15282 cards found
Ruptured Falls

Ruptured Falls

Land - Island Mountain
({T}: Add {U} or {R}.)
As Ruptured Falls enters, you may pay {1}. If you don't, Ruptured Falls enters tapped.
  • Villains: The Musical
Ruptured Flats

Ruptured Flats

Land - Swamp Mountain
({T}: Add {B} or {R}.)
As Ruptured Flats enters, you may pay {1}. If you don't, Ruptured Flats enters tapped.
  • Villains: The Musical
Ruptured Grotto

Ruptured Grotto

Land - Island Swamp
({T}: Add {U} or {B}.)
As Ruptured Grotto enters, you may pay {1}. If you don't, Ruptured Grotto enters tapped.
  • Villains: The Musical
Ruptured Grove

Ruptured Grove

Land - Forest Island
({T}: Add {G} or {U}.)
As Ruptured Grove enters, you may pay {1}. If you don't, Ruptured Grove enters tapped.
  • Villains: The Musical
Ruptured Meadow

Ruptured Meadow

Land - Forest Plains
({T}: Add {G} or {W}.)
As Ruptured Meadow enters, you may pay {1}. If you don't, Ruptured Meadow enters tapped.
  • Villains: The Musical
Ruptured Morass

Ruptured Morass

Land - Swamp Forest
({T}: Add {B} or {G}.)
As Ruptured Morass enters, you may pay {1}. If you don't, Ruptured Morass enters tapped.
  • Villains: The Musical
Ruptured Square

Ruptured Square

Land - Plains Island
({T}: Add {W} or {U}.)
As Ruptured Square enters, you may pay {1}. If you don't, Ruptured Square enters tapped.
  • Villains: The Musical
Ruptured Trail

Ruptured Trail

Land - Mountain Forest
({T}: Add {R} or {G}.)
As Ruptured Trail enters, you may pay {1}. If you don't, Ruptured Trail enters tapped.
  • Villains: The Musical
Rush of Thought

Rush of Thought {R}{R}

Instant
Exile the top two cards of your library. Until the end of your next turn, you may play those cards. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)
  • Zero
Rush of Wonder

Rush of Wonder {1}{R}

Instant
As an additional cost to cast this spell, put a card from your hand on the bottom of your library.
Draw two cards.
The last of orange leaves stood in stark contrast against the backdrop of fresh snow, and Selma couldn't help but laugh as she looked at the beauty of it.
  • Harvest Festival
Ruststep Centipede

Ruststep Centipede {2}{G}

Creature - Centipede
Deathtouch
Whenever Ruststep Centipede deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
2/2
  • Villains: The Musical
Ruthless Bakhtak

Ruthless Bakhtak {1}{U}{B}

Creature - Hag Shaman
Whenever you cast a spell from anywhere other than your hand, return Ruthless Bakhtak from your graveyard to your hand.
“Escape if you will, little one. There will come a midnight when the weight of years bears down on your chest, and I will savor each gasp as you are crushed.”
3/1
  • Alkabah: The Rise of Soli
Ruthless Conscript

Ruthless Conscript {2}{B}

Creature - Human Warrior
When Ruthless Conscript dies, arm up to two target creatures you control. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip {2}, then attach it to that creature.)
His cruelty to outsiders disgusted even his tribe, and so his corpse was robbed without grief.
2/2
  • Glacia: Hail to the Queen
Ruthless Vagrant

Ruthless Vagrant {2}{B}

Creature - Human Survivor
Whenever a Survivor you control dies, target creature you don't control gets -1/-1 until end of turn.
“They kill, we kill. They kill. We kill. A tiresome cycle, but one we must perpetuate for our brothers—and our pride.”
3/2
  • Al Tabaq
Ryleth, Vengeful Shadow

Ryleth, Vengeful Shadow {2}{B}{B}

Legendary Creature - Elf Assassin
When Ryleth, Vengeful Shadow enters, create two 1/1 green Elf creature tokens.
Whenever you attack, you may pay {1}{B/G}. When you do, return target creature card with mana value less than or equal to the number of attacking creature tokens you control from your graveyard to the battlefield tapped and attacking.
2/2
  • Seasons of War
Sable Evangelist

Sable Evangelist {2}{B}

Creature - Human Cleric
When Sable Evangelist enters, create a 0/1 black Cultist creature token with “{1}{B}{B}, Sacrifice three Cultists: Create a 5/5 black Demon creature token.”
Cultists you control get +2/+0 and can't block.
2/1
  • Nangjiao In Bloom
Sacred Designs

Sacred Designs {4}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 and has flying and vigilance.
Lifecycle {3} ({3}, Discard this card: Create two tapped 1/1 colorless Elemental creature tokens.)
  • The Empty Throne of Feanav
Sacred Heirloom
Blade of Ancestors

Sacred Heirloom {1}{W}

Sorcery
Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
Monument {3}{W} (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
Card has other part: Blade of Ancestors
  • Alkabah
Sacred Summits

Sacred Summits

Land
Sacred Summits enters tapped.
{T}: Add one mana of any color among the color identity of legendary creatures and planeswalkers you control or legendary cards in your command zone.
  • Seasons of War
Safe

Safe {1}{G}

Instant
Target creature gains indestructible until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Sound
  • Oirohpo
Saffrisa's Darkcaster

Saffrisa's Darkcaster {3}{B}{B}

Creature - Zombie Wizard
When Saffrisa's Darkcaster enters, look at the top four cards of your library. You may substantiate a card from among them. Put the rest into your graveyard. (To substantiate a card, put it onto the battlefield face down as a 2/2 creature. You may turn it face up and cast it at any time for its mana cost if it isn't a creature.)
3/2
  • Over the Horizon
Saffrisa's Touch

Saffrisa's Touch {3}{B}

Enchantment
Whenever a creature dies, each opponent loses 1 life and you gain 1 life.
At the beginning of your end step, if you gained 4 or more life this turn, you may sacrifice Saffrisa's Touch. If you do, return target creature card from your graveyard to the battlefield.
  • Glacia: Hail to the Queen
Sage of Circular Motion

Sage of Circular Motion {2}{G}

Creature - Ox Monk
Whenever a creature in Sage of Circular Motion's pack becomes the target of a spell, draw a card. (Two or more creatures you control with equal power are in a pack.)
“Sometimes a step forward, sometimes two steps back. But never idle.”
4/2
  • Panxiou
Sage of Storms

Sage of Storms {5}{U}

Creature - Bird Wizard
Flying
When Sage of Storms enters, untap another target creature you control with flying and put a +1/+1 counter on it.
4/4
  • Kahembo: Olde Dawn
Sage of Wilds

Sage of Wilds {1}{G}{U}

Creature - Elk
Whenever you draw a card, put a +1/+1 counter on Sage of Wilds.
Augmented — {T}: Scry 1, then draw a card. Activate only if you've spent {W}{U}{B}{R}{G} to cast spells this turn.
2/2
  • Love Song