slaughterkeg can't attack or block.
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least Slaughterkeg if able.
When Slaughterkeg dies, draw a card.
0/3
Slave Child
Urchin's Captain

Slave Child {1}{B}

Creature - Human Actor
Whenever a creature dealt damage by Slave Child this turn dies, you may pay {B}. If you do, transform Slave Child.
1/3
Card has other part: Urchin's Captain
  • Villains: The Musical
Slayer of the Famed

Slayer of the Famed {1}{B}{G}

Creature - Human Warrior
Deathtouch, menace
Slayer of the Famed must be blocked each combat if able.
3/2
  • A Tourney at Whiterun
Sledgesuit Prospector

Sledgesuit Prospector {1}{R}

Artifact Creature - Construct
Whenever Sledgesuit Prospector attacks, choose any number —
• Sacrifice an artifact. If you do, put a +1/+1 counter on Sledgesuit Prospector.
• Discard a card. If you do, create a Treasure token.
2/2
  • Elmare: Into the Abyss
Sleeping Dryads

Sleeping Dryads {1}{G}

Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds {G}.
{G}, Sacrifice Sleeping Dryads: Draw a card.
Sleepless Scholar

Sleepless Scholar {2}{U}

Creature - Human Wizard
Prowess
Whenever you cast a noncreature spell, you may mill two cards.
Before Leticia and Haldean, the secret of true alchemical life had long eluded the empire's finest minds.
2/3
  • Feanav: The Apothecary's Progress
Sleepless Spirit

Sleepless Spirit {W}{W}

Creature - Spirit
Flying, vigilance
Even in Al Tabaq's most remote dunes, something is always watching.
2/2
  • Al Tabaq
Sleepless Vigil

Sleepless Vigil {1}{U}{U}

Enchantment - Aura Curse
Enchant opponent
Whenever you attack enchanted player, look at the top X cards of your library, where X is one plus the number of attacking creatures you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
  • Dark Seas of Shiryen
Slicing Steer

Slicing Steer {4}

Artifact Creature - Ox Warrior
Identity — As long as you control at least two other creatures that share a creature type with Slicing Steer, Slicing Steer and creatures you control that share a creature type with it get +1/+0 and have menace.
A mechanical bull has never been so dangerous.
3/4
  • Over the Horizon
Slighted Spirit

Slighted Spirit {4}{U}{U}

Creature - Spirit
Flying
When Slighted Spirit enters, detain up to two target creatures. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
3/4
  • High Noon
Sling of the Meek

Sling of the Meek {1}

Artifact - Equipment
Equipped creature has “{1}, {T}: This creature deals 1 damage to any target.”
Whenever equipped creature deals damage to a creature with power 5 or greater, sacrifice Sling of the Meek. If you do, destroy that creature.
Equip {3}
  • Scriptures of Urshad
Slinking Raider
Forthright Wrecker

Slinking Raider {R}

Creature - Azra Rogue
Slinking Raider can't be blocked by creatures with greater power.
Whenever Slinking Raider deals damage to a player or noncreature permanent, put a +1/+1 counter on it.
Surpass {5}{R} ({5}{R}: Transform this creature.
This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
1/1
Card has other part: Forthright Wrecker
  • Alkabah: The Rise of Soli
Slinking Sentinel

Slinking Sentinel {1}{W}

Creature - Ferret
Vanguard — Whenever a creature you control attacks alone, it gets +1/+1 until end of turn. Untap that creature.
“A team with a few of these patrols most of the villages to detect attacks well in advance.”
—Karina Oblay, field notes
1/2
  • Monsters of Chikyu
Slippery Assassin

Slippery Assassin {B/G}{U}

Creature - Frog Assassin
Flash
When Slippery Assassin enters, counter target spell if its mana value is less than or equal to Slippery Assassin's power.
Sacrifice another creature: Put a +1/+1 counter on Slippery Assassin.
1/1
Slippery Bunyip

Slippery Bunyip {3}{U}

Creature - Beast
Ward {2}
Slippery Bunyip can't be blocked except by creatures with Adventures.
3/2
Card has other part: Must've Been a Bird
Slippery Capuchin

Slippery Capuchin {1}{U}{U}

Creature - Monkey
Slippery Capuchin can't be blocked.
Whenever Slippery Capuchin becomes the target of a spell or ability, you may change the target of that spell or ability.
2/1
  • Novea
Slippery Salamander

Slippery Salamander {1}{R}

Creature - Lizard
{1}{R}: Target creature can't block Slippery Salamander this turn.
Its advanced gills allow it to breathe in thick mud, giving it a place to hide from less equipped predators.
2/1
  • Surging Tide
Slipping Sanity

Slipping Sanity {2}{B}

Enchantment
Whenever a creature attacks you or a planeswalker you control, that creature's controller mills two cards.
“May the darkness take everything from you.”
—Moor-witch's curse
  • Quest for the Roseblade
Slipsand Expedition

Slipsand Expedition {2}{R}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Once each turn, when you cast an instant or sorcery spell, you may add a quest counter.
Slipsand Expedition deals damage equal to the number of quest counters on it to any target.
Add {R}{R}{R}.
  • Adventurers of Onora
Slipsand Hornshell

Slipsand Hornshell {2}{G}{G}

Creature - Turtle
Menagerie — {1}{G}: Slipsand Hornshell gains indestructible until end of turn. Tap it. Activate only if there are five or more creature types among creatures you control.
The harsh climate of the Slipsands breeds denizens with the toughest of exteriors.
4/4
  • Adventurers of Onora