Defender A deck can have any number of cards named Dragonwall Fragment. At the beginning of your upkeep, if you control twenty or more creatures named Dragonwall Fragment, you win the game.
Pressure {1}{G}{G}(You may cast this spell for its pressure cost if seven or more cards are in your graveyard.) Trample Whenever Triplicate Monstrosity deals combat damage to a player, draw a card.
Foretell {3}{W}(During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) This spell's foretell cost costs {3} less to pay if you have 5 or less life. You gain 10 life.
Flash When this creature enters, look at the top six cards of your library. You may reveal an instant card or card with flash from among them and put it into your hand. Put the rest on the bottom in a random order.
When Kin of the Rainforest enters, you may put a land card from your hand onto the battlefield. Ascend {1}{R}({1}{R}: Exile this creature, then return it to the battlefield transformed. Ascend only as a sorcery.)
When Eternal Inheritance enters or at the beginning of your upkeep, if you control no Samurai, create a 1/1 colorless Samurai creature token, then you may attach Eternal Inheritance to it. Equipped creature gets +1/+1. Equip {1}
Vanishing 3 (This permanent enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever a time counter is removed from Burning Heels, exile the top card of your library. Until end of turn, you may play that card.
Lifelink Whenever another creature you control with a counter on it dies, return it to its owner's hand. If that creature was an Avatar, return it to the battlefield under your control instead.
“I was glad I found a healer for our team, but all the attention on Revela is starting to grate.” —Selvar, the Seeker
Creatures you don't control get -1/-1. Mirage {1}{B}(You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
[+1]: Add two mana of any one color. [0]: Put two +1/+1 counters on target creature you control. Then put your choice of a reach, vigilance, or trample counter on it. If you have an insight counter, you may put all of those counters on that creature instead. [0]: You get an insight counter. [–2]: Destroy target noncreature, nonland permanent.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Art of war — At the beginning of your end step, if Aokara Duelists dealt damage to an opponent this turn, put a +1/+1 counter on it.
Rouse 2. Target permanent gains trample until end of turn if it's a creature. (Distribute two +1/+1 counters among permanents you control. If they aren't creatures, tap them and they become 0/0 creatures in addition to their other types.)
[+1]: Aiel Tazan deals 2 damage to any target. Then she deals 2 damage to herself unless you have her deal 2 damage to you. [–3]: Creatures you control get +2/+0 and gain haste until end of turn. [–X]: Create an X/1 red Elemental creature token with haste and trample. Exile that token at the beginning of the next end step. If X is 6 or more, it gains double strike.
Creatures you control gain flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, haste, hexproof, indestructible, lifelink, trample, vigilance, and prowess.
You may have Blurry Counterpart enter as a copy of any creature on the battlefield. Mirage {1}{U}(You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
Enchant creature When Bramble Armor enters, put a +1/+1 counter on enchanted creature. {G}, Sacrifice Bramble Armor: Enchanted creature gains indestructible end of turn. Tap it.